OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from India to 44 Sea Zone
1 fighter moved from Tambov to Northwest Persia
1 fighter moved from Tambov to Northwest Persia
1 bomber moved from India to Syria
2 infantry moved from Iraq to Syria
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Syria
1 armour and 4 mech_infantrys moved from Tobruk to Egypt
British take Egypt from Italians
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
2 infantry moved from Shan State to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
Combat - British
Battle in 44 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Syria
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Syria
British win, taking Syria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from 44 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from India to Burma
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Spain to Southern France
2 fighters moved from United Kingdom to Southern France
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Syria to Trans-Jordan
2 fighters moved from Northwest Persia to Persia
Place Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
British : 0,67
Italians : 0,33
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 5 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Italians take 93 Sea Zone from British
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Iraq
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Italians attack with 1 fighter
British defend with 1 infantry
Italians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 carriers and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Iraq to Turkey
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
1 artillery moved from Northern Italy to France
5 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.67
Russians : -0.33
@majikforce Just an FYI. I have a slight issue with your US combat move to take Korea. Technically you only brought a transport which I should kill with my scramble option. I understand you had a full navy and air force within reach to protect it but the fact is you didn’t. You skipped my scramble opportunity you also didn’t ask for an edit to adjust that battle’s combat move. It may seem trivial but its not. I also have Kamis to use depending on what you bring for support. It could change the counter attack battle odds if I scramble and or get some Kami hits. Just something to think about for your next opponent. We can leave as is (unless I don’t kill the inf in Korea:relaxed: ) I don’t mind being lenient or helping out new players. But I am also not in the business of letting all my opponents mistakes go without me getting to take advantage of them. You have proven yourself to be a very competent player(hence this butt kicking) So I guess I am raising my standard for your game play
Thank you for the input. I make many simple mistakes. I forgot the scramble opportunity when allocating CMs. Should’ve restarted the US turn then and just allocated air along with the transport. Don’t know why I didn’t, but I guess it was about energy and tiredness and I thought it was obvious. I got what you said and I realize it wasn’t as obvious as I thought. I’ll try to be more stringent. And if you wanted to scramble in sz6, we can redo that sea battle, no problem.
Obviously also forgot about the Gibraltar sub rule and that I lacked a des in sz92. Silly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Tsinghai to Persia
1 fighter moved from Tsinghai to Shan State
2 fighters moved from Queensland to Shan State
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber and 1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 armour moved from Turkey to Saudi Arabia
Germans take Iraq from Russians
Germans take Saudi Arabia from Russians
1 armour and 1 infantry moved from Turkey to Iraq
2 fighters moved from Rostov to Northwest Persia
2 mech_infantrys moved from Turkey to Syria
1 armour moved from Turkey to Syria
1 fighter moved from Turkey to Syria
2 mech_infantrys moved from Turkey to Northwest Persia
2 armour and 1 mech_infantry moved from Turkey to Caucasus
3 infantry moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Syria
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Syria
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 4 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Syria, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Syria
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 5 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Syria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Syria
Germans win, taking Syria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 fighter moved from Syria to Rostov
2 fighters moved from Northwest Persia to Rostov
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
3 aaGuns moved from Northern Italy to France
1 infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to France
Place Units - Germans
10 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Rostov
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -1.67
Americans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Smolensk
1 fighter moved from Tambov to Samara
1 fighter moved from Tambov to Bryansk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Tambov to Kazakhstan
1 mech_infantry moved from Russia to Vologda
1 armour and 1 infantry moved from Persia to Northwest Persia
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Northwest Persia
Russians attack with 1 armour and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 6 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Samara to Tambov
1 fighter moved from Smolensk to Tambov
3 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Libya to Alexandria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -3,67
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Shensi to Sikang
2 fighters moved from French Indo China to Sikang
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 mech_infantrys moved from French Indo China to Burma
4 fighters moved from French Indo China to Burma
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to Java
2 mech_infantrys moved from Manchuria to Korea
2 fighters moved from Japan to Korea
Combat - Japanese
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 fighters and 1 infantry in Java, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 4 fighters and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 fighters and 2 mech_infantrys in Burma, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Sikang, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Shensi
2 fighters moved from Sikang to Shensi
1 infantry moved from French Indo China to Yunnan
4 fighters moved from Burma to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Anhwe to Manchuria
2 fighters moved from Korea to Japan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 submarine placed in 19 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries placed in French Indo China
1 mech_infantry placed in Manchuria
Japanese undo move 4.
1 artillery and 1 fighter placed in French Indo China
1 artillery placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,3,1,1,2,1,4,3,3,3,3,3,4,2,5,4,2,3,2,5,5,4,6,5,1,3
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 0.67
Chinese : 0.33
UK_Pacific : 0.67
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Burma
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to 96 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Spain to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
Scramble sz95?
@trulpen No thanks. Wheres the factory going? Alaska?
Yes, the mIC goes to Alaska.
What I remember the rules does not allow unloading from a transport if there’s a hostile sub present and no other friendly ships. TripleA allows it, but it’s not correct, right? Is it enough to counter with a sub? Thinking of unloading in sz91.
On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.
I believe it has to be a surface warship. But I am not positive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Burma
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to 96 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Spain to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Burma
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
2 bombers moved from 95 Sea Zone to Spain
1 fighter moved from Eastern United States to Spain
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 9 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 cruiser and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 infantry moved from Spain to Southern France
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 factory_minor placed in Alaska
1 fighter and 1 tactical_bomber placed in Western United States
3 infantry placed in Southern France
2 destroyers placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,67
Italians : 0,33
Americans : -5,50
Japanese : -1,67
Shifted an american AAgun to Spain before British CM. Hope that’s ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Saudi Arabia
1 armour and 3 mech_infantrys moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
2 armour moved from Persia to Turkey
1 fighter moved from Persia to Caucasus
1 fighter moved from Persia to Syria
2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 bomber moved from Shan State to Kwangtung
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to Siam
Combat - British
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Turkey
British attack with 2 armour
Italians defend with 1 fighter
British roll dice for 2 armour in Turkey, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Turkey, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 2 armour remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Saudi Arabia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Siam
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Shan State to Burma
2 fighters moved from Siam to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from Burma to India
1 bomber moved from Kwangtung to Burma
3 artilleries and 1 infantry moved from Shan State to Burma
2 armour and 2 mech_infantrys moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to Burma
1 infantry moved from India to Burma
1 artillery moved from Persia to Northwest Persia
1 bomber and 1 fighter moved from Caucasus to Persia
1 fighter moved from Syria to Persia
1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Shan State to India
1 armour moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from United Kingdom to Southern France
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Germans : 0,33
British : 4,83
Italians : -0,67
Japanese : -0,67