19 BM3 Lyonsj X vs Dawgoneit L-No bid/No Tech


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Caucasus to Sikang
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @Lyonsj any suiside attacks?


  • @dawgoneit Nope


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Caucasus to Sikang
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 2 submarines
            Battle in Sikang
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
                 retreated to 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 fighter moved from 17 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
            2 artilleries and 2 infantry moved from Alexandria to Egypt
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            4 artilleries and 6 infantry placed in Eastern United States
            4 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 5 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 5.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Caucasus to Sikang
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 2 submarines
            Battle in Sikang
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
                 retreated to 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 fighter moved from 17 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
            2 artilleries and 2 infantry moved from Alexandria to Egypt
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            4 artilleries and 6 infantry placed in Eastern United States
            4 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 5 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Turkmenistan to Sikang
            1 artillery and 2 infantry moved from India to Burma
            1 bomber, 4 fighters and 2 tactical_bombers moved from India to Burma
            1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Libya to Tobruk
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 2 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India
            1 aaGun moved from United Kingdom to 110 Sea Zone
            3 artilleries moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 artilleries and 6 infantry placed in United Kingdom
            British undo move 3.
            British undo move 2.
            British undo move 1.
            2 artilleries and 1 infantry placed in Iraq
            3 infantry placed in Egypt
            8 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry
            EDIT: Removing units owned by British from Egypt: 2 infantry
            EDIT: Removing units owned by British from 81 Sea Zone: 2 destroyers and 2 transports
            EDIT: Adding units owned by British to 80 Sea Zone: 2 destroyers and 2 transports
            EDIT: Adding units owned by British to Iraq: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,2,1,3,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Americans : -0.33
    Japanese : 6.33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to France
            1 bomber moved from Southern Italy to Caucasus
            1 fighter moved from Bryansk to Caucasus
            2 armour moved from Bryansk to Caucasus
            1 armour moved from Tambov to Caucasus
            1 artillery moved from Tambov to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Bryansk
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Northern Italy to France
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Java to 33 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Java to 33 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit I’m still here, sorry for delay. I am in football season now and coach is my play time is limited but I will take a turn today!


  • @Lyonsj take your time. good luck. hell yeah FOOTBALL!!!.


  • @dawgoneit hows things going?

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