Scramble in Sz97?
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triplea_40794_1uk.tsvg
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 2 fighters moved from Guam to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone ANZAC attack with 2 carriers, 2 destroyers, 7 fighters and 1 submarine Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 carriers, 2 destroyers and 7 fighters in 35 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits 2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 5/1 hits, 4.33 expected hits 1 fighter owned by the Japanese, 4 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 3 fighters in 35 Sea Zone, round 4 : 2/1 hits, 1.50 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 35 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 10 Casualties for ANZAC: 2 carriers, 2 destroyers, 7 fighters and 1 submarine Casualties for Japanese: 6 carriers, 1 destroyer and 3 fighters Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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Yeah, not that it matters at this point. I’m so dead. I don’t think I realized Germany had so many fast movers to smash NW Persia last round and Japan can drop 6 new carriers like its nothing and still has all those planes…
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Research Technology - Germans Combat Move - Germans 1 fighter moved from Western Ukraine to Bryansk 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Western Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Volgograd to Bryansk Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 mech_infantrys moved from Western Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 2 armour and 1 mech_infantry moved from Ukraine to Tambov 1 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Volgograd to Tambov 1 armour moved from Novosibirsk to Tambov 1 aaGun and 7 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Romania to Belarus 1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 3 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Persia to Caucasus 1 armour moved from Egypt to Iraq 2 fighters moved from Western Germany to 113 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone 3 artilleries placed in Volgograd 3 mech_infantrys placed in Romania 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour moved from Novgorod to Baltic States Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Baltic States Russians attack with 1 armour Germans defend with 1 infantry Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 1 artillery, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Japanese 2 units repaired. 1 armour moved from Samara to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Samara 1 bomber moved from French Indo China to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Caroline Islands Battle in Hawaiian Islands Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 3 submarines and 2 transports 3 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Philippines 2 battleships moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Philippines to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from French Indo China to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Japanese : -0.67
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I have you now, unless I’m missing something.
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Now I had 6 VC in the Pacific, and you had no way of reclaiming one.
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Thanks for the game!