Weddingsinger (Allies+10) vs Simon33 (Axis) BM3



  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 armour moved from Poland to Eastern Poland
                  Germans take Baltic States from Russians
            2 armour moved from Yugoslavia to Eastern Poland
            3 infantry moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 16 infantry moved from Poland to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            2 bombers moved from Western Germany to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
            2 fighters moved from Western Germany to 114 Sea Zone
            1 fighter and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 infantry, 15 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Eastern Poland
                Germans attack with 3 armour, 3 artilleries, 2 bombers and 19 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 3 armour, 3 artilleries, 2 bombers and 19 infantry in Eastern Poland, round 2 : 7/1 hits, 7.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/1 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries, 2 bombers and 18 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Eastern Poland to Western Germany
            2 aaGuns moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 tactical_bomber moved from 114 Sea Zone to Poland
            2 fighters moved from 114 Sea Zone to Western Germany
            1 fighter and 3 tactical_bombers moved from 112 Sea Zone to Western Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            5 armour and 3 mech_infantrys moved from France to Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            5 infantry moved from Bulgaria to Romania
            2 artilleries and 1 infantry moved from Yugoslavia to Romania
            1 bomber and 1 fighter moved from 96 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            1 infantry and 5 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.50
    Russians : -1.00
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Belarus to Karelia
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 3 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Karelia to Belarus
            1 mech_infantry moved from Bryansk to Caucasus
            2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus
            4 mech_infantrys moved from Russia to Belarus
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 mech_infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame



  • @simon33

    I forgot Russia’s sub to attack your unguarded cruiser. So, if its NOT OK, go ahead and use above post. If it IS OK, I’m going to reload game for the battle.



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Karelia
    
        Purchase Units - Russians
            Russians buy 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Belarus
            3 artilleries and 3 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Russia to Belarus
            2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Russia to Belarus
            1 mech_infantry moved from Bryansk to Caucasus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 mech_infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 aaGun
            EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.33
    

    Savegame



  • @simon33

    And the Russian sub died, so its all good anyway…


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            4 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/0 hits, 4.00 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 41 Sea Zone
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from Malaya to French Indo China
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 36 Sea Zone to Japan
            1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 45 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 2 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 artillery moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 factory_minor and 1 harbour placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame


  • 2019 2017 2016

    Hmm, miscue there. I couldn’t land troops on FIC because of those planes on Yunnan.



  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from British Columbia to Western United States
            2 mech_infantrys moved from British Columbia to Alaska
            1 bomber moved from United Kingdom to 114 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 114 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 114 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Morocco
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            2 carriers, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 114 Sea Zone to Belarus
    
        Place Units - Americans
            1 artillery and 2 tactical_bombers placed in Eastern United States
            2 carriers placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Suiyuyan to Yunnan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - British
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 armour moved from Ethiopia to Kenya
            1 bomber moved from Malta to Iraq
            3 infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iraq
                British attack with 1 bomber and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 1/1 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/1 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Kenya, round 2 : 1/1 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 bomber moved from Iraq to Egypt
            3 aaGuns moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 infantry moved from Burma to India
            1 destroyer moved from 58 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to Yunnan
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Morocco
            1 fighter moved from United Kingdom to Scotland
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,3,1,6,3
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 0.17
    Italians : -0.33
    Americans : 0.67
    Neutral_Axis : 0.67
    

    Savegame



  • @simon33

    I’m surprised at how solid a stack China/UKPac has going. I’m really desperately trying to figure out a nice U.S. balance on Pacific/Atlantic and balancing the risk of China/UK.

    For instance, last turn you could have wiped out Yunnan, but it would have cost you around 7 planes, which I decided would be a victory, long term.

    A little disappointed Malaya only killed 1 of your troopers, but… overall I’m happy.


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Italians
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 marine moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 bomber moved from Southern Italy to Baltic States
            1 armour moved from Romania to Baltic States
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Cyprus
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Malta
                British win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun
            Battle in Baltic States
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Romania
            1 aaGun and 2 infantry moved from Yugoslavia to Romania
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.67
    Russians : -0.33
    

    Savegame


  • 2019 2017 2016

    @weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:

    For instance, last turn you could have wiped out Yunnan, but it would have cost you around 7 planes, which I decided would be a victory, long term.

    That was exactly my calculation. Wasn’t worth the loss of the air. Unless the positioning made it so, which I wasn’t convinced of. Although not being able to land troops on FIC was a bit of a setback.

    @weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:

    A little disappointed Malaya only killed 1 of your troopers, but… overall I’m happy.

    I could have lost a plane. I made sure to get a single round kill on everyone.



  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Sumatra to India
    
        Place Units - ANZAC
            1 cruiser and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to Nenetsia
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Combat Move - Germans
            6 infantry moved from Finland to Karelia
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            2 artilleries and 6 infantry moved from Romania to Bessarabia
            1 tactical_bomber moved from Poland to Novgorod
            3 bombers and 1 fighter moved from Western Germany to Novgorod
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    AA fire in Novgorod : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/1 hits, 3.17 expected hits
                    Russians roll dice for 1 aaGun and 3 mech_infantrys in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 3 bombers and 1 tactical_bomber in Novgorod, round 3 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 3 mech_infantrys
            Battle in Karelia
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Karelia, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Novgorod to Baltic States
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            2 armour moved from Eastern Poland to Bessarabia
            1 aaGun, 1 armour, 3 artilleries and 18 infantry moved from Eastern Poland to Baltic States
            1 aaGun, 1 artillery and 4 infantry moved from Poland to Baltic States
            5 armour and 13 mech_infantrys moved from Germany to Baltic States
            1 armour and 5 mech_infantrys moved from Western Germany to Poland
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            2 artilleries and 1 infantry placed in France
            3 infantry and 2 mech_infantrys placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.00
    AA fire in Novgorod : : 0.50
    

    Savegame


  • 2019 2017 2016

    That was frustrating. I didn’t count the reduction in attack power if the AA Gun hit. Bummer!



  • @simon33

    Huh… I guess I should have parked France’s fighter there after all.



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Russia to Bessarabia
            2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
            1 artillery and 1 infantry moved from Belarus to Novgorod
    
        Purchase Units - Russians
            Russians buy 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Bessarabia
                Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 2 armour, 2 artilleries and 6 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/0 hits, 3.00 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 2 : 3/1 hits, 3.67 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
                1 infantry owned by the Russians retreated to Ukraine
                Germans win with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Bessarabia to Bryansk
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Russia to Bryansk
            3 aaGuns, 2 armour, 4 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.67
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 38 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking Java from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/0 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
            1 mech_infantry moved from Hunan to French Indo China
            1 armour moved from Kiangsi to French Indo China
            2 artilleries and 2 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 aaGun and 2 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Chahar to Anhwe
            4 infantry moved from Jehol to Anhwe
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 aaGun, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    French : -0.33
    UK_Pacific : 0.33
    Japanese : -0.17
    

    Savegame



  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Belarus to 99 Sea Zone
            1 fighter moved from 91 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to French West Africa
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Celebes
    

    Combat Hit Differential Summary :

    Savegame



  • @simon33

    OOL in Java?


  • 2019 2017 2016

    @weddingsinger 1 hit - dent CV. 2nd hit. Lose a tac. 3rd hit lose a second tac.

    I’ll have to see what you’ve got left after that.



  • @simon33

    Got EXACTLY those 3 hits, dented a CV and lost 2 tacticals. Now I got 1 more hit and only have a cruiser left.



  • @simon33

    So you can lose a fighter, dent another carrier, or lose the damaged carrier and that will almost certainly be the end of the battle


  • 2019 2017 2016

    Lose the dented CV.


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