Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Weddingsinger (allies) v 666, game 2
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 armour moved from France to Holland Belgium 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 4 infantry moved from Poland to Eastern Poland 1 bomber and 2 tactical_bombers moved from Western Germany to Eastern Poland
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 armour moved from France to Holland Belgium 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 4 infantry moved from Poland to Eastern Poland 1 bomber and 2 tactical_bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in 110 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Poland Germans attack with 1 bomber, 4 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in 96 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Battle in Holland Belgium Germans attack with 3 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 3 armour and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 armour moved from France to Western Germany 2 aaGuns, 2 armour, 3 artilleries and 11 infantry moved from Poland to Baltic States 1 armour and 6 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Germany to Poland 2 artilleries and 9 infantry moved from Yugoslavia to Romania 1 armour and 4 infantry moved from Bulgaria to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 2 tactical_bombers moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Western Germany Place Units - Germans 2 destroyers and 1 submarine placed in 113 Sea Zone 7 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 0.17 Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Romania : 1 aaGun, 1 armour, 2 artilleries, 13 infantry and 2 tactical_bombers Poland : 1 aaGun Germany : 1 factory_major and 7 mech_infantrys Holland Belgium : 3 armour and 1 mech_infantry Southern Italy : 1 bomber and 2 fighters Karelia : 1 flag, 6 infantry Baltic States : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys Vyborg : 1 flag, 1 infantry Eastern Poland : 1 flag, 3 infantry 113 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 48 Russians : 34 / 38 Japanese : 29 / 42 Americans : 52 / 53 Chinese : 9 / 12 British : 28 / 42 UK_Pacific : 21 / 22 Italians : 12 / 13 ANZAC : 14 / 16 French : 1 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 14 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 3 infantry and 3 mech_infantrys moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone Combat - Russians Battle in Karelia Russians attack with 1 fighter, 4 infantry and 3 mech_infantrys Germans defend with 6 infantry Russians roll dice for 1 fighter, 4 infantry and 3 mech_infantrys in Karelia, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 6 infantry in Karelia, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Karelia, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 1 fighter and 3 mech_infantrys in Karelia, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians lost in Karelia Russians roll dice for 1 fighter and 2 mech_infantrys in Karelia, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 5 infantry in Karelia, round 5 : 3/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 fighter owned by the Russians lost in Karelia Germans win with 5 infantry remaining. Battle score for attacker is -31 Casualties for Russians: 1 fighter, 4 infantry and 3 mech_infantrys Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 4 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Bryansk 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk 1 fighter moved from Vyborg to Bryansk 2 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : -3.83
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Unbelievably bad rolls for Russia will swing this game for you in a big way quickly.
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Unbelievably bad rolls for Russia will swing this game for you in a big way quickly.
-3 for R and +2 for G, isn’t good, although I have discovered that attacking or moving into KAR, this early, isn’t good for R
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Siberia Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 marines moved from Japan to 6 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 2 bombers moved from Yunnan to Kwangsi 2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Korea to Manchuria 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Korea to Jehol 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 5 fighters, 6 infantry, 2 marines and 7 tactical_bombers Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag, 1 armour and 4 infantry Manchuria : 1 flag, 1 infantry Hainan : 1 harbour Yunnan : 1 flag, 2 infantry Suiyuyan : 1 flag, 1 artillery and 2 infantry Kweichow : 1 flag, 2 artilleries, 5 infantry and 1 mech_infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun, 1 artillery and 4 infantry Siberia : 1 flag, 2 infantry French Indo China : 1 flag, 2 infantry 36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports 5 Sea Zone : 1 submarine and 1 transport 6 Sea Zone : 1 carrier and 2 destroyers
Production/PUs Summary :
Germans : 44 / 48 Russians : 33 / 37 Japanese : 36 / 36 Americans : 52 / 53 Chinese : 5 / 12 British : 28 / 42 UK_Pacific : 21 / 22 Italians : 12 / 13 ANZAC : 14 / 16 French : 1 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
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I am inclined to agree though here I was hoping to straight up trade infantry, possibly take Finland, and slow Germany down a turn. Instead it will speed you up.
If I didnt mention it, I’m working a wedding out of town today so wont take a turn til tomorrow
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
I am inclined to agree though here I was hoping to straight up trade infantry, possibly take Finland, and slow Germany down a turn. Instead it will speed you up.
If I didnt mention it, I’m working a wedding out of town today so wont take a turn til tomorrow
that’s cool, have fun!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Wake Island to Philippines 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow 7 infantry owned by the Chinese retreated to Shensi Japanese win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 4 infantry Casualties for Japanese: 5 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Wake Island to Philippines 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow 7 infantry owned by the Chinese retreated to Shensi Japanese win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 4 infantry Casualties for Japanese: 5 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 8 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Malta to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to French Guiana Combat - British Battle in French Guiana Battle in Kenya British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking French Guiana from Neutral_Axis, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 destroyer moved from 58 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 71 Sea Zone 1 artillery placed in Union of South Africa 3 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 4 mech_infantrys EDIT: Adding units owned by British to Burma: 4 mech_infantrys EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship EDIT: Removing units owned by British from 41 Sea Zone: 1 battleship EDIT: Removing units owned by British from 37 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 39 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 43 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Italians : -0.67 Chinese : 1.67 Japanese : -0.33
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Cyprus Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 armour moved from Greece to Romania 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Slovakia Hungary to Baltic States 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 bomber EDIT: Adding units owned by Italians to Greece: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17 British : 0.67
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry Tunisia : 1 flag, 1 infantry and 1 mech_infantry Romania : 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Tobruk : 1 armour, 2 artilleries and 2 infantry Northern Italy : 1 factory_major and 3 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Baltic States : 1 armour 95 Sea Zone : 1 submarine Greece : 1 flag, 1 artillery, 1 bomber and 1 marine 99 Sea Zone : 1 transport 97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 44 / 48 Russians : 33 / 37 Japanese : 36 / 36 Americans : 52 / 54 Chinese : 5 / 5 British : 31 / 40 UK_Pacific : 24 / 25 Italians : 12 / 17 ANZAC : 14 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Germans Germans buy 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 bomber moved from Southern Italy to Gibraltar 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 tactical_bombers moved from Romania to 114 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Germans Germans buy 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 bomber moved from Southern Italy to Gibraltar 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 tactical_bombers moved from Romania to 114 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from 114 Sea Zone to Poland 1 aaGun, 2 artilleries and 13 infantry moved from Romania to Bessarabia 4 infantry moved from Karelia to Novgorod 1 armour, 1 artillery and 1 mech_infantry moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Western Germany to Poland 3 armour and 1 mech_infantry moved from Holland Belgium to Germany 1 mech_infantry moved from Baltic States to Novgorod 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland 1 bomber moved from Gibraltar to Tunisia Place Units - Germans 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Gibraltar : : -0.17 Russians : -0.17 AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Tunisia : 1 bomber Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber Poland : 3 armour and 2 tactical_bombers Germany : 3 armour, 1 factory_major and 10 mech_infantrys Southern Italy : 3 fighters Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 11 infantry and 10 mech_infantrys Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 13 infantry Ukraine : 1 flag, 1 armour and 1 factory_minor Western Ukraine : 1 flag, 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys 125 Sea Zone : 1 flag, 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag 114 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 51 / 61 Russians : 26 / 37 Japanese : 36 / 36 Americans : 52 / 54 Chinese : 5 / 5 British : 31 / 40 UK_Pacific : 24 / 25 Italians : 12 / 17 ANZAC : 14 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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@weddingsinger rookie mistake with JPN, nice capitalization on that…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine retreated to Ukraine Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 3 armour and 5 mech_infantrys moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.17