WAW - Whack Allies, -VS- dawg Axis,


  • TripleA Manual Gamesave Post: Yamamoto round 6

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Submarine moved from 102 Sea Zone to 88 Sea Zone
            1 Submarine moved from 87 Sea Zone to 88 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
            1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Eniwetok
                  Yamamoto take Eniwetok from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport
                Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
                    Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
                    Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 0.33
    

    Savegame


  • @Whackamatt got 3 hits with my subs in sz88. took 3 tips. then i got 7 more hits. ool please

  • '20 '18 '17 '15

    max defense, except save one destroyer until all your subs are gone


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Submarine moved from 102 Sea Zone to 88 Sea Zone
            1 Submarine moved from 87 Sea Zone to 88 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
            1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Eniwetok
                  Yamamoto take Eniwetok from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport
                Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
                    Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
                    Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
                    Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters and 4 Transports in 88 Sea Zone, round 2 : 8/21 hits, 9.00 expected hits
                    3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 88 Sea Zone
                    Yamamoto roll dice for 15 Submarines in 88 Sea Zone, round 3 : 7/15 hits, 5.00 expected hits
                    Americans roll dice for 2 Submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship, 2 Destroyers and 2 Fighters in 88 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits
                    Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers and 3 L.Fighters in 88 Sea Zone, round 3 : 9/17 hits, 8.33 expected hits
                    5 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 88 Sea Zone
                    Yamamoto roll dice for 7 Submarines in 88 Sea Zone, round 4 : 2/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 4 : 0/6 hits, 2.83 expected hits
                    Americans roll dice for 1 B.Carrier, 2 Battleships, 2 Cruisers, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits
                    4 Submarines owned by the Yamamoto and 2 Cruisers owned by the Americans lost in 88 Sea Zone
                    Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 5 : 3/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 5 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 5 : 3/7 hits, 4.17 expected hits
                    1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 3 L.Fighters owned by the Americans and 1 Battleship owned by the Americans lost in 88 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 6 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 1 Battleship in 88 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Battleship and 1 Fighter remaining. Battle score for attacker is 62
                Casualties for Yamamoto: 1 B.Carrier, 1 B.Transport, 1 Carrier, 4 Destroyers, 1 Fighter, 17 Submarines and 1 Transport
                Casualties for Americans: 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters and 1 Fighter could not land in 88 Sea Zone and were removed
    
        Place Units - Yamamoto
            2 Destroyers, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone
            Yamamoto undo move 1.
            2 Destroyers and 2 Submarines placed in 85 Sea Zone
            1 S.Submarine and 2 Submarines placed in 85 Sea Zone
            5 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Hisaichi
            4 ArmoredCars moved from Gobi Altai to Shensi
            4 ArmoredCars moved from Urumqi to Gobi Altai
            5 ArmoredCars moved from Szechwan to N.French Indochina
            1 Fighter moved from Shensi to N.French Indochina
            1 ArmoredCar moved from Kweichow to N.French Indochina
            2 ArmoredCars moved from Ningsia to Hupeh
            1 Fighter moved from Hsining to Shensi
            4 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            1 ArmoredCar moved from Shensi to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 3 ArmoredCars
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 ArmoredCars in Hupeh, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 ArmoredCars in Hupeh, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 ArmoredCars in Hupeh, round 5 : 3/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in N.French Indochina
                Chinese attack with 6 ArmoredCars and 1 Fighter
                Hisaichi defend with 1 ArmoredCar, 3 Infantrys and 1 Tank
                    Chinese roll dice for 6 ArmoredCars and 1 Fighter in N.French Indochina, round 2 : 4/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in N.French Indochina
                    Chinese roll dice for 4 ArmoredCars and 1 Fighter in N.French Indochina, round 3 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 3 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar, 3 Infantrys and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from N.French Indochina to Yunnan
            1 AAGun moved from Ningsia to Suiyuan
    
        Place Units - Chinese
            4 ArmoredCars and 2 Infantrys placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : 1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Malaya
            1 Bomber moved from Bangkok to Malaya
            2 Infantrys moved from Heilungchiang to Chita
            1 Tank moved from Hulunbuir to Chita
            3 Infantrys moved from Kirin to Heilungchiang
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
                  Hisaichi take Okhotsk from Russians
            2 Infantrys moved from 75 Sea Zone to Khabarovsk
            1 Infantry moved from 75 Sea Zone to Okhotsk
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Hong Kong to Kwangsi
            1 Infantry moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 Infantry moved from Anhwei to Hupeh
            1 Tank moved from Anhwei to Hupeh
            1 Fighter moved from Anhwei to Hupeh
            1 Artillery moved from Anhwei to Shansi
            1 Tank moved from Anhwei to Shansi
            2 Tanks moved from Shantung to Chahar
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 21 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                British defend with 1 AAGun, 5 Infantrys and 1 Tank
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 5 Infantrys and 1 Tank in Malaya, round 2 : 2/6 hits, 2.17 expected hits
                    3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Hisaichi lost in Malaya
                British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Infantrys
                Casualties for British: 3 Infantrys
            Battle in Hupeh
                Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
                Chinese defend with 3 ArmoredCars
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 ArmoredCars in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Chinese: 3 ArmoredCars
            Battle in Chahar
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chita
                Hisaichi attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
            2 ArmoredCars moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            2 Tanks moved from Shantung to Peking
            1 Fighter moved from Hupeh to Peking
            1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
            1 ArmoredCar moved from Kwangtung to Hunan
    
        Place Units - Hisaichi
            4 Submarines placed in 110 Sea Zone
            6 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Hulunbuir
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : 0.50
    AA fire in Malaya : : 0.83
    Chinese : -2.67
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Infantry moved from Picardy to Burgundy
                  French take Burgundy from Germans
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            2 Mot.Infs and 3 Tanks moved from N.Saudi Arabia to S.Saudi Arabia
            8 Infantrys moved from Cairo to Lower Egypt
            1 Adv.Fighter and 6 Fighters moved from New Valley to Kufra
            1 Mot.Inf and 1 Tank moved from Darfur to Kufra
            1 Fighter and 1 Mot.Inf moved from Cape Town to Belgian Congo
            1 Infantry moved from Yunnan to N.French Indochina
            7 Infantrys moved from Assam to Yunnan
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Bihar to Assam
            1 Mot.Inf moved from Madras to Assam
            1 Transport moved from 65 Sea Zone to 60 Sea Zone
            2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
            4 Infantrys moved from Burma to S.Thailand
            2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
            1 Fighter moved from Dover to 17 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Bunkers, 1 Elite, 13 Infantrys, 5 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 Fighter and 1 Mot.Inf
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter and 1 Mot.Inf in Belgian Congo, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo
                British win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for British: 1 Mot.Inf
                Casualties for Neutral: 1 Infantry
            Battle in 17 Sea Zone
                British attack with 1 Fighter
                Germans defend with 1 Submarine
                    British roll dice for 1 Fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 17 Sea Zone
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in S.Saudi Arabia
                British attack with 2 Mot.Infs and 3 Tanks
                Neutral defend with 1 Artillery and 1 Infantry
                    British roll dice for 2 Mot.Infs and 3 Tanks in S.Saudi Arabia, round 2 : 4/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                1 Mot.Inf owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 1 Mot.Inf and 3 Tanks remaining. Battle score for attacker is 1
                Casualties for British: 1 Mot.Inf
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Kufra
                British attack with 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank
                Italians defend with 5 Infantrys
                    British roll dice for 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank in Kufra, round 2 : 2/9 hits, 3.17 expected hits
                    Italians roll dice for 5 Infantrys in Kufra, round 2 : 4/5 hits, 1.67 expected hits
                    3 Fighters owned by the British, 1 Mot.Inf owned by the British and 2 Infantrys owned by the Italians lost in Kufra
                    British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 3 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 3 Infantrys in Kufra, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                    British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 4 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 Infantrys in Kufra, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 1 Adv.Fighter, 3 Fighters and 1 Tank remaining. Battle score for attacker is -19
                Casualties for British: 3 Fighters and 1 Mot.Inf
                Casualties for Italians: 5 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter and 3 Fighters moved from Kufra to Lower Egypt
            3 Tanks moved from W.Iran to N.Saudi Arabia
            3 Mot.Infs moved from E.Iran to N.Saudi Arabia
            1 Artillery, 1 Infantry and 1 Tank moved from S.Thailand to Malaya
            1 Fighter moved from Belgian Congo to Equatoria
            1 Fighter moved from 17 Sea Zone to Azores
    
        Place Units - British
            1 Bunker placed in Malaya
            1 Bunker placed in S.Thailand
            5 S.Submarines placed in 60 Sea Zone
            6 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            3 Tanks placed in W.Iran
            2 ArmoredCars and 1 Infantry placed in E.Iran
            1 Elite and 1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    British : 1.17
    Italians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Tank moved from Java to 67 Sea Zone
            1 Tank moved from Lombok to 67 Sea Zone
            1 Infantry moved from Lombok to 67 Sea Zone
            2 Infantrys moved from Java to 66 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Timor to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
                  Americans take Panay from Yamamoto
            2 Cruisers and 2 Infantrys moved from 66 Sea Zone to 111 Sea Zone
            2 Cruisers, 1 Elite, 3 Infantrys, 2 Tanks and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
            1 Elite, 2 Infantrys and 2 Tanks moved from 111 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Thai
            3 Infantrys moved from 111 Sea Zone to East And South Borneo
            1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 111 Sea Zone
            1 Fighter moved from Townsville to 111 Sea Zone
            1 Adv.Fighter moved from S.French Indochina to 111 Sea Zone
            1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea Zone
            1 Fighter moved from Townsville to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser and 2 T.Boats placed in 67 Sea Zone
            1 Transport placed in 120 Sea Zone
            1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 1 Factory; Remaining resources: 3 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in East And South Borneo
            1 Factory placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from N.Karelia to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            4 Infantrys moved from Tampere to Oulu
            2 Elites moved from Oslo to Nordland
            1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            3 Infantrys moved from Oulu to Vyborg
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 8 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 8 Infantrys in Vyborg, round 2 : 3/8 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Nordland
                Finns attack with 2 Elites
                Neutral defend with 1 Infantry
                    Finns roll dice for 2 Elites in Nordland, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Finns loses 0 PUs for violating Nordlands neutrality.
                Finns win, taking Nordland from Neutral with 2 Elites remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Bunker placed in Oulu
            1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Finns : 2.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Croatia to Hungary
            1 Artillery, 2 Elites and 4 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from Odessa to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Artillery, 2 Elites and 5 Infantrys
                Russians defend with 2 Artillerys, 6 Infantrys and 1 Tank
                    Romanians roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Vinnytsia, round 2 : 3/8 hits, 2.00 expected hits
                    Russians roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Russians and 4 Infantrys owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Vinnytsia, round 3 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Vinnytsia, round 3 : 0/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Vinnytsia, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 1 Tank in Vinnytsia, round 4 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery and 2 Elites in Vinnytsia, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Vinnytsia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 12
                Casualties for Romanians: 1 Elite and 5 Infantrys
                Casualties for Russians: 2 Artillerys, 6 Infantrys and 1 Tank
            Battle in Hungary
                Romanians attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Hungary, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary
                Romanians loses 0 PUs for violating Hungarys neutrality.
                Romanians win, taking Hungary from Neutral with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians : 4.00
    Neutral : -1.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Elites, 9 Infantrys and 1 Marine moved from Orleanais to Paris
            4 Elites, 6 Infantrys and 2 Marines moved from Brittany to Orleanais
            2 B.Transports, 2 Elites, 4 Infantrys and 2 Marines moved from 9 Sea Zone to 19 Sea Zone
            2 Elites, 4 Infantrys and 2 Marines moved from 19 Sea Zone to Brittany
            3 B.Transports moved from 19 Sea Zone to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
            3 Infantrys moved from Northeast USA to 7 Sea Zone
            1 B.Transport and 3 Infantrys moved from 7 Sea Zone to 9 Sea Zone
            12 Infantrys moved from Washington to Northeast USA
            4 Tanks moved from Salvador to Rio De Janeiro
            1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro
            1 Fighter moved from Lombok to East And South Borneo
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Wake to 88 Sea Zone
            1 Transport moved from 33 Sea Zone to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Artillery and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery moved from 36 Sea Zone to Mauritania
            1 Artillery and 1 Infantry moved from Jamaica to 26 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde
            3 Bombers moved from Dover to Gibraltar
    
        Purchase Units - Americans
            Americans buy 2 Bunkers, 3 Destroyers, 1 Elite, 4 Fighters, 13 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Cape Verde
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 88 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Fighters and 3 Submarines
                Yamamoto defend with 1 Battleship
                    Americans roll dice for 3 Submarines in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Battleship in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 1 Battleship owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 13
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Battleship
            Battle in Paris
                Americans attack with 2 Elites, 9 Infantrys and 1 Marine
                Germans defend with 1 AAGun, 1 Factory and 13 Mech.Infs
                    Americans roll dice for 2 Elites, 9 Infantrys and 1 Marine in Paris, round 2 : 3/12 hits, 2.67 expected hits
                    Germans roll dice for 13 Mech.Infs in Paris, round 2 : 7/13 hits, 4.33 expected hits
                    7 Infantrys owned by the Americans and 3 Mech.Infs owned by the Germans lost in Paris
                    Americans roll dice for 2 Elites, 2 Infantrys and 1 Marine in Paris, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 10 Mech.Infs in Paris, round 3 : 2/10 hits, 3.33 expected hits
                    2 Infantrys owned by the Americans and 2 Mech.Infs owned by the Germans lost in Paris
                    Americans roll dice for 2 Elites and 1 Marine in Paris, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 8 Mech.Infs in Paris, round 4 : 3/8 hits, 2.67 expected hits
                    1 Marine owned by the Americans and 2 Elites owned by the Americans lost in Paris
                Germans win with 8 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Elites, 9 Infantrys and 1 Marine
                Casualties for Germans: 5 Mech.Infs
    
        Non Combat Move - Americans
            1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to Wake
    
        Place Units - Americans
            1 Bunker and 2 Fighters placed in Wake
            1 Bunker and 2 Fighters placed in Minamitori
            3 Destroyers placed in 91 Sea Zone
            1 Transport placed in 26 Sea Zone
            1 Elite and 1 Infantry placed in South Atlantic USA
            2 Tanks placed in Salvador
            3 Infantrys placed in Northeast USA
            9 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Neutral : -0.33
    Yamamoto : 0.33
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Infantry moved from Brest to Kiev
                  Germans take Kiev from Russians
            1 Infantry moved from Lithuania to Latvia
                  Germans take Latvia from Russians
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia
            4 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to East Prussia
            1 Artillery, 2 Elites and 6 Infantrys moved from Brest to East Prussia
            2 Mech.Infs moved from Bavaria to Burgundy
            6 Stukas moved from Lorraine to Orleanais
            8 Mech.Infs moved from Paris to Orleanais
            4 Mech.Infs moved from Rhine to Picardy
            1 Mech.Inf moved from Bavaria to Burgundy
            6 Infantrys moved from Pomerania to Danzig
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Krakow to Brest
            6 Infantrys moved from Krakow to Vinnytsia
            1 Artillery and 4 Infantrys moved from Bohemia to Krakow
            1 Infantry moved from Brandenburg to Pomerania
            5 Infantrys moved from Berlin to Brandenburg
            6 Infantrys and 1 Tank moved from W.Morocco to Mauritania
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 14 Infantrys, 12 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 4 Mech.Infs
                French defend with 1 Bunker
                    Germans roll dice for 4 Mech.Infs in Picardy, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the French and 1 Mech.Inf owned by the Germans lost in Picardy
                Germans win, taking Picardy from French with 3 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Mech.Inf
                Casualties for French: 1 Bunker
            Battle in Orleanais
                Germans attack with 8 Mech.Infs and 6 Stukas
                Americans defend with 4 Elites, 6 Infantrys and 2 Marines
                    Germans roll dice for 8 Mech.Infs and 6 Stukas in Orleanais, round 2 : 8/14 hits, 5.67 expected hits
                    French roll dice for 4 Elites, 6 Infantrys and 2 Marines in Orleanais, round 2 : 2/12 hits, 4.00 expected hits
                    2 Elites owned by the Americans, 6 Infantrys owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais
                    Germans roll dice for 6 Mech.Infs and 6 Stukas in Orleanais, round 3 : 4/12 hits, 5.00 expected hits
                    French roll dice for 2 Elites and 2 Marines in Orleanais, round 3 : 2/4 hits, 1.33 expected hits
                    2 Marines owned by the Americans, 2 Elites owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais
                Germans win, taking Orleanais from French with 4 Mech.Infs and 6 Stukas remaining. Battle score for attacker is 8
                Casualties for Germans: 4 Mech.Infs
                Casualties for Americans: 4 Elites, 6 Infantrys and 2 Marines
            Battle in East Prussia
                Germans attack with 2 Artillerys, 3 Elites and 10 Infantrys
                Russians defend with 1 Artillery and 8 Tanks
                    Germans roll dice for 1 Battleship in East Prussia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys, 3 Elites and 10 Infantrys in East Prussia, round 2 : 3/15 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery and 8 Tanks in East Prussia, round 2 : 6/9 hits, 4.33 expected hits
                    1 Artillery owned by the Russians, 6 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in East Prussia
                    Germans roll dice for 2 Artillerys, 3 Elites and 4 Infantrys in East Prussia, round 3 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 5 Tanks in East Prussia, round 3 : 3/5 hits, 2.50 expected hits
                    3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in East Prussia
                    Germans roll dice for 2 Artillerys, 3 Elites and 1 Infantry in East Prussia, round 4 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 3 Tanks in East Prussia, round 4 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Germans and 3 Tanks owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 24
                Casualties for Germans: 10 Infantrys
                Casualties for Russians: 1 Artillery and 8 Tanks
            Battle in Burgundy
                Germans attack with 3 Mech.Infs
                British defend with 1 Infantry
                    Germans roll dice for 3 Mech.Infs in Burgundy, round 2 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Burgundy
                Germans win, taking Burgundy from French with 2 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for British: 1 Infantry
            Battle in Mauritania
                Germans attack with 6 Infantrys and 1 Tank
                French defend with 1 Infantry; Americans defend with 1 Artillery and 2 Fighters
                    Germans roll dice for 6 Infantrys and 1 Tank in Mauritania, round 2 : 1/7 hits, 1.50 expected hits
                    French roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Mauritania, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Mauritania
                    Germans roll dice for 4 Infantrys and 1 Tank in Mauritania, round 3 : 2/5 hits, 1.17 expected hits
                    French roll dice for 1 Artillery and 2 Fighters in Mauritania, round 3 : 2/3 hits, 1.33 expected hits
                    1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Germans lost in Mauritania
                    Germans roll dice for 2 Infantrys and 1 Tank in Mauritania, round 4 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 Fighter in Mauritania, round 4 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Germans lost in Mauritania
                Germans win, taking Mauritania from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Germans: 5 Infantrys
                Casualties for French: 1 Infantry
                Casualties for Americans: 1 Artillery and 2 Fighters
    
        Non Combat Move - Germans
            1 Destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 AAGun moved from Brest to Warsaw
            1 AAGun moved from Brandenburg to Berlin
            6 Stukas moved from Orleanais to Paris
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 Mech.Infs placed in Bavaria
            4 Mech.Infs placed in Rhine
            1 ArmoredCar, 1 Artillery and 6 Infantrys placed in Paris
            1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hamburg
            4 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    French : 1.33
    Russians : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Bomber moved from Leningrad to Vinnytsia
            8 Infantrys moved from Donetsk to Vinnytsia
            2 Artillerys and 2 Elites moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Elites moved from 6 Sea Zone to Lapland
            1 Artillery and 4 Infantrys moved from Minsk to Kiev
            1 Infantry moved from Minsk to Lithuania
                  Russians take Lithuania from Germans
            4 Infantrys moved from Novgorod to Latvia
            1 Infantry moved from Estonia to Leningrad
            10 Infantrys moved from Yaroslavl to S.Karelia
            1 Infantry moved from S.Karelia to N.Karelia
                  Russians take N.Karelia from Finns
            8 Infantrys moved from S.Karelia to Leningrad
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            8 Infantrys moved from Rostov to Donetsk
            8 Infantrys moved from Moscow to Yaroslavl
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to 75 Sea Zone
            1 Elite and 4 Infantrys moved from Yakutsk to Okhotsk
            1 Mech.Inf and 1 Mot.Inf moved from Sibirsky to Kolyma
                  Russians take Kolyma from Yamamoto
            1 Infantry moved from Ayan to Khabarovsk
            1 Infantry moved from Ayan to Heilungchiang
            1 Mech.Rocket moved from Ayan to Khabarovsk
            1 Mech.Rocket moved from Ayan to Heilungchiang
            1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Heilungchiang
            1 Mot.Inf moved from N.Buryat Mongolia to Khabarovsk
            3 Mech.Rockets moved from Ayan to Chita
            2 Mech.Rockets moved from N.Buryat Mongolia to Chita
            3 Infantrys moved from Yakutsk to Ayan
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            2 Mech.Infs and 1 Mech.Rocket moved from Sibirsky to N.Buryat Mongolia
            1 ArmoredCar moved from Sverdlovsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 19 Infantrys, 1 Mech.Inf, 1 Mech.Rocket, 6 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in 75 Sea Zone
                Russians attack with 1 Adv.Fighter and 2 Fighters
                Hisaichi defend with 2 Transports
                    Russians roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Transports in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 75 Sea Zone
                    Russians roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 75 Sea Zone
                Russians win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in Heilungchiang
                Russians attack with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 3 Infantrys
            Battle in Khabarovsk
                Russians attack with 1 Infantry, 1 Mech.Rocket and 1 Mot.Inf
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 1 Infantry, 1 Mech.Rocket and 1 Mot.Inf in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Rocket owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Khabarovsk
                Russians win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Mech.Rocket
                Casualties for Hisaichi: 2 Infantrys
            Battle in Kiev
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Okhotsk
                Russians attack with 1 Elite and 4 Infantrys
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 1 Elite and 4 Infantrys in Okhotsk, round 2 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Okhotsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                    Russians roll dice for 1 Elite and 3 Infantrys in Okhotsk, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Okhotsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                    Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Okhotsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 5 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Okhotsk, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 6 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Okhotsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Okhotsk
                Russians win, taking Okhotsk from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 3 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Vinnytsia
                Russians attack with 1 Bomber and 8 Infantrys
                Romanians defend with 1 Artillery and 1 Elite; Germans defend with 6 Infantrys
                    Russians roll dice for 1 Bomber and 8 Infantrys in Vinnytsia, round 2 : 2/9 hits, 2.00 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vinnytsia, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia
                    Russians roll dice for 1 Bomber and 5 Infantrys in Vinnytsia, round 3 : 2/6 hits, 1.50 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vinnytsia, round 3 : 4/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia
                1 Infantry retreated to Donetsk
                Romanians win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Latvia
                Russians attack with 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Latvia, round 2 : 2/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Chita
                Russians attack with 5 Mech.Rockets
                Hisaichi defend with 2 Infantrys and 1 Tank
                    Russians roll dice for 5 Mech.Rockets in Chita, round 2 : 2/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 1/3 hits, 1.17 expected hits
                1 Mech.Rocket owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 4 Mech.Rockets in Chita, round 3 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 4 Mech.Rockets remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Mech.Rocket
                Casualties for Hisaichi: 2 Infantrys and 1 Tank
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to N.Buryat Mongolia
            1 AAGun moved from Donetsk to Kursk
            1 AAGun moved from Kursk to Smolensk
            1 AAGun moved from Minsk to Novgorod
            1 AAGun moved from Penza to Tula
            1 Bomber moved from Vinnytsia to Rostov
    
        Place Units - Russians
            4 Artillerys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            7 Infantrys placed in Moscow
            2 ArmoredCars, 1 Mech.Inf, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank placed in Sibirsky
            5 Mot.Infs placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Romanians : 2.33
    Hisaichi : -2.17
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Cyprus
                  Italians take Cyprus from British
            3 Infantrys moved from Hun to Kufra
            1 Infantry moved from Languedoc to Aquitaine
                  Italians take Aquitaine from French
            2 Artillerys and 6 Infantrys moved from Languedoc to Orleanais
            4 Infantrys moved from Provence to 43 Sea Zone
            4 Infantrys and 2 Transports moved from 43 Sea Zone to 46 Sea Zone
            4 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to S.Tunisia
            5 Infantrys moved from Provence to Languedoc
            5 Infantrys moved from Lombardy to Provence
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tripoli
            1 Battleship, 1 Carrier, 6 Destroyers and 2 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
                  Italians take Mersa Matruh from British
            2 Artillerys and 2 Infantrys moved from Campania to 49 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 49 Sea Zone to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Tobruk
            1 Bomber moved from Greece to Kufra
            10 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 HeavyTank, 16 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 1 Bomber and 3 Infantrys
                British defend with 1 Tank
                    Italians roll dice for 1 Bomber and 3 Infantrys in Kufra, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Kufra
                Italians win, taking Kufra from British with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Tank
    
        Non Combat Move - Italians
            1 Bomber moved from Kufra to Tobruk
    
        Place Units - Italians
            1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Hun
            2 Artillerys and 2 Infantrys placed in Greece
            4 Infantrys placed in Tunis
            4 Infantrys placed in Provence
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Adv.Fighters moved from Syria to 55 Sea Zone
            2 Infantrys and 1 Tank moved from Palestine to Syria
    
        Purchase Units - French
            French buy 2 Adv.Fighters and 1 Bunker; Remaining resources: 6 PUs; 
    
        Combat - French
            Battle in 55 Sea Zone
                French attack with 2 Adv.Fighters
                Italians defend with 1 Transport
                    French roll dice for 2 Adv.Fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 2 Adv.Fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Transport in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians and 1 Adv.Fighter owned by the French lost in 55 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is -4
                Casualties for French: 1 Adv.Fighter
                Casualties for Italians: 1 Transport
    
        Non Combat Move - French
            1 Adv.Fighter moved from 55 Sea Zone to Syria
            1 AAGun moved from Normandy to Brittany
    
        Place Units - French
            1 Bunker placed in French Sudan
            2 Adv.Fighters placed in Syria
    
        Turn Complete - French
            French collect 27 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : 0.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Infantry and 1 T.Boat moved from 102 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Jaluit
                  Yamamoto take Jaluit from Americans
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 71 Sea Zone
            1 Infantry moved from 71 Sea Zone to Alaska
                  Yamamoto take Alaska from Americans
            1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
            1 Elite moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Elite and 1 Infantry moved from 93 Sea Zone to Panay
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to S.French Indochina
            1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in S.French Indochina
                Yamamoto attack with 2 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in S.French Indochina
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 5 : 1/1 hits, 0.17 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.French Indochina
                Yamamoto win, taking S.French Indochina from French with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Panay
                Yamamoto attack with 1 Elite and 2 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 2 Infantrys in Panay, round 2 : 1/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Panay
                Yamamoto win, taking Panay from Americans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            7 Destroyers placed in 85 Sea Zone
            4 Infantrys placed in Davao
            1 Elite placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Yamamoto : 0.17
    Americans : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 ArmoredCars moved from N.French Indochina to Kwangsi
            1 ArmoredCar moved from N.French Indochina to S.French Indochina
            1 Fighter moved from Yunnan to S.French Indochina
            3 ArmoredCars and 1 Tank moved from Ningsia to Chahar
            4 ArmoredCars moved from Ningsia to Shansi
            3 ArmoredCars moved from Shensi to Hupeh
            2 ArmoredCars moved from Shensi to Kweichow
            1 Fighter moved from Shensi to Hupeh
            1 ArmoredCar moved from Ningsia to Chahar
            4 ArmoredCars moved from Urumqi to Khobdo
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 ArmoredCars
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 4 ArmoredCars
                Hisaichi defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 4 ArmoredCars in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 2/2 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 2 ArmoredCars in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 1 Artillery and 1 Tank
            Battle in Khobdo
                Chinese attack with 4 ArmoredCars
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 4 ArmoredCars in Khobdo, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Khobdo
                Chinese loses 0 PUs for violating Khobdos neutrality.
                Chinese win, taking Khobdo from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in Chahar
                Chinese attack with 4 ArmoredCars and 1 Tank
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 4 ArmoredCars and 1 Tank in Chahar, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 ArmoredCars and 1 Tank in Chahar, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 2 Tanks
            Battle in Kwangsi
                Chinese attack with 2 ArmoredCars
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Hupeh
                Chinese attack with 3 ArmoredCars and 1 Fighter
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 3 ArmoredCars and 1 Fighter in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                    Chinese roll dice for 3 ArmoredCars and 1 Fighter in Hupeh, round 3 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 ArmoredCars and 1 Fighter in Hupeh, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Chinese: 1 ArmoredCar
            Battle in S.French Indochina
                Chinese attack with 1 ArmoredCar and 1 Fighter
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in S.French Indochina
                Chinese win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from S.French Indochina to Yunnan
            1 Fighter moved from Hupeh to Shensi
            4 ArmoredCars moved from Gobi Altai to Shensi
            4 ArmoredCars moved from Hsining to Ningsia
            2 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            4 ArmoredCars and 2 Elites placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Hisaichi : -1.00
    Yamamoto : -0.17
    Chinese : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Battleship, 1 Carrier, 3 Destroyers, 6 Submarines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
            1 Tank moved from Peking to Anhwei
            1 Tank moved from Peking to Shantung
            1 Fighter moved from Peking to Heilungchiang
            2 Artillerys and 2 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 Infantry moved from Kirin to Khabarovsk
            2 ArmoredCars moved from Kirin to Khabarovsk
            4 Infantrys moved from Liaoning to Heilungchiang
            2 Infantrys moved from Hulunbuir to Heilungchiang
            7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 20 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangsi
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kwangsi, round 3 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 6 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 ArmoredCars
            Battle in Heilungchiang
                Hisaichi attack with 1 Fighter and 6 Infantrys
                Russians defend with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
                    Hisaichi roll dice for 1 Fighter and 6 Infantrys in Heilungchiang, round 2 : 2/7 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits
                1 Mech.Rocket owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Hisaichi roll dice for 1 Fighter and 4 Infantrys in Heilungchiang, round 3 : 2/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 3 : 0/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Russians and 1 Mot.Inf owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                Russians defend with 1 Infantry and 1 Mot.Inf
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Khabarovsk, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Mot.Inf in Khabarovsk, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Mot.Inf in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Khabarovsk
                Russians win with 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys
            Battle in 111 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Carrier, 3 Destroyers, 6 Submarines and 2 Transports
                Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter, 4 Submarines and 2 Transports
                    Hisaichi roll dice for 6 Submarines in 111 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Anzac roll dice for 4 Submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Transports in 111 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter and 2 Transports in 111 Sea Zone, round 2 : 8/12 hits, 5.17 expected hits
                    1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 5 Submarines owned by the Hisaichi lost in 111 Sea Zone
                1 Battleship, 3 Destroyers and 1 Submarine retreated to 110 Sea Zone
                Anzac win with 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter and 4 Submarines remaining. Battle score for attacker is -49
                Casualties for Hisaichi: 1 Carrier, 5 Submarines and 2 Transports
                Casualties for Anzac: 2 Transports
            Battle in Chita
                Hisaichi attack with 2 Artillerys and 3 Infantrys
                Russians defend with 4 Mech.Rockets
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Chita, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 4 Mech.Rockets in Chita, round 2 : 1/4 hits, 0.67 expected hits
                2 Mech.Rockets owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Chita, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Mech.Rockets in Chita, round 3 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Chita, round 4 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Mech.Rockets in Chita, round 4 : 0/2 hits, 0.33 expected hits
                2 Mech.Rockets owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 4 Mech.Rockets
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Heilungchiang to Hulunbuir
    
        Place Units - Hisaichi
            4 Tanks placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 6 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Kwangtung: 6 Infantrys
            EDIT: Turning off Edit Mode
            4 Infantrys placed in Liaoning
            1 Elite and 2 Infantrys placed in Hulunbuir
            6 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Hisaichi : -5.33
    Anzac : 2.50
    Chinese : -0.17
    Russians : 2.83
    

    Savegame

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