NO scramble.
19 BM3 Lyonsj X vs Dawgoneit L-No bid/No Tech
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 3 artilleries moved from Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Volgograd 1 armour moved from Bryansk to Caucasus 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Bryansk to Smolensk 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Bryansk Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 fighters and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Volgograd Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 8 submarines and 5 transports 8 submarines owned by the Americans Submerged 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 bombers moved from Smolensk to Western Germany 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 aaGun moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 artillery and 1 infantry moved from France to Southern France Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 50 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -2.50 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Alaska to 2 Sea Zone 2 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Amur 2 infantry moved from Korea to Amur 1 fighter moved from Japan to Amur 1 fighter and 1 tactical_bomber moved from Jehol to Shensi 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Jehol to Amur 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 battleship and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 2 armour and 1 marine moved from French Indo China to Shan State 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Yunnan to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Yunnan to Burma 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Yunnan to Burma 1 infantry moved from Korea to Manchuria 3 mech_infantrys moved from Kiangsu to Jehol 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from Kweichow to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Soviet Far East Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 3 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Amur to Manchuria 1 bomber moved from Amur to Manchuria 1 fighter moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 bomber moved from Burma to Yunnan 1 bomber moved from 41 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone 1 aaGun and 1 infantry moved from Kwangtung to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 aaGun moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery placed in Japan 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : -1.33 Americans : -0.33 Chinese : 0.33 UK_Pacific : 0.67 Russians : 0.00 Japanese : 0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Alaska 1 mech_infantry moved from Western United States to Alaska 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from India to Burma 1 bomber moved from India to Burma 1 infantry moved from Western United States to British Columbia 1 fighter moved from Hawaiian Islands to British Columbia 1 fighter moved from Western United States to British Columbia 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone 2 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria 2 armour moved from Algeria to Tunisia 1 fighter moved from British Columbia to Alaska Combat - Americans Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Alaska Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to British Columbia 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 bombers moved from Burma to India Place Units - Americans 4 destroyers and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai 4 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.33
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from West India to India 3 armour and 2 mech_infantrys moved from Eastern Persia to India 1 artillery and 1 infantry moved from Eastern Persia to West India 5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from India to 41 Sea Zone 1 bomber moved from India to French Indo China 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 3 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 4 fighters moved from Algeria to Trans-Jordan 1 transport moved from 106 Sea Zone to 101 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 1 armour moved from British Columbia to Central United States 1 infantry moved from Quebec to Eastern United States Combat - British
Combat Hit Differential Summary :
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@Lyonsj scramble in sz97?
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@dawgoneit No!
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Alaska 1 mech_infantry moved from Western United States to Alaska 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from India to Burma 1 bomber moved from India to Burma 1 infantry moved from Western United States to British Columbia 1 fighter moved from Hawaiian Islands to British Columbia 1 fighter moved from Western United States to British Columbia 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone 2 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria 2 armour moved from Algeria to Tunisia 1 fighter moved from British Columbia to Alaska Combat - Americans Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Alaska Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to British Columbia 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 bombers moved from Burma to India Place Units - Americans 4 destroyers and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai 4 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from West India to India 3 armour and 2 mech_infantrys moved from Eastern Persia to India 1 artillery and 1 infantry moved from Eastern Persia to West India 5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from India to 41 Sea Zone 1 bomber moved from India to French Indo China 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 3 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 4 fighters moved from Algeria to Trans-Jordan 1 transport moved from 106 Sea Zone to 101 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 1 armour moved from British Columbia to Central United States 1 infantry moved from Quebec to Eastern United States Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caucasus British attack with 1 artillery and 2 infantry Germans defend with 1 armour British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser and 2 fighters Italians defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 bomber moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 4 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 destroyer placed in 81 Sea Zone 3 armour placed in Iraq 1 armour and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,6 British collect 36 PUs (5 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 1.00 Italians : -0.33 Americans : 1.33 Chinese : 0.50 Japanese : 0.33 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Caucasus 1 infantry moved from Rostov to Caucasus 1 fighter moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bryansk 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 fighter moved from Caucasus to Rostov 1 artillery and 3 infantry moved from Northern Italy to France Place Units - Italians 1 infantry placed in Southern Italy 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,4,1 Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00 ANZAC : -0.67 Japanese : 1.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00 ANZAC : -0.67 Japanese : 1.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Novgorod to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 artilleries and 4 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Southern France to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 bombers moved from Western Germany to Bryansk 1 mech_infantry moved from Bryansk to Smolensk 2 bombers moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 fighter moved from Bryansk to Smolensk Combat - Germans Battle in Tambov Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers ANZAC defend with 2 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk 2 fighters and 1 tactical_bomber moved from Tambov to Bryansk 2 bombers and 1 fighter moved from Smolensk to Bryansk 1 aaGun moved from Southern France to Northern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4,5,2,4,4,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,3,2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,4,5 Germans collect 50 PUs (6 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buryatia to Amur 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Novosibirsk to Tsinghai Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Amur Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Volgograd to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.17 Japanese : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Yunnan to Suiyuyan 3 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 2 mech_infantrys moved from Jehol to Chahar 1 fighter moved from Jehol to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 bomber moved from Manchuria to 4 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from French Indo China to Shan State 1 artillery moved from Kwangtung to Kwangsi 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 4 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Chahar Japanese attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/7 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Sumatra: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 bombers moved from Suiyuyan to Manchuria 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 1 fighter moved from Chahar to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 4 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to Shan State 1 aaGun moved from Shan State to Yunnan Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour and 2 infantry placed in Kiangsu 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Shan State: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.17 Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.67
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@Lyonsj Transport started in 37. Was gonna send him north but changed my mind but it had not carried or done anything on turn.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from India to 36 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Dutch New Guinea 2 armour moved from Tunisia to Tobruk 3 artilleries and 4 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 5 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Alaska 1 infantry moved from Western United States to British Columbia 2 fighters moved from British Columbia to 10 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 2.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from India to 36 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Dutch New Guinea 2 armour moved from Tunisia to Tobruk 3 artilleries and 4 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 5 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Alaska 1 infantry moved from Western United States to British Columbia 2 fighters moved from British Columbia to 10 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 2 tactical_bombers moved from India to Burma 3 fighters moved from India to Burma 1 artillery and 1 infantry moved from West India to India 5 armour and 2 mech_infantrys moved from Eastern Persia to India 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Trans-Jordan to Caucasus 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to West India 6 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Trans-Jordan to India Combat - British Battle in Caucasus British attack with 2 fighters and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 3 infantry Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/8 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Caucasus to Northwest Persia 1 bomber, 3 fighters and 2 tactical_bombers moved from Burma to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 fighter EDIT: Adding units owned by British to Caucasus: 1 infantry EDIT: Changing ownership of Caucasus from Germans to British EDIT: Turning off Edit Mode 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,5,5 British collect 39 PUs (4 lost to blockades); end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.67 British : 0.33 Americans : -0.33 Chinese : 2.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Italy to Bryansk 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to France Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Caucasus to Bryansk 1 aaGun, 3 armour and 2 artilleries moved from Rostov to Bryansk 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 airfield placed in Bryansk Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,1,5,1,6,6,1,3,1,1 Italians collect 7 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67