@GeneralDisarray I kill a destroyer and a sub
19L majikforce (Allies) vs Lebowsky (Axis) BM3 (Rematch)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia 2 infantry moved from Belarus to Archangel 2 fighters moved from Russia to Archangel Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Belarus 3 artilleries and 1 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 1 artillery moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.17
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There is something I dont understand here, Russian Inf entered in Kansu, therefore russian have already enter a mongolian adyacent territory in china, so mongolian event shouldnt happen for Japan, but I just attacked Amur and mongolian troops are there…
I will look on the rules for something im missing…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from ANZAC 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Shensi 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 transports French defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 3 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Amur 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 2 bombers moved from Shensi to Kwangsi 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
French : -0,33 ANZAC : -0,50 Chinese : 1,00 UK_Pacific : -0,67 Japanese : -1,33
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@lebowsky I believe its because you made an attack. Russia entering Kansu requires a declaration of war but as long as its not a combat it doesn’t trigger the mongolian rules. But feel free to get a clarification.
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@majikforce I will wait to take my turn until you get a ruling.
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Read the rules and is goin on as intended, USSR need to attack a Japan territory bordering mongolia to stop them from activate.
Now I learned for next matches, damn I was sure they wont appear.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Central Africa 1 infantry moved from French West Africa to French Central Africa 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Germans: 2 mech_infantrys 2 fighters owned by the Americans retreated Battle in French Central Africa Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Central Africa Americans win, taking French Central Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 bomber moved from India to Persia 1 fighter moved from 80 Sea Zone to Persia 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 83 Sea Zone to 86 Sea Zone 2 infantry moved from French Guiana to Brazil 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 cruiser moved from 72 Sea Zone to 76 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to Northwest Persia 1 fighter moved from India to Persia 1 fighter moved from Union of South Africa to Belgian Congo Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in French Madagascar Non Combat Move - British 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 3 infantry moved from Burma to India 3 aaGuns moved from Burma to India 1 destroyer moved from 92 Sea Zone to 96 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 fighter and 2 infantry placed in United Kingdom 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 Americans : -0.17 Chinese : 0.17 AA fire in Normandy Bordeaux : : -0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 2/3 hits, 0,83 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Iraq 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,2,2,1 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : -1,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 57 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northern Territory: 1 fighter EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tunisia to Algeria 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 1.33
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@majikforce I edited my ANZAC casualty in sz42. Really great dice for you.
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Wow indeed, that dd did his job
Will do the turn later
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Forgot to move back the inf in wester Ukraine after retreating the tactical bomber from the attack, didnt see it, will edit the inf back as I wont ever attach there with that odds, no need to
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Also didnt scramble from gibraltar, if you want to we can do a turn just with that attack and edit it.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Germany to 91 Sea Zone 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Belarus 9 mech_infantrys moved from Germany to Baltic States Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 91 Sea Zone Germans attack with 3 bombers Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win, taking 125 Sea Zone from Americans with 3 bombers remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 infantry Russians defend with 1 infantry Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 9 mech_infantrys in Baltic States, round 2 : 4/10 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to 113 Sea Zone 1 aaGun and 4 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from 91 Sea Zone to Holland Belgium 6 artilleries and 4 infantry moved from Poland to Eastern Poland 2 armour and 4 mech_infantrys moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Iraq to Southern Italy Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns and 3 infantry EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 aaGun and 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 1 fighter and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1,67 Russians : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia 2 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 2 infantry moved from Buyant-Uhaa to Chahar 4 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Northwest Persia Russians attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. 1 artillery moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 2 fighters moved from Belarus to Bryansk 2 infantry moved from Archangel to Vologda 1 armour and 2 mech_infantrys moved from Caucasus to Persia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.67 Russians : 1.50 Japanese : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 2 infantry moved from Jehol to Chahar 1 artillery moved from Hopei to Chahar 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Shensi to Hopei 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 2 bombers moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Szechwan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sumatra Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win, taking Sumatra from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone 1 bomber moved from India to Kwangsi 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 1 armour and 1 mech_infantry moved from Sakha to Manchuria 1 aaGun and 2 infantry moved from Amur to Manchuria 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 marine EDIT: Adding units owned by Japanese to Philippines: 1 marine EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Manchuria 3 infantry placed in Kiangsu 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -0,83 Chinese : -1,33 AA fire in India : : 0,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 80 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 2 infantry EDIT: Adding units owned by Americans to Java: 2 infantry EDIT: Changing ownership of Java from Japanese to Americans EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Western United States to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Ethiopia 1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 3 fighters moved from United Kingdom to Gibraltar 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 2 artilleries and 1 fighter placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 0.17 Italians : -0.33 Americans : 0.50 Chinese : 1.00 Japanese : 0.33
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@majikforce Sorry for the edits. My computer crashed halfway through the US turn. I edited the results to match the first set of .
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Iraq to 80 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Malta to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from 99 Sea Zone to Crete 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 1 cruiser and 1 transport Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 80 Sea Zone British win with 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser Non Combat Move - Italians 3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Syria 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Anglo Egyptian Sudan to 99 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Iraq to Syria Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : 0,50
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@majikforce Going on holidays until september, maybe ill do some turns now and then, but maybe dont, just wait a little bit and ill be back