Weddingsinger (allies) v 666, game 2


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 mech_infantry moved from Greater Southern Germany to Romania
            4 fighters moved from Ukraine to Southern Italy
            1 armour moved from Ukraine to Smolensk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Ukraine
            Italians undo move 1.
            2 infantry placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,4,5,1,1,4,1,4,5,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1
            Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.67
    

    Territory Summary for Italians :

    Romania : 1 mech_infantry
    Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 1 marine
    Bryansk : 1 flag
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag
    Smolensk : 1 armour
    Bulgaria : 1 artillery
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 66
    Russians : 20 / 23
    Japanese : 59 / 75
    Americans : 54 / 76
    Chinese : 0 / 4
    British : 39 / 52
    UK_Pacific : 13 / 10
    Italians : 15 / 10
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans destroys 23PUs while taking Russians capital
            2 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
            1 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Samara
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans destroys 23PUs while taking Russians capital
            2 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
            1 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Samara
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to Novgorod
            1 fighter moved from Novgorod to Western Germany
            1 aaGun and 2 infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
            7 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun and 2 infantry moved from Western Germany to France
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            2 fighters placed in Western Germany
            2 infantry and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            3 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 1.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
    Greater Southern Germany : 1 armour and 1 mech_infantry
    Slovakia Hungary : 7 mech_infantrys
    Western Germany : 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    Germany : 1 factory_major
    Southern Italy : 1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 aaGun, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Rostov : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag, 3 mech_infantrys
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
    Tambov : 1 flag
    Ukraine : 1 fighter and 1 tactical_bomber
    Vologda : 1 flag
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
    Smolensk : 1 flag
    Samara : 1 flag, 1 mech_infantry
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 2 submarines
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 60 / 73
    Russians : 14 / 0
    Japanese : 59 / 75
    Americans : 54 / 76
    Chinese : 0 / 4
    British : 39 / 52
    UK_Pacific : 13 / 10
    Italians : 15 / 10
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Amur to Siberia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @666

    The Russians only have the 1 guy in the far east so soon you’ll be able to just do Germany and Japan back to back without waiting.


  • TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 bombers moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Yunnan to French Indo China
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 bombers moved from Anhwe to French Indo China
    

    Savegame


  • @weddingsinger stop moving him an we can get Russia over with. Scramble out of CAR?


  • @666 Yes, scramble please


  • @666

    Clearly I screwed something up if Japan is going to sink me


  • @weddingsinger well we could have Moscow dice again?!?!


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 bombers moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Yunnan to French Indo China
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 bombers moved from Anhwe to French Indo China
    
        Combat - Japanese
            Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
            Battle in Kazakhstan
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Japanese win, taking Solomon Islands from ANZAC, taking Kazakhstan from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine and 5 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 tactical_bombers and 2 transports; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 12/22 hits, 11.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 10/20 hits, 9.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/19 hits, 10.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/13 hits, 7.50 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 4/10 hits, 5.83 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 89
                Casualties for Japanese: 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
                Casualties for ANZAC: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 46 Sea Zone to Paulau Island
            1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 marine moved from Philippines to 35 Sea Zone
            2 bombers moved from French Indo China to Kwangtung
            1 aaGun moved from Kwangsi to Hunan
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Shensi to Tsinghai
            2 bombers moved from Kazakhstan to Hopei
            1 fighter and 2 tactical_bombers moved from Bryansk to Sikang
            1 mech_infantry moved from Kiangsu to Kweichow
            4 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Szechwan to Yunnan
            2 carriers, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery, 1 marine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    UK_Pacific : 0.67
    Russians : -0.33
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Paulau Island : 2 fighters and 3 tactical_bombers
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 aaGuns, 1 artillery, 4 infantry and 1 marine
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 aaGun and 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 2 bombers and 1 mech_infantry
    Tsinghai : 1 flag, 1 artillery
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 fighter and 2 tactical_bombers
    Anhwe : 1 flag, 1 mech_infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
    Solomon Islands : 1 flag, 1 marine
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Soviet Far East : 1 flag
    Amur : 1 flag, 3 infantry
    Timguska : 1 flag, 1 mech_infantry
    Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    49 Sea Zone : 1 transport
    33 Sea Zone : 2 battleships, 2 carriers and 4 fighters
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag
    39 Sea Zone : 1 flag, 1 submarine
    6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
    Novosibirsk : 1 flag
    80 Sea Zone : 1 submarine
    72 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 60 / 73
    Russians : 11 / 0
    Japanese : 62 / 70
    Americans : 54 / 76
    Chinese : 0 / 4
    British : 39 / 52
    UK_Pacific : 13 / 10
    Italians : 15 / 10
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 bombers moved from Malta to Kazakhstan
            1 fighter moved from 99 Sea Zone to Kazakhstan
            6 bombers moved from Wake Island to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    

    Savegame


  • @666

    OOL at Caroline Islands, please


  • @weddingsinger I will need to do it per roll, sorry


  • @666

    4 casualties


  • @weddingsinger kill one CV and two fighters


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 bombers moved from Malta to Kazakhstan
            1 fighter moved from 99 Sea Zone to Kazakhstan
            6 bombers moved from Wake Island to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    
        Combat - Americans
            Battle in Kazakhstan
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 33 Sea Zone
                Americans attack with 6 bombers
                Japanese defend with 2 battleships, 2 carriers and 4 fighters
                    Americans roll dice for 6 bombers in 33 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -36
                Casualties for Americans: 6 bombers
                Casualties for Japanese: 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
            3 carriers, 1 cruiser, 1 fighter and 4 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
            1 armour and 1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery moved from Sicily to 95 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Alexandria to Libya
            2 bombers moved from Kazakhstan to Caucasus
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
            EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
            EDIT: Turning off Edit Mode
            7 destroyers and 2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.33
    

    Savegame

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