Well, I posted a news item on the website about Knowledge Arcana.
New to A&A minis
My friend Sol just bought a starter pack and 3 boosters of A&A minis and im thinking of getting into minis as well. Is there anything that I should know about minis? What strategys to use, what pieces to look for, what pieces make for a fun game, etc? I hope to get into trading with some of you guys if im looking into making a specific army.
You could probably categorize most of the pieces into four categories: must have, nice to have, auxiliary, worthless.
I think the first two categories might cause some debate.
Me and Sol went to a local store that plays A&A minis and I must say this game looks fun as hell. Sol bought a booster pack there and got himself a rare Jap tank. He also got a paratrooper too. Pwnage!
Was actually an Uncommon jp tank and the paratroopers are Common …well anyways…sure did learn a lot when we went, and i cant wait to get my starter set in the mail Looking forward to playing vs. the “hardcore” ppl @ my local game shop. Maybe even trading with u guys!!
Here a few tips
1. Do not use heavy tanks in 100 pt. games. If you use a unit like an IS-2 which costs 68 points you will have very little support units left. As soon as you lose the big tank you have almost nothing left to win with. Instead of heavy tanks use several medium or light tanks. The Sherman, The Cromwell, The Rhino, The M24, The T34, The Churchill, and the KV-1 are good options for the Allies. As for the Axis use the Elite Panzer 4, SS Panzer 4, or even the regular Panzer 4. All will do well leaving enough for support units.
2. Paratroopers or Partisans. Use them to the max. For the Allies use the Screaming Eagle. These guys are hard to kill. Plus have good ant-infantry attacks. Combine this with the Screaming Eagle commander and you have an infantry killing machine. The Axis have the SNLF. Use them to in numbers to get to the objective and defend it. Use the Communist Partisans to give the enemy a pain in the neck. Use them in numbers to attack the enemy hard while other units come in and attack giving you a good flanking postion.
3. Control the skies. Now that Aircraft are here controling the skies is needed for victory. To counter aircraft use aircraft with anti-air. Allies should use the P-51. Axis should use the BF-109 to do this. Also these units can deal with infantry on the ground. If no aircraft are avalible use a Bofors 40mm or Flak 20mm to guard the skies or defeat enemy infantry. Some aircraft like the I-10 or Stuka can be used as ground attack aircraft to take out enemy vehicles. Use a spotter to make them better. The problem with the Stuka or Il-10 is that they can’t attack enemy aircraft that well. Do not use the Stuka if enemy airpower is present because its slow. The Il-10 is hard to kill because of Superior armor.
You cannot accurately predist whether or not enemy airpower will be present.
The warning against the Stuka is not complete. If you take a Stuka, take a Messerschmitt as well.
The rest of Sols minis came today, and we started playing. It was kinda diffilcult to understand at first, but after awhile it was easy. We played 2 matches in which I lost both. :lol: I had a good setup, it was just the way I commanded my units that made me lose. Oh well, I learned from my mistakes. Anyways, he got some pretty good rare pieces, which I think he will post later.