trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 tactical_bomber moved from Hopei to 6 Sea Zone
            2 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            3 artilleries moved from Szechwan to Shensi
            4 infantry moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Hunan to Jehol
            1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0,83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Jehol
                Japanese attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Jehol, round 2 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 3/7 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 9 fighters and 7 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 4 submarines and 2 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/18 hits, 10,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 3,83 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                4 submarines owned by the Americans Submerged
                    Japanese roll dice for 2 bombers, 2 carriers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7,67 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 bombers, 2 carriers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
                Casualties for Japanese: 4 fighters and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
            EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from 6 Sea Zone to Japan
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            3 transports moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 aaGun moved from Kweichow to Shensi
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,2,2,5,6
            Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Americans : 2,17
    Chinese : 1,00
    UK_Pacific : 0,33
    Japanese : -1,17
    

    Savegame


  • @trulpenplay I should have posted before but OOL in SZ 6?

    USA: 5 subs, 4 fighters, 1 tac, 1 bomber vs
    Japan: 2 hurt carriers, 2 carriers, 1 destroyer, 4 fighters and 3 tacs (I figured you would want to scramble maximizing defense)


  • Correct with full scramble. So many units, so hard to tell before I get a number of hits. If I can save some carrier, that’s nice, but max D is the leading principle. Maybe I can work something out anyway. Will look at the map and get back to you.


  • OOL battle round 1: a) dmg ac, b) des, c) tac, d) fig, e) ac.

    But if US gets lots of hits (6 or more), I think I have to revaluate and rather go for a max d, but in that case you can perhaps ask the question again.


  • @trulpen I got 6 hits so I went with max defense.


  • @trulpen scramble in SZ 97?


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            2 destroyers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            3 fighters moved from Southern France to 97 Sea Zone
            2 transports moved from 99 Sea Zone to 81 Sea Zone
            2 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            4 artilleries and 6 infantry moved from India to Burma
            1 bomber moved from India to French Indo China
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • No scramble.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
                Americans converts factory_major into different units
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Korea to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from United Kingdom to Western Germany
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 artillery and 3 infantry moved from Korea to Manchuria
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 5,8,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany causes 20 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 4 fighters, 5 submarines and 1 tactical_bomber
                Japanese defend with 4 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 4 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits
                    5 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 2 fighters, 5 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers and 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            3 bombers moved from Western Germany to Southern France
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
            EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns, 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns, 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 armour placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Southern France
            1 artillery and 1 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,1,1,2,3
            Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 4 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 destroyers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            3 fighters moved from Southern France to 97 Sea Zone
            2 transports moved from 99 Sea Zone to 81 Sea Zone
            2 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            4 artilleries and 6 infantry moved from India to Burma
            1 bomber moved from India to French Indo China
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits
                    Italians roll dice for 1 battleship, 1 fighter and 3 transports in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 destroyer owned by the British, 3 transports owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
                Casualties for British: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            5 fighters moved from 97 Sea Zone to Southern France
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 destroyer and 1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 1.67
    Italians : 0.00
    AA fire in Western Germany : : -0.50
    Americans : -0.17
    Chinese : -3.33
    Japanese : 1.00
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 bomber and 1 tactical_bomber moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 0/6 hits, 2,17 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 1 fighter and 1 tactical_bomber
            Battle in Western Ukraine
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 artillery and 3 infantry moved from Greece to Albania
            1 bomber and 1 tactical_bomber moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
            Italians collect 11 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,17
    Americans : -0,67
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
            1 transport moved from 42 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            3 infantry moved from Libya to Tunisia
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            9 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            5 artilleries and 19 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to West Indies
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
            4 bombers moved from Western Germany to 97 Sea Zone
            1 fighter and 3 tactical_bombers moved from Germany to 97 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in West Indies
            Battle in French West Africa
            Battle in Ukraine
                Germans attack with 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
                Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 18 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Ukraine, round 2 : 8/36 hits, 10,67 expected hits
                    Russians roll dice for 1 aaGun, 2 artilleries and 18 infantry in Ukraine, round 2 : 10/20 hits, 6,67 expected hits
                    7 infantry owned by the Russians, 10 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                    Germans roll dice for 9 armour, 5 artilleries, 9 infantry and 3 mech_infantrys in Ukraine, round 3 : 10/26 hits, 9,00 expected hits
                    Russians roll dice for 2 artilleries and 11 infantry in Ukraine, round 3 : 2/13 hits, 4,33 expected hits
                    10 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 9 armour, 5 artilleries, 7 infantry and 3 mech_infantrys in Ukraine, round 4 : 9/24 hits, 8,67 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking West Indies from Americans, taking French West Africa from French, taking Ukraine from Russians with 9 armour, 5 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28
                Casualties for Germans: 13 infantry
                Casualties for Russians: 1 aaGun, 2 artilleries and 18 infantry
            Battle in 101 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 101 Sea Zone
                    1 transport owned by the Americans lost in 101 Sea Zone
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
            Battle in 97 Sea Zone
                Germans attack with 4 bombers, 1 fighter and 3 tactical_bombers
                British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 destroyer
                    Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/6 hits, 3,83 expected hits
                    British roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
                Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 27
                Casualties for Germans: 3 tactical_bombers
                Casualties for British: 1 battleship, 2 cruisers and 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 armour
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            4 bombers moved from 97 Sea Zone to Western Germany
            2 artilleries and 2 infantry moved from Germany to Western Germany
            1 infantry moved from Karelia to Vyborg
            1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from Baltic States to Eastern Poland
            4 artilleries moved from Baltic States to 115 Sea Zone
            5 artilleries, 3 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 115 Sea Zone to 114 Sea Zone
            2 fighters moved from 114 Sea Zone to Northern Italy
            1 armour and 2 mech_infantrys moved from Germany to Northern Italy
            4 artilleries and 4 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            3 aaGuns moved from Western Germany to Northern Italy
            1 fighter moved from 97 Sea Zone to Northern Italy
            3 aaGuns moved from Bessarabia to Ukraine
            5 artilleries, 3 infantry and 6 transports moved from 114 Sea Zone to 113 Sea Zone
            5 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany
            1 carrier and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 fighter and 5 infantry placed in Germany
            1 destroyer and 2 fighters placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,00
    Americans : -1,17
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Suiyuyan to Kansu
            5 artilleries and 5 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            4 artilleries and 15 infantry moved from Belarus to Bryansk
            2 armour and 1 mech_infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            6 infantry moved from Vologda to Russia
            3 artilleries moved from Russia to Bryansk
            3 artilleries moved from Smolensk to Bryansk
            3 armour moved from Russia to Bryansk
            1 armour moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Baltic States
            1 tactical_bomber moved from Belarus to Baltic States
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 armour, 10 artilleries, 1 fighter and 15 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 armour, 10 artilleries, 1 fighter and 15 infantry in Bryansk, round 2 : 9/29 hits, 9.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 armour, 10 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 5 artilleries, 1 fighter and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 2 : 5/15 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Eastern Poland to Russia
    
        Place Units - Russians
            2 armour, 6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 0 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            2 bombers moved from Japan to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from Japan to 25 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            3 artilleries and 4 infantry moved from Shensi to Kansu
            1 fighter and 2 tactical_bombers moved from Japan to Soviet Far East
    
        Combat - Japanese
            Battle in Siberia
            Battle in Korea
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                Americans defend with 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/8 hits, 4,83 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Siberia from Russians, taking Korea from Russians with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Japanese: 3 fighters
                Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport
            Battle in Kansu
                Japanese attack with 3 artilleries and 4 infantry
                Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 4 infantry in Kansu, round 2 : 3/7 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 artilleries and 3 infantry in Kansu, round 3 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
            3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to Kweichow
            1 aaGun moved from Shensi to Kweichow
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : -1,33
    Russians : -0,33
    Japanese : 3,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 89 Sea Zone
            2 submarines moved from 25 Sea Zone to 12 Sea Zone
            3 bombers moved from Southern France to Germany
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
    
        Combat - Americans
            Air Battle in Germany
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay scramble in Germany?


  • No intercept, please.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 89 Sea Zone
            2 submarines moved from 25 Sea Zone to 12 Sea Zone
            3 bombers moved from Southern France to Germany
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 8,8,5 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in 89 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from 89 Sea Zone to Southeast Mexico
            3 mech_infantrys moved from Eastern United States to Central United States
            1 aaGun moved from Central United States to Southeast Mexico
            3 bombers moved from Germany to Southern France
    
        Place Units - Americans
            3 armour placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            Americans undo move 3.
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 2 transports placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,6,4,4,6,2,3,6,4,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,3,2,4,4,6,4,4,5
            Americans collect 49 PUs (8 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.33
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 89 Sea Zone
            2 submarines moved from 25 Sea Zone to 12 Sea Zone
            3 bombers moved from Southern France to Germany
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 8,8,5 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in 89 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from 89 Sea Zone to Southeast Mexico
            3 mech_infantrys moved from Eastern United States to Central United States
            1 aaGun moved from Central United States to Southeast Mexico
            3 bombers moved from Germany to Southern France
    
        Place Units - Americans
            3 armour placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            Americans undo move 3.
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 2 transports placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,6,4,4,6,2,3,6,4,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,3,2,4,4,6,4,4,5
            Americans collect 49 PUs (8 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                  Chinese take Szechwan from Japanese
            4 artilleries and 5 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 bomber moved from India to French Indo China
            1 infantry moved from India to Burma
            1 armour moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from India to Northwest Persia
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 submarine placed in 81 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,2,5,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.33
    AA fire in Germany : : -0.50
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 81 Sea Zone
            1 mech_infantry moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer, 1 submarine and 3 transports
                1 submarine owned by the British Submerged
                    Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 81 Sea Zone
                    3 transports owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 29
                Casualties for British: 1 destroyer and 3 transports
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Greece
            1 artillery and 3 infantry moved from Albania to Greece
            2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Ukraine to Bessarabia
            3 armour moved from Western Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
            3 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -0,33
    

    Savegame

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