Weddingsinger (allies) v 666, game 2
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No, just try to make a habit of posting save files often in case I do f*ck up.
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@weddingsinger these dice are dreadful
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Yes, they are. Rostov is a good example… but luckily for me (and Moscow) both of us rolled bad
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Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany 4 fighters moved from Southern Italy to Ukraine Place Units - Italians 3 armour placed in Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag Greater Southern Germany : 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 marine Bryansk : 1 flag Rostov : 1 flag Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 fighters Western Ukraine : 1 flag Crete : 1 flag, 1 infantry Bulgaria : 1 artillery Greece : 1 flag 97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 108 Russians : 20 / 22 Japanese : 60 / 73 Americans : 54 / 81 Chinese : 4 / 4 British : 39 / 35 UK_Pacific : 7 / 4 Italians : 17 / 17 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.
yeah, i can’t seem to go there…not sure why?
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Burma to Shan State Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@666 What do you mean, you can’t bring yourself to choose low luck?
Naw, its kind of nice. I mean, sure a few heroic victories will disappear but its a nice option. Not sure I want it as a default though. I am mostly preferring balanced mod, I will say. The China rule is a bit much, but otherwise I like it.
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 2 bombers moved from Novgorod to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians
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@weddingsinger might be going on tilt but you have to start missing at some point right?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 2 bombers moved from Novgorod to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in Russia Germans attack with 1 artillery and 2 bombers Russians defend with 1 airfield, 1 factory_minor and 4 infantry Germans roll dice for 1 artillery and 2 bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 bombers owned by the Germans lost in Russia Russians win with 2 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 artillery and 2 bombers Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 2 infantry moved from Novgorod to Belarus 3 fighters moved from Western Germany to Bryansk 1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to France 2 infantry moved from France to Western Germany Place Units - Germans 1 fighter and 2 tactical_bombers placed in Novgorod 3 bombers placed in Western Germany 7 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 7 mech_infantrys Germany : 1 factory_major and 3 mech_infantrys Southern Italy : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Belarus : 1 flag, 1 aaGun and 2 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 fighters, 2 infantry and 3 mech_infantrys Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 flag Vologda : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers Smolensk : 1 flag 119 Sea Zone : 2 submarines 125 Sea Zone : 1 flag 113 Sea Zone : 1 cruiser and 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag 115 Sea Zone : 1 transport Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 54 / 66 Russians : 19 / 22 Japanese : 60 / 73 Americans : 54 / 81 Chinese : 4 / 4 British : 39 / 35 UK_Pacific : 7 / 4 Italians : 17 / 17 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Adding units owned by Russians to Jehol: 1 infantry EDIT: Removing units owned by Russians from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Siberia to Amur Place Units - Russians 2 armour and 1 fighter placed in Volgograd Russians undo move 1. 2 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 25 to 23 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@666 lol, definitely will start missing.
did a few quick edits… basically changed my mind about whether Russia should bother to try and keep Moscow. Really wishing UK had taken Rostov…
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 3 infantry moved from Kwangtung to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Jehol 2 fighters moved from Japan to Manchuria 2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Russia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kansu to Samara Japanese take Novosibirsk from Russians Japanese take Samara from Russians 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Yunnan
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 3 infantry moved from Kwangtung to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Jehol 2 fighters moved from Japan to Manchuria 2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Russia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kansu to Samara Japanese take Novosibirsk from Russians Japanese take Samara from Russians 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Japanese Battle in Russia Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 fighter and 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/6 hits, 3.67 expected hits Russians roll dice for 2 armour, 1 fighter and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Russia Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 3/5 hits, 3.00 expected hits Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Russia Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter Casualties for Russians: 2 armour, 1 fighter and 2 infantry Battle in Manchuria Japanese attack with 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 10 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/15 hits, 5.50 expected hits Chinese roll dice for 2 aaGuns and 10 infantry in Manchuria, round 2 : 3/10 hits, 3.33 expected hits 3 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Manchuria, round 3 : 5/12 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 4 : 2/10 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 5 infantry Casualties for Russians: 2 aaGuns and 10 infantry Battle in Jehol Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Jehol, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Anhwe to Kweichow 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 2 bombers moved from Manchuria to Anhwe 1 fighter moved from Jehol to Anhwe 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from Manchuria to Anhwe 1 fighter and 2 tactical_bombers moved from Russia to Bryansk 2 bombers moved from Russia to Bryansk 1 artillery and 1 marine moved from New Guinea to 46 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 tactical_bombers and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 aaGun moved from French Indo China to Kwangsi 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 4 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 1.33 AA fire in Manchuria : : -1.00 Russians : -2.00 Japanese : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry Jehol : 1 flag, 2 mech_infantrys Manchuria : 1 flag, 3 infantry Hainan : 1 harbour Shensi : 1 flag, 1 artillery Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 mech_infantry Anhwe : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry New Guinea : 1 flag Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines Guam : 1 flag, 1 airfield Soviet Far East : 1 flag Kazakhstan : 1 flag, 1 infantry French Indo China : 1 flag Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 3 transports 39 Sea Zone : 1 flag, 1 submarine 19 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 submarine Bryansk : 2 bombers, 1 fighter and 2 tactical_bombers Novosibirsk : 1 flag Samara : 1 flag, 1 armour 80 Sea Zone : 1 submarine 72 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 66 Russians : 16 / 23 Japanese : 67 / 75 Americans : 54 / 81 Chinese : 0 / 4 British : 39 / 35 UK_Pacific : 7 / 4 Italians : 17 / 17 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Malta to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 1 bomber moved from Malta to Northern Italy 1 bomber moved from Egypt to Kazakhstan 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Malta to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 1 bomber moved from Malta to Northern Italy 1 bomber moved from Egypt to Kazakhstan 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Sicily Battle in New Guinea Battle in Cyprus Battle in Sardinia Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Kazakhstan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 1 bomber moved from Southern Italy to Malta 2 carriers moved from 96 Sea Zone to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Libya to Alexandria 6 bombers moved from Western United States to Wake Island Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Southern Italy : : -0.17 Americans : -2.33 AA fire in Northern Italy : : -0.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Malta to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 1 bomber moved from Malta to Northern Italy 1 bomber moved from Egypt to Kazakhstan 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Sicily Battle in New Guinea Battle in Cyprus Battle in Sardinia Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Kazakhstan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 1 bomber moved from Southern Italy to Malta 2 carriers moved from 96 Sea Zone to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Libya to Alexandria 6 bombers moved from Western United States to Wake Island Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from Volgograd to Samara 2 fighters and 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Caucasus to Rostov Russians take Rostov from Italians 1 mech_infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter and 2 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 2 submarines moved from 98 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 fighter and 1 tactical_bomber moved from Burma to Hunan Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Hunan British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Northern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Samara British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Samara British win, taking Samara from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Yunnan to Burma 1 aaGun, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma 2 aaGuns, 3 infantry and 1 mech_infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Burma 2 armour moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Samara to Caucasus 1 fighter moved from Gibraltar to United Kingdom Place Units - British 2 fighters placed in United Kingdom 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,6,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 British collect 40 PUs (3 lost to blockades); end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.33 British : -0.83 AA fire in Southern Italy : : -0.17 Americans : -2.33 AA fire in Northern Italy : : -0.17 Chinese : -0.17 Japanese : -0.33
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs; Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern Italy to Northern Italy