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trulpen (Axis) vs Tirano (Allies +19), OOB, #1



  • Kill subs do max defense, only difference is leave a destroyer alive for round 2 and kill the birtish tac first



  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 5 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Novgorod to 110 Sea Zone
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            4 armour moved from Ukraine to Volgograd
            4 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Archangel
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Vologda to Nenetsia
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Volgograd
                Germans attack with 5 armour and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,33 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 6 submarines and 7 tactical_bombers
                British defend with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines and 7 transports
                    Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Germans roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 110 Sea Zone, round 2 : 14/22 hits, 12,67 expected hits
                    Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 6 carriers, 1 cruiser, 5 destroyers, 12 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 2 : 15/25 hits, 12,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    6 submarines owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 4 submarines owned by the Germans, 5 carriers owned by the Germans and 2 carriers owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 battleships, 2 bombers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 110 Sea Zone, round 3 : 12/22 hits, 12,67 expected hits
                    Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 3 : 12/19 hits, 10,67 expected hits
                    2 battleships owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 4 fighters owned by the Germans, 4 carriers owned by the Americans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 4 : 9/12 hits, 7,17 expected hits
                    Americans roll dice for 7 fighters and 7 transports in 110 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits
                    5 fighters owned by the Germans, 3 fighters owned by the Americans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone
                    5 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 76
                Casualties for Germans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 6 submarines and 2 tactical_bombers
                Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines and 7 transports
                Casualties for British: 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 bombers and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
            4 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
            4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone
            4 artilleries and 10 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Novgorod to Nenetsia
            1 artillery moved from Archangel to Vologda
            1 artillery and 2 infantry moved from Novgorod to Archangel
            4 aaGuns, 5 artilleries and 9 infantry moved from Ukraine to Rostov
            4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
            11 armour and 2 mech_infantrys moved from Ukraine to Rostov
            4 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            3 infantry placed in Novgorod
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,50
    Americans : 4,00
    Russians : -0,33
    

    Savegame



  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Smolensk to Vologda
            1 armour moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Tambov
            1 artillery moved from Bryansk to Tambov
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Timguska to Urals
            1 infantry moved from Kansu to Novosibirsk
            2 aaGuns and 4 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            3 fighters and 1 tactical_bomber moved from Bryansk to Persia
            4 aaGuns, 11 artilleries and 24 infantry moved from Bryansk to Russia
            2 mech_infantrys moved from Samara to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,5
            Russians collect 21 PUs (1 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.67
    

    Savegame



  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
                  Japanese take Manchuria from Chinese
            1 bomber moved from Anhwe to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 submarine moved from 20 Sea Zone to 38 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the British lost in 38 Sea Zone
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Korea
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to Kwangsi
            5 mech_infantrys moved from Sikang to Kweichow
            1 mech_infantry moved from Siam to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Siberia to 5 Sea Zone
            1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Americans : -0,33
    Chinese : 0,00
    Japanese : 1,50
    

    Savegame



  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone
            2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            1 armour moved from West India to Persia
            1 fighter moved from India to Persia
            20 bombers moved from Eastern United States to United Kingdom
            1 destroyer moved from 119 Sea Zone to 108 Sea Zone
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone
            2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            1 armour moved from West India to Persia
            1 fighter moved from India to Persia
            20 bombers moved from Eastern United States to United Kingdom
            1 destroyer moved from 119 Sea Zone to 108 Sea Zone
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Bryansk to Novgorod
            2 fighters moved from Bryansk to Novgorod
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 fighters moved from Eastern Persia to Kazakhstan
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery and 3 infantry moved from Shan State to Yunnan
    
        Combat - British
            Battle in Kazakhstan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novgorod
                British attack with 2 fighters and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Novgorod
                    British roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod
                British win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 fighter and 2 mech_infantrys
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Novgorod to Baltic States
            2 fighters moved from Kazakhstan to Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Iraq to Persia
            4 mech_infantrys moved from India to Eastern Persia
            3 artilleries moved from Burma to Shan State
    
        Place Units - British
            3 infantry placed in Persia
            3 armour placed in Union of South Africa
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.00
    Japanese : 1.00
    

    Savegame



  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 tactical_bomber moved from Southern Italy to Tobruk
            1 armour moved from Romania to Baltic States
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Rostov to Baltic States
            2 fighters moved from Rostov to Baltic States
            1 fighter moved from Rostov to Baltic States
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 armour, 3 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            2 artilleries moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 fighter moved from Rostov to Baltic States
    
        Combat - Italians
            Battle in Libya
            Battle in Malta
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 4 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Libya from French, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Tobruk
                Italians attack with 2 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Italians roll dice for 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry and 1 tactical_bomber in Tobruk, round 3 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 3 artilleries and 6 infantry
                British defend with 3 artilleries and 5 infantry
                    Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3,00 expected hits
                    British roll dice for 3 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2,67 expected hits
                    3 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2,17 expected hits
                    British roll dice for 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 4 : 3/5 hits, 1,83 expected hits
                    British roll dice for 3 artilleries in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 3 artilleries remaining. Battle score for attacker is 9
                Casualties for Italians: 6 infantry
                Casualties for British: 3 artilleries and 5 infantry
            Battle in Bryansk
                Italians attack with 2 artilleries and 5 infantry
                ANZAC defend with 3 fighters
                    Italians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 4/7 hits, 1,83 expected hits
                    Russians roll dice for 3 fighters in Bryansk, round 2 : 0/3 hits, 2,00 expected hits
                    3 fighters owned by the ANZAC lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 30
                Casualties for ANZAC: 3 fighters
            Battle in Baltic States
                Italians attack with 1 armour, 1 bomber and 4 fighters
                British defend with 1 fighter; Russians defend with 1 armour
                    Italians roll dice for 1 armour, 1 bomber and 4 fighters in Baltic States, round 2 : 2/6 hits, 3,17 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1,17 expected hits
                    1 armour owned by the Russians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Baltic States
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 armour
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Tobruk to 96 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 armour moved from Caucasus to Bryansk
            1 aaGun, 1 artillery and 3 infantry moved from Rostov to Bryansk
            1 bomber moved from Baltic States to Rostov
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Baltic States from Russians to Italians
            EDIT: Adding units owned by Italians to Baltic States: 1 armour
            EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Egypt
            1 tactical_bomber placed in Southern Italy
            1 armour and 2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -0,33
    French : -0,67
    Russians : -2,17
    

    Savegame



  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 armour moved from Burma to West India
            2 infantry moved from Kenya to Belgian Congo
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier and 2 fighters
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to West India: 1 infantry
            EDIT: Turning off Edit Mode
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 armour moved from Burma to West India
            2 infantry moved from Kenya to Belgian Congo
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier and 2 fighters
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to West India: 1 infantry
            EDIT: Turning off Edit Mode
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            2 infantry moved from Kenya to Belgian Congo
    
        Non Combat Move - French
            1 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; 
            Germans buy 2 carriers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Rostov to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            2 infantry moved from Archangel to 127 Sea Zone
            1 artillery and 1 infantry moved from Archangel to 127 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 125 Sea Zone
            1 artillery and 3 infantry moved from 125 Sea Zone to Norway
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to Norway
            2 infantry moved from Archangel to Novgorod
            4 tactical_bombers moved from Western Germany to Novgorod
            1 artillery moved from Archangel to Vologda
            2 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 armour and 2 mech_infantrys moved from Nenetsia to Urals
            1 armour moved from Archangel to Urals
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/4 hits, 0,67 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 1 submarine and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Norway
                Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Norway, round 2 : 4/8 hits, 3,33 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Novgorod
                Germans attack with 2 infantry and 4 tactical_bombers
                British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2,33 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Urals
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 2 transports
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Rostov to Bryansk
            2 bombers moved from Russia to Bryansk
            4 armour and 5 mech_infantrys moved from Volgograd to Bryansk
            2 armour moved from Caucasus to Bryansk
            4 tactical_bombers moved from Novgorod to Archangel
            2 fighters and 2 tactical_bombers moved from Norway to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 carriers placed in 114 Sea Zone
            1 mech_infantry placed in Germany
            3 infantry placed in Volgograd
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,33
    Germans : 3,67
    Americans : 1,33
    Russians : 1,67
    

    Savegame



  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 13 PUs; 
            Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Amur to Manchuria
            3 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            10 artilleries, 35 infantry and 3 mech_infantrys moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 5 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 5 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Manchuria, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 6 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Manchuria, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 7 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 2 infantry in Manchuria, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 8 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Manchuria, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 9 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 10 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 11 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            1 aaGun moved from Amur to Buryatia
    
        Place Units - Russians
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.50
    Japanese : -2.67
    

    Savegame



  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Korea to Amur
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Manchuria to Anhwe
            1 mech_infantry moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Amur
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Philippines
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 3 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 4 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 5 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Philippines from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Japan to 35 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 bomber moved from Yunnan to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
            5 mech_infantrys moved from Kweichow to Kwangsi
            1 mech_infantry moved from Tsinghai to Kweichow
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            3 armour placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 armour
            EDIT: Adding units owned by Japanese to Japan: 3 infantry
            EDIT: Adding units owned by Japanese to Kwangtung: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
            Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : -3,17
    

    Savegame



  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 127 Sea Zone
            19 bombers moved from United Kingdom to 112 Sea Zone
            1 armour moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame



  • Scram off W. Germ?



  • None, please.



  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 127 Sea Zone
            19 bombers moved from United Kingdom to 112 Sea Zone
            1 armour moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
    
        Combat - Americans
            Battle in 127 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 5 transports
                    5 transports owned by the Germans lost in 127 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Germans: 5 transports
            Battle in 112 Sea Zone
                Americans attack with 19 bombers
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 19 bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Iraq
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Iraq
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 127 Sea Zone to Smolensk
            19 bombers moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Iraq to Persia
    
        Place Units - Americans
            1 carrier, 2 fighters, 2 submarines and 1 transport placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 127 Sea Zone
            19 bombers moved from United Kingdom to 112 Sea Zone
            1 armour moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
    
        Combat - Americans
            Battle in 127 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 5 transports
                    5 transports owned by the Germans lost in 127 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Germans: 5 transports
            Battle in 112 Sea Zone
                Americans attack with 19 bombers
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 19 bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Iraq
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Iraq
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 127 Sea Zone to Smolensk
            19 bombers moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Iraq to Persia
    
        Place Units - Americans
            1 carrier, 2 fighters, 2 submarines and 1 transport placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 108 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 infantry moved from Shan State to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from Persia to Syria
                  British take Iraq from Italians
            1 fighter moved from Persia to Syria
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                1 artillery owned by the British retreated to Shan State
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for British: 4 infantry
                Casualties for Japanese: 2 infantry
            Battle in Syria
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Persia
            1 fighter moved from Persia to India
            3 aaGuns, 3 artilleries and 4 infantry moved from Shan State to Burma
            1 infantry moved from Siam to Shan State
            4 mech_infantrys moved from Eastern Persia to Persia
            1 armour and 3 mech_infantrys moved from India to Eastern Persia
            3 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Quebec
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 22 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.00
    Americans : 0.00
    Japanese : 2.00
    

    Savegame



  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 carrier, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 3 infantry moved from 99 Sea Zone to Syria
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from Southern Italy to Syria
            1 tactical_bomber moved from 96 Sea Zone to Syria
            1 bomber moved from Rostov to Syria
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 armour moved from Kenya to Ethiopia
                  Italians take Ethiopia from British
    
        Combat - Italians
            Battle in Cyprus
            Battle in Syria
                Italians attack with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers in Syria, round 2 : 2/7 hits, 2,67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Syria
                Italians win, taking Cyprus from British, taking Syria from British with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 armour moved from Baltic States to Western Ukraine
            1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Bryansk to Rostov
            1 armour moved from Rostov to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 fighter moved from Eastern Poland to Caucasus
            1 infantry moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 aaGun moved from Greece to 99 Sea Zone
            1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Egypt
            1 carrier moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from Syria to Egypt
            2 fighters moved from Eastern Poland to 98 Sea Zone
            2 tactical_bombers moved from Syria to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Ukraine
            1 carrier placed in 97 Sea Zone
            2 submarines placed in 93 Sea Zone
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    British : -0,83
    

    Savegame



  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 armour moved from West India to Persia
            1 infantry moved from West India to Eastern Persia
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 armour moved from West India to Persia
            1 infantry moved from West India to Eastern Persia
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Belgian Congo to Kenya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries and 3 infantry moved from Archangel to Smolensk
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour and 1 mech_infantry moved from Urals to Smolensk
            1 artillery and 2 infantry moved from Vologda to Russia
            2 infantry moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            2 tactical_bombers moved from Archangel to Russia
            1 armour moved from Bryansk to Russia
            2 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Tambov to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            2 bombers moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 2 armour, 5 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys
                Americans defend with 1 bomber; Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys in Smolensk, round 2 : 5/17 hits, 6,17 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Smolensk, round 2 : 1/5 hits, 1,50 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour, 5 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Americans: 1 bomber
            Battle in Russia
                Germans attack with 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major, 4 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers in Russia, round 2 : 5/13 hits, 4,83 expected hits
                    Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 2 : 3/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour, 3 artilleries, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for Russians: 4 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to Finland
            1 infantry moved from Novgorod to Belarus
            2 bombers moved from Smolensk to Western Germany
            1 mech_infantry moved from Germany to Eastern Poland
            2 tactical_bombers moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Caucasus to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            6 armour moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            2 armour moved from Bryansk to Rostov
            2 armour moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            4 armour moved from Bryansk to Rostov
            2 armour moved from Caucasus to Rostov
            1 armour moved from Volgograd to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            2 tactical_bombers moved from Archangel to Rostov
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Novgorod
            2 aaGuns, 2 fighters and 6 infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,83
    

    Savegame



  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - Russians
            10 artilleries, 36 infantry and 3 mech_infantrys moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 10 artilleries, 36 infantry and 3 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 10 artilleries, 36 infantry and 3 mech_infantrys in Volgograd, round 2 : 18/49 hits, 11.50 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 10 artilleries, 35 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 6.50
    

    Savegame



  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Kwangsi to Shan State
            1 artillery moved from Yunnan to Shan State
            1 mech_infantry moved from Kwangsi to Siam
                  Japanese take Siam from UK_Pacific
            1 mech_infantry moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
            1 fighter and 2 tactical_bombers moved from Japan to 19 Sea Zone
            1 mech_infantry moved from Kweichow to Shan State
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking Sumatra from Americans, taking Malaya from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from 37 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Novosibirsk to Shensi
            1 mech_infantry moved from Timguska to Shensi
            1 infantry moved from Amur to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to French Indo China
            1 artillery, 5 infantry and 3 mech_infantrys moved from Kwangsi to French Indo China
            1 armour moved from Anhwe to Kwangsi
            1 tactical_bomber moved from 19 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to French Indo China
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    UK_Pacific : 0,33
    Japanese : 1,17
    

    Savegame


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