Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

Entek Allies -VS- dawgoneit Axis G40


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            2 fighters and 2 tactical_bombers moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 fighter moved from Romania to Ukraine
            1 bomber moved from Slovakia Hungary to Ukraine
            1 bomber moved from Poland to Ukraine
            1 armour and 1 infantry moved from Norway to Finland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Ukraine to Eastern Poland
            3 aaGuns, 3 armour, 8 artilleries, 1 fighter, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            5 armour and 1 tactical_bomber moved from Romania to Eastern Poland
            2 armour, 7 artilleries, 8 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Poland to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            1 infantry placed in France
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.00
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 artilleries and 11 infantry moved from Karelia to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            5 infantry moved from Bryansk to Ukraine
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 12 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Finland, round 2 : 3/16 hits, 4.50 expected hits
                    Germans roll dice for 1 armour and 12 infantry in Finland, round 2 : 5/13 hits, 4.50 expected hits
                    5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Karelia
                Germans win with 1 armour and 9 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 5 infantry
                Casualties for Germans: 3 infantry
            Battle in Ukraine
                Russians attack with 5 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 5 infantry in Ukraine, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 4 infantry in Ukraine, round 3 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 4 infantry in Ukraine, round 4 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 3 infantry in Ukraine, round 5 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                2 infantry owned by the Russians retreated to Bryansk
                Germans win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Belarus
            2 aaGuns, 3 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            6 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
            2 fighters and 1 tactical_bomber moved from Finland to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -3.00
    

    Production/PUs Summary :

    Germans : 45 / 51
    Russians : 34 / 40
    Japanese : 44 / 46
    Americans : 54 / 79
    Chinese : 4 / 6
    British : 24 / 25
    UK_Pacific : 18 / 14
    Italians : 18 / 28
    ANZAC : 10 / 20
    French : 10 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 mech_infantry moved from Kwangtung to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Shensi to Sikang
            2 mech_infantrys moved from Kweichow to Sikang
            1 tactical_bomber moved from Hopei to Sikang
            1 tactical_bomber moved from Kweichow to Sikang
            1 infantry moved from Suiyuyan to Shensi
            1 armour moved from Malaya to Burma
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            3 fighters and 5 tactical_bombers moved from Yunnan to Sikang
            2 bombers moved from Yunnan to Szechwan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            2 fighters moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 submarines moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 destroyer moved from 18 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking Java from UK_Pacific, taking Borneo from UK_Pacific, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
            Battle in Sikang
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 7 tactical_bombers
                Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 7 tactical_bombers in Sikang, round 2 : 6/14 hits, 6.50 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 3/9 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 1 artillery, 3 fighters and 7 tactical_bombers in Sikang, round 3 : 8/11 hits, 5.83 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sumatra from UK_Pacific with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 8 infantry
            Battle in Burma
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Szechwan, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 submarines
                Casualties for Americans: 1 destroyer
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 56 Sea Zone to 34 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            2 fighters moved from 44 Sea Zone to 34 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            3 fighters and 6 tactical_bombers moved from Sikang to Yunnan
            2 bombers moved from Szechwan to Yunnan
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 1.50
    Chinese : -0.00
    UK_Pacific : -0.33
    Japanese : 0.17
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Japanese : 0.00
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            2 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 2 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 2 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/18 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 infantry moved from West India to Eastern Persia
            1 bomber moved from 97 Sea Zone to Malta
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 transport placed in 110 Sea Zone
            British undo move 2.
            1 infantry placed in United Kingdom
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,3
            British collect 24 PUs (1 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Americans : -1.33
    Japanese : 0.17
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            2 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 2 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 2 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/18 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 infantry moved from West India to Eastern Persia
            1 bomber moved from 97 Sea Zone to Malta
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 transport placed in 110 Sea Zone
            British undo move 2.
            1 infantry placed in United Kingdom
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,3
            British collect 24 PUs (1 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to Burma: 3 aaGuns
            EDIT: Removing units owned by British from India: 3 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.17
    Americans : -1.33
    Japanese : 0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Rostov
            1 infantry moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Baltic States
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Baltic States
                Italians win, taking Syria from French, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Rostov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : 0.00
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour and 9 infantry moved from Finland to Karelia
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Karelia
            2 armour moved from Eastern Poland to Novgorod
            2 bombers moved from Eastern Poland to Russia
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Karelia
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            14 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Karelia
                Germans attack with 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 6 infantry
                    Germans roll dice for 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers in Karelia, round 2 : 6/14 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Karelia, round 3 : 5/12 hits, 4.00 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 6 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 15 armour, 2 fighters, 11 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
                    AA fire in Novgorod : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 15 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 16/30 hits, 11.83 expected hits
                    Russians roll dice for 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/14 hits, 5.50 expected hits
                    1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 15 armour, 1 fighter, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48
                Casualties for Germans: 1 fighter and 4 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Novgorod to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Karelia to Finland
            2 bombers moved from Russia to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            2 armour and 1 infantry placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 8.00
    Russians : -3.17
    AA fire in Novgorod : : 0.17
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 28 PUs; 
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            2 aaGuns, 3 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            3 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @Entek scramble in sz33?


  • 2018 2017 2016

    Max scramble


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            3 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Tsinghai
                Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 bombers and 3 tactical_bombers in Tsinghai, round 3 : 1/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/20 hits, 9.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/15 hits, 7.33 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 5/13 hits, 6.67 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101
                Casualties for Japanese: 5 destroyers, 3 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 aaGun and 7 infantry moved from Manchuria to Jehol
            3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
            1 mech_infantry moved from French Indo China to Yunnan
            2 bombers moved from Tsinghai to Hunan
            3 tactical_bombers moved from Tsinghai to Shensi
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery moved from Szechwan to Shensi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shensi: 1 artillery
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Malaya
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : 1.00
    Japanese : -5.67
    

    Savegame


  • 2018 2017 2016

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 submarine and 1 transport
                Japanese defend with 3 destroyers and 1 submarine
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    Do you want to submerge the subs in SZ 6?


  • 2019 2018 2017 2016 2015 '14 '13

    @Entek no


  • 2018 2017 2016

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 submarine and 1 transport
                Japanese defend with 3 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                Casualties for Japanese: 3 destroyers and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Guam
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from Central United States to Western United States
            1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.33
    Japanese : -1.67
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 submarine and 1 transport
                Japanese defend with 3 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                Casualties for Japanese: 3 destroyers and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Guam
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from Central United States to Western United States
            1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            2 infantry moved from Burma to Shan State
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
            1 armour moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Yunnan to India
            2 fighters moved from Yunnan to India
            2 artilleries and 2 infantry moved from India to Burma
            2 infantry moved from Burma to Shan State
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Malta to Gibraltar
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 25 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 3 aaGuns
                Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.00
    Americans : 0.33
    Japanese : -2.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Baltic States to Smolensk
            1 armour moved from Baltic States to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Trans-Jordan to Egypt
            1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @Entek scramble in sz92?


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 72
  • 66
  • 127
  • 193
  • 87
  • 117
  • 36
  • 116
I Will Never Grow Up Games

34
Online

13.4k
Users

33.7k
Topics

1.3m
Posts