Weddingsinger (allies) v 666, game 2


  • @666

    No, just try to make a habit of posting save files often in case I do f*ck up.


  • @weddingsinger these dice are dreadful


  • @666

    Yes, they are. Rostov is a good example… but luckily for me (and Moscow) both of us rolled bad


  • @666

    Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
            4 fighters moved from Southern Italy to Ukraine
    
        Place Units - Italians
            3 armour placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag
    Greater Southern Germany : 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 marine
    Bryansk : 1 flag
    Rostov : 1 flag
    Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 fighters
    Western Ukraine : 1 flag
    Crete : 1 flag, 1 infantry
    Bulgaria : 1 artillery
    Greece : 1 flag
    97 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 108
    Russians : 20 / 22
    Japanese : 60 / 73
    Americans : 54 / 81
    Chinese : 4 / 4
    British : 39 / 35
    UK_Pacific : 7 / 4
    Italians : 17 / 17
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @weddingsinger said in Weddingsinger (allies) v 666, game 2:

    @666

    Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.

    yeah, i can’t seem to go there…not sure why?


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Burma to Shan State
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @666 What do you mean, you can’t bring yourself to choose low luck?

    Naw, its kind of nice. I mean, sure a few heroic victories will disappear but its a nice option. Not sure I want it as a default though. I am mostly preferring balanced mod, I will say. The China rule is a bit much, but otherwise I like it.


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Smolensk to Russia
            2 bombers moved from Novgorod to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    

    Savegame


  • @weddingsinger might be going on tilt but you have to start missing at some point right?


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Smolensk to Russia
            2 bombers moved from Novgorod to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 artillery and 2 bombers
                Russians defend with 1 airfield, 1 factory_minor and 4 infantry
                    Germans roll dice for 1 artillery and 2 bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 bombers owned by the Germans lost in Russia
                Russians win with 2 infantry remaining. Battle score for attacker is -22
                Casualties for Germans: 1 artillery and 2 bombers
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun and 2 infantry moved from Novgorod to Belarus
            3 fighters moved from Western Germany to Bryansk
            1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to France
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Novgorod
            3 bombers placed in Western Germany
            7 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
    Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 7 mech_infantrys
    Germany : 1 factory_major and 3 mech_infantrys
    Southern Italy : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
    Belarus : 1 flag, 1 aaGun and 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 fighters, 2 infantry and 3 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag
    Vologda : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
    Smolensk : 1 flag
    119 Sea Zone : 2 submarines
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 cruiser and 1 destroyer
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    115 Sea Zone : 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 66
    Russians : 19 / 22
    Japanese : 60 / 73
    Americans : 54 / 81
    Chinese : 4 / 4
    British : 39 / 35
    UK_Pacific : 7 / 4
    Italians : 17 / 17
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Jehol from Japanese to Chinese
            EDIT: Adding units owned by Russians to Jehol: 1 infantry
            EDIT: Removing units owned by Russians from Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            2 armour and 1 fighter placed in Volgograd
            Russians undo move 1.
            2 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 2 infantry
            EDIT: Removing units owned by Russians from Tambov: 1 infantry
            EDIT: Removing units owned by Russians from Smolensk: 1 infantry
            EDIT: Changing ownership of Smolensk from Russians to Germans
            EDIT: Changing ownership of Tambov from Russians to Germans
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 25 to 23
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @666 lol, definitely will start missing.

    did a few quick edits… basically changed my mind about whether Russia should bother to try and keep Moscow. Really wishing UK had taken Rostov…


  • TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Jehol
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
            3 infantry moved from Kwangtung to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Japan to Manchuria
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Jehol
            2 fighters moved from Japan to Manchuria
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Russia
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kansu to Samara
                  Japanese take Novosibirsk from Russians
                  Japanese take Samara from Russians
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Jehol
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
            3 infantry moved from Kwangtung to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Japan to Manchuria
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Jehol
            2 fighters moved from Japan to Manchuria
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Russia
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kansu to Samara
                  Japanese take Novosibirsk from Russians
                  Japanese take Samara from Russians
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Japanese
            Battle in Russia
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 fighter and 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/6 hits, 3.67 expected hits
                    Russians roll dice for 2 armour, 1 fighter and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Russia
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 3/5 hits, 3.00 expected hits
                    Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians lost in Russia
                Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 2 armour, 1 fighter and 2 infantry
            Battle in Manchuria
                Japanese attack with 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/15 hits, 5.50 expected hits
                    Chinese roll dice for 2 aaGuns and 10 infantry in Manchuria, round 2 : 3/10 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Manchuria, round 3 : 5/12 hits, 5.00 expected hits
                    Chinese roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 4 : 2/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 5 infantry
                Casualties for Russians: 2 aaGuns and 10 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Jehol, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Anhwe to Kweichow
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            2 bombers moved from Manchuria to Anhwe
            1 fighter moved from Jehol to Anhwe
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to Anhwe
            1 fighter and 2 tactical_bombers moved from Russia to Bryansk
            2 bombers moved from Russia to Bryansk
            1 artillery and 1 marine moved from New Guinea to 46 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 tactical_bombers and 2 transports moved from 46 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 aaGun moved from French Indo China to Kwangsi
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            4 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    AA fire in Manchuria : : -1.00
    Russians : -2.00
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 aaGun
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag, 2 mech_infantrys
    Manchuria : 1 flag, 3 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 artillery
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
    Guam : 1 flag, 1 airfield
    Soviet Far East : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    French Indo China : 1 flag
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag
    35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
    39 Sea Zone : 1 flag, 1 submarine
    19 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 submarine
    Bryansk : 2 bombers, 1 fighter and 2 tactical_bombers
    Novosibirsk : 1 flag
    Samara : 1 flag, 1 armour
    80 Sea Zone : 1 submarine
    72 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 66
    Russians : 16 / 23
    Japanese : 67 / 75
    Americans : 54 / 81
    Chinese : 0 / 4
    British : 39 / 35
    UK_Pacific : 7 / 4
    Italians : 17 / 17
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Egypt to Kazakhstan
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Egypt to Kazakhstan
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Sicily
            Battle in New Guinea
            Battle in Cyprus
            Battle in Sardinia
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Kazakhstan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            2 carriers moved from 96 Sea Zone to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            6 bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            2 carriers and 2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    AA fire in Southern Italy : : -0.17
    Americans : -2.33
    AA fire in Northern Italy : : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Egypt to Kazakhstan
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Sicily
            Battle in New Guinea
            Battle in Cyprus
            Battle in Sardinia
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Kazakhstan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            2 carriers moved from 96 Sea Zone to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            6 bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            2 carriers and 2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Volgograd to Samara
            2 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Italians
            1 mech_infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Hunan
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Northern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Samara
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Samara
                British win, taking Samara from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Yunnan to Burma
            1 aaGun, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
            2 aaGuns, 3 infantry and 1 mech_infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            2 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Samara to Caucasus
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            2 fighters placed in United Kingdom
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,6,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
            British collect 40 PUs (3 lost to blockades); end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.83
    AA fire in Southern Italy : : -0.17
    Americans : -2.33
    AA fire in Northern Italy : : -0.17
    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
    

    Savegame

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