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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from India to Manchuria
1 bomber moved from Midway to 5 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 submarine moved from 54 Sea Zone to 55 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
2 bombers moved from India to Persia
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 1 armour, 2 bombers and 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Persia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Manchuria
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Manchuria, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Manchuria
Japanese win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 bombers moved from Persia to Egypt
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
8 fighters moved from 55 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
5 destroyers and 1 submarine placed in 101 Sea Zone
Americans undo move 1.
6 destroyers placed in 101 Sea Zone
1 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -4.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Italians
5 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tunisia to Libya
Combat - British
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 bomber moved from Turkmenistan to Iraq
1 fighter moved from Turkmenistan to Eastern Persia
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Eastern Persia
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Eastern Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Buryatia
2 armour and 2 mech_infantrys moved from Turkmenistan to Persia
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 bombers moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in Buryatia
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Germans win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
Germans roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 6/12 hits, 6.00 expected hits
Americans roll dice for 1 armour and 4 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits
1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 4 mech_infantrys owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 2 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 4 mech_infantrys
Non Combat Move - Germans
2 bombers, 4 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Western Germany to Caucasus
3 mech_infantrys moved from Southern France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Greece
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to France
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 submarine placed in 93 Sea Zone
1 bomber placed in France
2 fighters placed in Western Germany
Germans undo move 5.
2 fighters placed in France
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Gibraltar : : 0.83
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 6 artilleries and 9 mech_infantrys moved from Burma to India
6 fighters and 5 tactical_bombers moved from French Indo China to India
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 bomber moved from Manchuria to Malaya
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 5 armour, 6 artilleries, 6 fighters, 9 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 5 armour, 6 artilleries, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/30 hits, 12.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/20 hits, 7.17 expected hits
3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 3 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 6/21 hits, 10.33 expected hits
UK_Pacific roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/7 hits, 2.83 expected hits
3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 5 fighters and 5 tactical_bombers in India, round 4 : 9/15 hits, 8.33 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter and 9 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from India to Burma
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Anhwe to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 4.67
AA fire in India : : -0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
I already went for Japan. See the post above. :+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 bombers moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
2 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 mech_infantrys moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
8 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to Buryatia
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits
2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Germans win with 2 armour remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers
Casualties for Germans: 1 mech_infantry
Battle in Buryatia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Buryatia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Buryatia
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
8 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry and 2 mech_infantrys placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : -1.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 29 PUs;
British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Northwest Persia to Persia
2 armour moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 armour placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
British collect 25 PUs (10 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 0.67
@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
I already went for Japan. See the post above. :+1:
sorry about that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 bomber moved from Caucasus to Persia
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
I already went for Japan. See the post above. :+1:
sorry about that
No worries. :relaxed:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 5 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 6 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -3.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Amur: 1 armour
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Changing PUs for Germans from 0 to 2
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from France to Gibraltar
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Eire
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Eire from Neutral_Allies with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from France to Southern France
1 bomber moved from France to Southern Italy
1 bomber moved from Iraq to Greece
1 bomber moved from Caucasus to Greece
3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Turkmenistan to Caucasus
1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in France
2 armour and 1 mech_infantry placed in Volgograd
4 mech_infantrys placed in Russia
Germans undo move 5.
3 mech_infantrys placed in Russia
1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Gibraltar : : -0.17
Americans : -0.33
AA fire in Iraq : : -0.17