GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Tobruk to Iraq
            1 mech_infantry moved from Iraq to Eastern Persia
                  British take Eastern Persia from Italians
            5 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 bomber moved from Turkmenistan to Iraq
            1 fighter moved from Turkmenistan to Eastern Persia
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Eastern Persia
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Greece
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yakut S.S.R. to Buryatia
            2 armour and 2 mech_infantrys moved from Turkmenistan to Persia
            4 fighters and 2 tactical_bombers moved from Caucasus to Persia
            2 bombers moved from Southern Italy to Persia
            1 bomber moved from Southern Italy to Gibraltar
            1 bomber moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Gibraltar causes 0 damage total. 
            Battle in Buryatia
                Germans attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Persia
                Germans attack with 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                    Germans roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 6/12 hits, 6.00 expected hits
                    Americans roll dice for 1 armour and 4 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits
                    1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 4 mech_infantrys owned by the Americans lost in Persia
                Germans win, taking Persia from Americans with 2 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour and 4 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from Kazakhstan to Turkmenistan
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter moved from Western Germany to Caucasus
            3 mech_infantrys moved from Southern France to Western Germany
            2 artilleries moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to France
            1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Greece
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from 104 Sea Zone to France
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            1 submarine placed in 93 Sea Zone
            1 bomber placed in France
            2 fighters placed in Western Germany
            Germans undo move 5.
            2 fighters placed in France
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Gibraltar : : 0.83
    Americans : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 6 artilleries and 9 mech_infantrys moved from Burma to India
            6 fighters and 5 tactical_bombers moved from French Indo China to India
            1 armour and 1 mech_infantry moved from French Indo China to Malaya
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 bomber moved from Manchuria to Malaya
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 5 armour, 6 artilleries, 6 fighters, 9 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 5 armour, 6 artilleries, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/30 hits, 12.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/20 hits, 7.17 expected hits
                    3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 3 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 6/21 hits, 10.33 expected hits
                    UK_Pacific roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/7 hits, 2.83 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 5 fighters and 5 tactical_bombers in India, round 4 : 9/15 hits, 8.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 4 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter and 9 mech_infantrys
                Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from India to Burma
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 fighter moved from Anhwe to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 4.67
    AA fire in India : : -0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    I already went for Japan. See the post above. :+1:


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            2 bombers moved from Egypt to Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Tobruk to Egypt
            2 infantry and 2 mech_infantrys moved from Tunisia to Libya
            2 mech_infantrys moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            8 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Aleutian Islands to Buryatia
            6 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 2 bombers
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits
                    2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Germans win with 2 armour remaining. Battle score for attacker is -20
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 mech_infantry
            Battle in Buryatia
                Americans attack with 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber in Buryatia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Buryatia
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            8 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 infantry and 2 mech_infantrys placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Americans : -1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 29 PUs; 
            British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            1 bomber moved from Iraq to Persia
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 infantry moved from Union of South Africa to Rhodesia
            4 infantry moved from Northwest Persia to Persia
            2 armour moved from Iraq to Persia
            1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Alexandria to Egypt
            2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 armour placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
            British collect 25 PUs (10 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.67
    

    Savegame


  • @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @dawgoneit

    I already went for Japan. See the post above. :+1:

    sorry about that

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            1 bomber moved from Caucasus to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @dawgoneit

    I already went for Japan. See the post above. :+1:

    sorry about that

    No worries. :relaxed:


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 5 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 6 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Buryatia: 1 armour
            EDIT: Adding units owned by Germans to Amur: 1 armour
            EDIT: Changing ownership of Amur from Russians to Germans
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Changing PUs for Germans from 0 to 2
            EDIT: Turning off Edit Mode
            1 bomber moved from Caucasus to Iraq
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from France to Gibraltar
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Eire
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Eire
            Battle in 104 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Eire from Neutral_Allies with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 bomber moved from Gibraltar to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from France to Southern France
            1 bomber moved from France to Southern Italy
            1 bomber moved from Iraq to Greece
            1 bomber moved from Caucasus to Greece
            3 mech_infantrys moved from Kazakhstan to Caucasus
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Turkmenistan to Caucasus
            1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in France
            2 armour and 1 mech_infantry placed in Volgograd
            4 mech_infantrys placed in Russia
            Germans undo move 5.
            3 mech_infantrys placed in Russia
            1 mech_infantry placed in France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Gibraltar : : -0.17
    Americans : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 bomber moved from Shan State to 42 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Siberia
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter moved from 43 Sea Zone to Shan State
            1 bomber moved from 42 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
            4 armour moved from India to West India
            1 armour and 1 mech_infantry moved from Burma to West India
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            3 mech_infantrys moved from Kiangsu to Hunan
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from Burma to West India
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone
            3 mech_infantrys placed in India
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : -0.17
    

    Savegame


  • @StuckTojo there’s no way i can come back. you win. G.G.

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