trulpen (Axis) vs Tirano (Allies +19), OOB, #1


  • Shit. The Japanese should win that battle by 75 %. Got diced and lost. Well, spices up things a few notches! :laughing:


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter moved from Shan State to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 43 Sea Zone to Celebes
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone
            1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
            6 bombers moved from Eastern United States to Gibraltar
            1 aaGun moved from Quebec to Eastern United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter moved from Shan State to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 43 Sea Zone to Celebes
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone
            1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
            6 bombers moved from Eastern United States to Gibraltar
            1 aaGun moved from Quebec to Eastern United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Shan State: 1 artillery
            EDIT: Removing units owned by UK_Pacific from Shan State: 1 mech_infantry
            EDIT: Adding units owned by British to Shan State: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Shan State to Malaya
            2 fighters moved from India to Malaya
    
        Combat - British
            Battle in Malaya
                British attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun and 5 infantry moved from Burma to Shan State
            1 aaGun and 5 infantry moved from India to Burma
            2 fighters moved from Malaya to Shan State
            1 infantry moved from West India to India
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 mech_infantrys moved from Rostov to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : -1.33
    Americans : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 99 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
            2 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
            3 armour and 1 mech_infantry moved from Greece to Romania
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    French : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            2 armour moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            2 armour moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Politics - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 2 carriers, 1 destroyer and 4 fighters
            EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
            EDIT: Adding units owned by British to 91 Sea Zone: 2 carriers, 1 destroyer, 4 fighters and 2 transports
            EDIT: Adding units owned by British to Gibraltar: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Adding units owned by British to 91 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by British from Quebec: 1 artillery, 3 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Belarus: 1 fighter
            EDIT: Adding units owned by ANZAC to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
            Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Poland to Baltic States
            2 bombers moved from Bessarabia to Baltic States
            3 artilleries and 4 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 artilleries and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 mech_infantry moved from Bessarabia to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 artilleries and 6 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 artilleries and 6 infantry in Novgorod, round 2 : 3/11 hits, 3,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Baltic States, round 2 : 2/7 hits, 2,83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bessarabia to Southern Italy
            1 tactical_bomber moved from Bessarabia to Ukraine
            7 armour and 4 mech_infantrys moved from Romania to Ukraine
            2 armour moved from Bessarabia to Ukraine
            4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery and 1 infantry moved from Eire to 109 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            8 infantry moved from Western Germany to France
            2 bombers moved from Baltic States to Ukraine
            1 aaGun moved from Vyborg to Novgorod
            3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            1 destroyer and 2 submarines placed in 110 Sea Zone
            2 fighters and 1 infantry placed in United Kingdom
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 28 PUs; 
            Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Urals to Timguska
            6 mech_infantrys moved from Kazakhstan to Tsinghai
            3 fighters moved from Russia to Tsinghai
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Timguska
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Russians roll dice for 2 infantry in Timguska, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 9 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 10 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 3 fighters and 6 mech_infantrys
                Germans defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 3 fighters and 6 mech_infantrys in Tsinghai, round 2 : 5/9 hits, 2.50 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            6 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            4 infantry moved from Samara to Kazakhstan
            3 fighters moved from Tsinghai to Kazakhstan
            1 infantry moved from Nenetsia to Vologda
    
        Place Units - Russians
            2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
            EDIT: Adding units owned by Russians to Amur: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : -1.83
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Siberia to 5 Sea Zone
            1 artillery moved from Soviet Far East to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kweichow to Yunnan
            3 mech_infantrys moved from Hunan to Yunnan
            1 artillery and 3 mech_infantrys moved from French Indo China to Yunnan
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Kiangsu
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 2 artilleries
                    Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 artilleries
            Battle in Yunnan
                Japanese attack with 2 artilleries, 6 infantry and 9 mech_infantrys
                Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 6 infantry and 9 mech_infantrys in Yunnan, round 2 : 4/17 hits, 3,50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 bomber, 2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
            10 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone
            2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone
            1 cruiser moved from 91 Sea Zone to 108 Sea Zone
            1 cruiser moved from 108 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
            2 infantry moved from 109 Sea Zone to Eire
            3 destroyers moved from 91 Sea Zone to 108 Sea Zone
            3 destroyers moved from 108 Sea Zone to 109 Sea Zone
            2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire
            6 bombers moved from Gibraltar to 104 Sea Zone
            4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone
            4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone
            2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in Eire
            Battle in 104 Sea Zone
                Americans attack with 6 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Shan State to Burma
            1 fighter moved from Celebes to Malaya
            1 battleship moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 bombers moved from 104 Sea Zone to Eastern United States
    
        Place Units - Americans
            7 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
            10 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone
            2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone
            1 cruiser moved from 91 Sea Zone to 108 Sea Zone
            1 cruiser moved from 108 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
            2 infantry moved from 109 Sea Zone to Eire
            3 destroyers moved from 91 Sea Zone to 108 Sea Zone
            3 destroyers moved from 108 Sea Zone to 109 Sea Zone
            2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire
            6 bombers moved from Gibraltar to 104 Sea Zone
            4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone
            4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone
            2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in Eire
            Battle in 104 Sea Zone
                Americans attack with 6 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Shan State to Burma
            1 fighter moved from Celebes to Malaya
            1 battleship moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 bombers moved from 104 Sea Zone to Eastern United States
    
        Place Units - Americans
            7 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - British
            Battle in Java
            Battle in Scotland
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from India to Burma
            1 mech_infantry moved from Shan State to India
            2 aaGuns, 2 fighters and 7 infantry moved from Shan State to Burma
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 tactical_bomber moved from 109 Sea Zone to Eire
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 16 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 bomber moved from Southern Italy to Western Ukraine
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 artilleries and 1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Ukraine
            1 armour moved from Romania to Greece
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            1 carrier and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Shan State to Eastern Persia
            1 infantry moved from Shan State to Burma
            2 fighters moved from Queensland to 54 Sea Zone
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Shan State to Eastern Persia
            1 infantry moved from Shan State to Burma
            2 fighters moved from Queensland to 54 Sea Zone
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Ukraine to Russia
            5 artilleries and 6 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Baltic States to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 104 Sea Zone
            5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            5 mech_infantrys moved from Ukraine to Volgograd
            6 armour moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries and 8 infantry moved from France to Western Germany
            4 transports moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 fighter moved from Southern Italy to Ukraine
            1 bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1
            Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,67
    Germans : -0,83
    Americans : 0,50
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Ukraine to Russia
            5 artilleries and 6 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Baltic States to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 104 Sea Zone
            5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            5 mech_infantrys moved from Ukraine to Volgograd
            6 armour moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries and 8 infantry moved from France to Western Germany
            4 transports moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 fighter moved from Southern Italy to Ukraine
            1 bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1
            Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 6 armour
            EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys
            EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys
            EDIT: Changing ownership of Tambov from Germans to Russians
            EDIT: Changing PUs for Germans from 71 to 70
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,67
    Germans : -0,83
    Americans : 0,50
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Ukraine to Russia
            5 artilleries and 6 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Baltic States to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 104 Sea Zone
            5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            5 mech_infantrys moved from Ukraine to Volgograd
            6 armour moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries and 8 infantry moved from France to Western Germany
            4 transports moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 fighter moved from Southern Italy to Ukraine
            1 bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1
            Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 6 armour
            EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys
            EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys
            EDIT: Changing ownership of Tambov from Germans to Russians
            EDIT: Changing PUs for Germans from 71 to 70
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,67
    Germans : -0,83
    Americans : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            4 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 fighter moved from Kazakhstan to Caucasus
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
            2 mech_infantrys moved from Russia to Archangel
            4 armour and 3 mech_infantrys moved from Bryansk to Archangel
                  Russians take Belarus from Germans
            1 armour moved from Bryansk to Archangel
            1 armour moved from Bryansk to Archangel
            1 armour moved from Bryansk to Archangel
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Tsinghai to Volgograd
            1 fighter moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 2 fighters and 3 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 7 armour, 1 infantry and 5 mech_infantrys
                Germans defend with 1 aaGun, 1 armour, 5 artilleries and 6 infantry
                    Russians roll dice for 7 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 3/13 hits, 4.50 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 5 artilleries and 6 infantry in Archangel, round 2 : 6/12 hits, 4.17 expected hits
                    5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 7 armour in Archangel, round 3 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 4 infantry in Archangel, round 3 : 3/10 hits, 3.50 expected hits
                    3 armour owned by the Russians and 4 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 5 artilleries in Archangel, round 4 : 2/6 hits, 2.17 expected hits
                    2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
                    Russians roll dice for 2 armour in Archangel, round 5 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 3 artilleries in Archangel, round 5 : 3/4 hits, 1.50 expected hits
                    2 armour owned by the Russians lost in Archangel
                Germans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -34
                Casualties for Russians: 7 armour, 1 infantry and 5 mech_infantrys
                Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Timguska
            2 mech_infantrys moved from Tsinghai to Samara
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            2 fighters moved from Caucasus to Bryansk
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Italians : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from Japan to Siberia
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 bomber and 1 fighter moved from Japan to Korea
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 mech_infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            4 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            2 mech_infantrys moved from Yunnan to Sikang
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Korea, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
                1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated
            Battle in Siberia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 8 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 8 mech_infantrys in Sikang, round 2 : 0/8 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 8 mech_infantrys in Sikang, round 3 : 1/8 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Yunnan to French Indo China
            2 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
            1 fighter moved from Korea to Japan
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Korea to Anhwe
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            1 artillery and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Russians : 0,33
    Japanese : -2,83
    

    Savegame

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