G40 Trulpen (allies +30) vs majikforce (axis)

  • '22 '16

    @trulpen no thanks.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 carriers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            6 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            2 bombers moved from Midway to Eastern United States
            3 tactical_bombers moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            3 carriers and 1 submarine placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            6 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 125 Sea Zone
            2 fighters moved from Alexandria to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 98 Sea Zone
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 fighters and 1 tactical_bomber moved from Tsinghai to Burma
            2 artilleries and 5 infantry moved from Egypt to Alexandria
            1 fighter moved from 98 Sea Zone to 80 Sea Zone
            1 bomber moved from 98 Sea Zone to West India
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            2 fighters moved from 125 Sea Zone to Scotland
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Alexandria to Egypt
            3 mech_infantrys moved from Persia to West India
            2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
            15 infantry moved from India to Burma
            1 armour moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 1,00
    Italians : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 125 Sea Zone
            2 fighters moved from Alexandria to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 98 Sea Zone
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 fighters and 1 tactical_bomber moved from Tsinghai to Burma
            2 artilleries and 5 infantry moved from Egypt to Alexandria
            1 fighter moved from 98 Sea Zone to 80 Sea Zone
            1 bomber moved from 98 Sea Zone to West India
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            2 fighters moved from 125 Sea Zone to Scotland
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Alexandria to Egypt
            3 mech_infantrys moved from Persia to West India
            2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
            15 infantry moved from India to Burma
            1 armour moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Alexandria: 2 infantry
            EDIT: Adding units owned by British to Persia: 2 infantry
            EDIT: Removing units owned by British from West India: 1 bomber
            EDIT: Adding units owned by British to Eastern Persia: 1 bomber
            EDIT: Adding units owned by British to Trans-Jordan: 3 mech_infantrys
            EDIT: Removing units owned by British from West India: 3 mech_infantrys
            EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 5 infantry
            EDIT: Removing units owned by British from Persia: 2 infantry
            EDIT: Adding units owned by British to Egypt: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Removing units owned by British from Alexandria: 3 artilleries and 6 infantry
            EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Persia: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 1,00
    Italians : -0,33
    

    Savegame


  • Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?

  • '22 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Romania to Western Ukraine
            1 armour moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
            1 armour moved from Belarus to Eastern Poland
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 armour moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from 97 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to France
            1 infantry moved from Romania to Bessarabia
            2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 3 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?

    The edits are okay with me. Usually edits made to your purchase after dice are rolled is a no-no. If you want to change a purchase try to do it before dice are rolled and give a heads up to your opponent. Most people are cool. Also I know you are new so I am gonna be pretty chill about edits and stuff. But know that you don’t have to post right away. I look at it this way when you post that is your signal to your opponent that your are done and they may proceed. So its okay to roll dice and then maybe not post until a day or hours afterwards. Better to get the turn right and take your time than post prematurely and get into a spat with someone about too many edits. But most people are pretty cool about it but you never know who’s out there.


  • @majikforce I learn, I hope. Thanks for being understanding. Totally agree with the points you make.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Tsinghai to Burma
            1 infantry moved from India to Burma
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 bomber moved from Eastern Poland to Russia
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 125 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Russia to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            2 artilleries moved from Karelia to Novgorod
            4 infantry moved from Karelia to Novgorod
            4 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Western Germany to France
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
            3 aaGuns, 5 armour, 13 artilleries, 17 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 fighters moved from Eastern Poland to Western Ukraine
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            3 fighters moved from Southern Italy to Western Germany
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 112 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 0.83
    British : 0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 36 PUs; 
            Russians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 mech_infantrys moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Archangel
            2 infantry moved from Olgiy to Timguska
            1 mech_infantry moved from Russia to Novosibirsk
            2 infantry moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Smolensk
            1 tactical_bomber moved from Northwest Persia to Ukraine
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 4 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Dzavhan to Olgiy
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 mech_infantry moved from Iraq to 80 Sea Zone
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Caucasus
            2 mech_infantrys moved from Northwest Persia to Caucasus
            5 mech_infantrys moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Archangel to Bryansk
    
        Place Units - Russians
            1 artillery, 2 fighters and 2 infantry placed in Russia
            Russians undo move 1.
            1 artillery and 4 infantry placed in Russia
            2 fighters placed in Volgograd
            Russians undo move 2.
            Russians undo move 1.
            1 artillery, 2 fighters and 2 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    Russians : 2,33
    Japanese : -0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Buryatia
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 armour and 1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Manchuria to Shensi
            1 artillery and 3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Shan State to French Indo China
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 bomber moved from Manchuria to 44 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Malaya
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                 retreated to 44 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 44 Sea Zone to Philippines
            1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Manchuria to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Manchuria to French Indo China
            1 bomber moved from Shensi to Hunan
            2 fighters moved from Manchuria to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 19 Sea Zone
            1 armour placed in Manchuria
            1 fighter placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            1 factory_minor placed in Kwangtung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Americans : 0.83
    Chinese : 0.67
    Japanese : 0.17
    

    Savegame


  • Don’t know what it is, but the client didn’t give me an option to conduct shore bombardment on Spain from sz 92. Just in case, I’ll throw a test die and record the result. In case of no bombardment being executet and the test die was 3 or lower, I’ll just retreat from the battle and restart the map making adjustments through edit and continuing the battle from there.


  • Wed 2019-07-10 11:01

    “Your dice are: 2
    Have a nice day.”


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            3 bombers moved from Eastern United States to Spain
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 2 : 5/11 hits, 3,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/11 hits, 3,67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Spain: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 bombers moved from Spain to Gibraltar
            1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            3 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from 26 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
            3 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 battleship and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Neutral_True : -1,33
    Japanese : -0,67
    

    Savegame


  • Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.

    I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.

    Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.

    I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.

    Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…

    Edits are okay. Not sure why the bombardment didnt work? I will take a look at it tonight. Neutral crush this early was very unexpected. We will see.

    Just an FYI have you ever tried the local mode in triple A? It is basically a test run of your turn without sending dice emails. I use it sometimes to plan out my turn. Then you can redo the turn in the live mode after working out the buys, CM and NCM’s. Just a thought that might help you cut down on edits and purchase changes.


  • @majikforce Thanks for the tip! Sounds like a very good idea, to be able to shuffle around and look at things. I’ll try it. Should help.

Suggested Topics

  • 13
  • 27
  • 33
  • 26
  • 33
  • 61
  • 124
  • 88
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.0k

Users

39.3k

Topics

1.7m

Posts