NO scramble.
Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Iwo Jima from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 fighter and 9 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters and 2 tactical_bombers moved from Tanganyika Territory to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 bomber moved from Union of South Africa to Egypt 2 artilleries and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in Norway Battle in Egypt British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt British win, taking Norway from Germans, taking Egypt from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 4/6 hits, 1,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 artilleries and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 fighters moved from Tanganyika Territory to 80 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 2,17 Italians : -0,67 Americans : -0,67 Chinese : 1,33 Neutral_Axis : 0,33 Japanese : -1,00
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 1 artillery, 1 bomber and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia 4 fighters moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 artilleries, 4 fighters and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Yugoslavia, round 2 : 4/8 hits, 3.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 4 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Egypt Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Greece to Albania 4 fighters moved from Yugoslavia to Southern Italy 2 infantry moved from Northern Italy to France 2 infantry moved from Western Germany to France 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Egypt to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Neutral_Allies : 2.00
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 77 Sea Zone to 75 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 125 Sea Zone 2 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Baltic States to Belarus 4 bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Ukraine to Novgorod 1 fighter and 1 tactical_bomber moved from Bulgaria to Belarus 1 mech_infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 9 armour, 5 artilleries, 22 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 5 bombers and 2 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 bombers and 2 mech_infantrys in Novgorod, round 2 : 2/7 hits, 3.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 9 armour, 5 artilleries, 22 infantry and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry Germans roll dice for 9 armour, 5 artilleries, 22 infantry and 1 mech_infantry in Bryansk, round 2 : 9/37 hits, 10.83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 2 tactical_bombers moved from Bulgaria to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 5 armour moved from Eastern Poland to Bryansk 5 armour moved from Eastern Poland to Ukraine 5 bombers moved from Novgorod to Eastern Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber moved from 125 Sea Zone to Western Germany Place Units - Germans 1 infantry placed in France 1 artillery, 3 bombers and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -3.50 Russians : -1.00
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 6 infantry moved from Timguska to Novosibirsk 12 infantry moved from Yenisey to Timguska 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 armour and 1 mech_infantry moved from Vologda to Belarus 1 armour and 1 mech_infantry moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Novgorod 2 fighters moved from Russia to Belarus Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Finland 1 aaGun moved from Vologda to Samara 2 aaGuns, 3 artilleries, 3 fighters and 33 infantry moved from Russia to Samara 2 fighters moved from Belarus to Samara 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 1 armour and 1 fighter placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,00
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Burma 1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Guam Battle in Kweichow Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers British defend with 2 artilleries and 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 4/12 hits, 5.83 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Japanese 2 infantry moved from Kwangtung to Kwangsi 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 1 aaGun moved from Anhwe to Shantung 2 bombers moved from Burma to Kwangsi 4 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 artillery and 4 infantry moved from Hunan to Yunnan 2 artilleries moved from Shan State to Yunnan 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from Amur to Manchuria 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 factory_minor placed in Malaya 1 armour placed in French Indo China 1 carrier and 1 submarine placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.17 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -3.50
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Gilbert Islands 1 fighter moved from 21 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Southeast Mexico 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1,33 AA fire in Caroline Islands : : 0,50 Japanese : 0,00
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Gilbert Islands 1 fighter moved from 21 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Southeast Mexico 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Egypt British attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 artillery and 1 harbour British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2,17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Trans-Jordan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Norway to Finland 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 artilleries and 1 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,00 Italians : -0,67 Americans : 1,33 AA fire in Caroline Islands : : 0,50 Chinese : 0,33 Japanese : 0,33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 6 infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 6 infantry and 2 mech_infantrys British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/9 hits, 1.83 expected hits Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits, 1.67 expected hits Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits 1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 4 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Egypt Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Egypt, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 bomber moved from Egypt to Greece 2 infantry moved from Albania to Greece 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 mech_infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 infantry moved from Algeria to Tunisia 1 infantry moved from Libya to Tobruk Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 artillery and 1 mech_infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 27 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -3.83 British : -0.33 Americans : 1.17
-
Yikes, Egypt nearly gave me another heart attack :P . Though, I must say, that Burma debacle was devastating. I’m sorry, those fights are backbreakers. Especially after the Philippines the turn before :( .
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship EDIT: Turning off Edit Mode ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : 0,83
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship EDIT: Turning off Edit Mode ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : 0,83
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Western Ukraine to Belarus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 3 tactical_bombers moved from Western Ukraine to Belarus 4 bombers moved from Eastern Poland to Volgograd 10 armour, 5 artilleries and 22 infantry moved from Bryansk to Russia 2 infantry moved from Western Germany to Holland Belgium 4 bombers moved from Western Germany to Holland Belgium 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Eastern Poland to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 4 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 1 armour, 5 bombers and 2 mech_infantrys Russians defend with 1 armour, 1 factory_minor and 1 fighter Germans roll dice for 1 armour, 5 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/8 hits, 4.17 expected hits Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 fighter Battle in Belarus Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Belarus, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Russia Germans attack with 12 armour, 5 artilleries, 1 bomber and 22 infantry Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 12 armour, 5 artilleries, 1 bomber and 22 infantry in Russia, round 2 : 13/40 hits, 12.83 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans captures 45PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 5 artilleries, 1 bomber and 18 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 10 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 3 armour moved from Ukraine to Bryansk 5 bombers moved from Volgograd to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter and 4 tactical_bombers moved from Belarus to Bryansk 4 bombers moved from Holland Belgium to Southern Italy Place Units - Germans 2 infantry placed in France 5 infantry placed in Western Germany 5 infantry placed in Germany 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 47 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.50 Americans : -0.67 Russians : 0.67
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 5 fighters moved from Samara to Rostov 2 infantry moved from Tsagaan Olom to Suiyuyan 4 infantry moved from Central Mongolia to Suiyuyan 3 artilleries and 20 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 artilleries and 20 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 3 artilleries and 20 infantry in Volgograd, round 2 : 4/23 hits, 4,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Russians attack with 5 fighters Italians defend with 2 armour Russians roll dice for 5 fighters in Rostov, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 fighter Casualties for Italians: 2 armour Non Combat Move - Russians 4 fighters moved from Rostov to Kazakhstan 6 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns and 12 infantry moved from Timguska to Kansu 2 infantry moved from Samara to Volgograd 3 infantry moved from Samara to Kazakhstan 3 aaGuns moved from Samara to Volgograd 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,83 Italians : 0,00 Russians : -0,33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 5 fighters moved from Samara to Rostov 2 infantry moved from Tsagaan Olom to Suiyuyan 4 infantry moved from Central Mongolia to Suiyuyan 3 artilleries and 20 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 artilleries and 20 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 3 artilleries and 20 infantry in Volgograd, round 2 : 4/23 hits, 4,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Russians attack with 5 fighters Italians defend with 2 armour Russians roll dice for 5 fighters in Rostov, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 fighter Casualties for Italians: 2 armour Non Combat Move - Russians 4 fighters moved from Rostov to Kazakhstan 6 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns and 12 infantry moved from Timguska to Kansu 2 infantry moved from Samara to Volgograd 3 infantry moved from Samara to Kazakhstan 3 aaGuns moved from Samara to Volgograd 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Volgograd Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Finland: 1 armour, 1 infantry and 1 mech_infantry EDIT: Removing units owned by Russians from Karelia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83 Italians : 0,00 Russians : -0,33
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Manchuria to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Shantung to Hopei 2 bombers moved from Kwangsi to Hopei 1 fighter moved from 41 Sea Zone to 72 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Hopei Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 artilleries and 4 infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 2 mech_infantrys moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Shantung to Hunan 2 bombers moved from Hopei to Kwangsi 1 fighter moved from 72 Sea Zone to 75 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 3 fighters moved from Kwangsi to Burma 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kwangsi to Burma 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur Place Units - Japanese 1 fighter placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Malaya 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone Japanese undo move 4. 1 submarine placed in 6 Sea Zone 1 carrier and 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.50
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to Morocco 1 marine moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 4 fighters, 1 marine and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 4 fighters, 1 marine and 1 tactical_bomber in Morocco, round 2 : 5/6 hits, 3,00 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 marine Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Gilbert Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone Place Units - Americans 6 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : 1,50
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar 10 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : -1,00