L.O.T.R. - Whack Good - dawg Evil


  • game # A HOLE CRAP LOAD! LOL.


  • TripleA Turn Summary: Saruman round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 1 orcs and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs and 1 urukhai moved from Isengard to Westfold
            1 orcs and 1 urukhai moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 1 orcs and 1 urukhai
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 urukhai in Westfold, round 2 : 1/2 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 urukhai remaining. Battle score for attacker is 0
                Casualties for Saruman: 1 orcs
                Casualties for Rohan: 1 spearInfantry
            Battle in S. Dunland
                Saruman attack with 1 orcs and 1 urukhai
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 urukhai in S. Dunland, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs and 1 urukhai in S. Dunland, round 3 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs and 1 urukhai in S. Dunland, round 4 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 4 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral and 1 orcs owned by the Saruman lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 1 urukhai remaining. Battle score for attacker is 0
                Casualties for Saruman: 1 orcs
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss, 1 orcs and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.00
    Neutral : 0.00
    Rohan : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers and 1 lightCavalry moved from Breelands to E. Arnor
            2 archerss and 3 spearInfantrys moved from Bree to S. Downs
            1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
            2 hobbitss moved from Shire to Minhiriath
            2 hobbitss moved from Hobbiton to Shire
            1 spearInfantry moved from Fornost to Breelands
            1 archers and 1 spearInfantry moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Minhiriath
                Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 3 : 2/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Minhiriath
                Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Arnor
                Freefolk attack with 1 archers and 1 lightCavalry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 2/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults and 1 spearInfantry placed in Bree
            1 spearInfantry placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Freefolk : 2.50
    

    Savegame


  • TripleA Turn Summary: Mordor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Mordor
            Mordor buy 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating Dagorlads neutrality.
            1 orcs moved from Udun to Dagorlad
                  Mordor take Dagorlad from Neutral
            1 orcs moved from Udun to Dagorlad
            7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to S. Ithilien
                  Mordor take S. Ithilien from Gondor
            1 orcs moved from Minas Morgul to N. Ithilien
                  Mordor take N. Ithilien from Gondor
            6 orcss moved from Gorgoroth to Minas Morgul
            1 nazgul moved from Barad Dur to Udun
            2 nazguls moved from Barad Dur to Minas Morgul
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs and 1 siegeTower placed in Dol Goldur
            3 orcss and 1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rohan
            Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from Helms Deep to Westfold
            2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
            1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                Saruman defend with 1 urukhai
                    Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/16 hits, 5.00 expected hits
                    Saruman roll dice for 1 urukhai in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Saruman: 1 urukhai
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 3 trebuches placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Rohan : -1.00
    

    Savegame


  • TripleA Turn Summary: Goblins round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
            1 stabbers moved from S. Caves to Celebran
                  Goblins take Celebran from Neutral
            3 stabberss and 1 wargs moved from S. Caves to N. Dunland
            1 shooters moved from S. Caves to N. Dunland
            1 stabbers moved from Moria to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 stabbers moved from Moria to Eregion
                  Goblins take Eregion from Neutral
            1 shooters moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            1 bats moved from N. Caves to N. Dunland
            1 bats moved from Moria to N. Dunland
    
        Combat - Goblins
            Battle in N. Dunland
                Goblins attack with 2 batss, 1 shooters, 3 stabberss and 1 wargs
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 batss, 1 shooters, 3 stabberss and 1 wargs in N. Dunland, round 2 : 0/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 batss, 1 shooters, 3 stabberss and 1 wargs in N. Dunland, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                Goblins win, taking N. Dunland from Neutral with 2 batss, 1 shooters, 3 stabberss and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
            2 batss moved from N. Dunland to Moria
            2 shooterss moved from S. Caves to N. Dunland
            1 wargs moved from Moria to N. Dunland
            1 wargs moved from Moria to N. Dunland
            2 trollss moved from Moria to N. Dunland
            2 wargss moved from N. Caves to N. Dunland
    
        Place Units - Goblins
            2 shooterss placed in N. Caves
            1 shooters and 3 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.33
    Neutral : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Elves
            Elves buy 3 griffins; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Anduin East Banks neutrality.
                Elves loses 0 PUs for violating Gladdens neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
                Elves loses 0 PUs for violating Rhovanions neutrality.
            2 eagless and 2 hunterss moved from Lorien to Celebran
            2 entss moved from S. Mirkwood to Anduin East Bank
                  Elves take Anduin East Bank from Neutral
            1 ents moved from W. Mirkwood to Gladden
                  Elves take Gladden from Neutral
            1 ents moved from N. Mirkwood to Carrock
                  Elves take Carrock from Neutral
            1 ents moved from High Mirkwood to Carrock
            1 hobbits and 2 hunterss moved from Rivendell to Eregion
            1 ents moved from E. Mirkwood to W. Mirkwood
            1 hunters moved from S. Mirkwood to Rhovanion
                  Elves take Rhovanion from Neutral
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 2 eagless and 2 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 2 eagless and 2 hunterss in Celebran, round 2 : 0/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 eagless and 2 hunterss in Celebran, round 3 : 2/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 3 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 2 eagless and 1 hunters remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 stabbers
            Battle in Eregion
                Elves attack with 1 hobbits and 2 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 1 hobbits and 2 hunterss in Eregion, round 2 : 1/3 hits, 0.83 expected hits
                    Goblins roll dice for 1 stabbers in Eregion, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 1 hobbits and 2 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
    
        Non Combat Move - Elves
            4 hunterss and 2 wizards moved from Lorien to Fangorn
            2 eagless moved from Celebran to Fangorn
            1 eagles moved from E. Mirkwood to Lorien
            1 eagles moved from W. Mirkwood to Lorien
            6 hunterss and 2 wizards moved from High Mirkwood to Gladden
    
        Place Units - Elves
            3 griffins placed in Lorien
    
        Turn Complete - Elves
            Elves collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.50
    Elves : -0.50
    

    Savegame


  • TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
            4 corsairss moved from Minas Morgul to S. Ithilien
            4 spearInfantrys moved from Harad Road to Debatable Land
                  Haradrim take Debatable Land from Neutral
            2 oliphants moved from Harad Road to S. Ithilien
            2 spearInfantrys moved from N. Haradwaith to Debatable Land
            1 oliphant moved from N. Haradwaith to S. Ithilien
            1 oliphant moved from Umbar to Debatable Land
            2 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 1 spearInfantry, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            10 undeads moved from Paths of the Dead to Lamedon
            3 spearInfantrys and 4 towerGuards moved from Minas Tirith to Anorien
            3 trebuches moved from Minas Tirith to Anorien
            2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
            3 heavyCavalrys moved from Minas Tirith to W. Osg.
            3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
            2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Gilrain
            3 spearInfantrys and 1 towerGuard moved from Gilrain to Lebennin
            3 heavyCavalrys moved from Anfalas to Lebennin
            3 spearInfantrys moved from Anfalas to Morthond
            2 galleons and 3 spearInfantrys moved from Morthond to Gilrain
            1 spearInfantry moved from S. Gondor to S. Gondor Coast
            2 caravels, 2 galleons and 1 spearInfantry moved from S. Gondor Coast to Gilrain
            1 spearInfantry moved from Tolfolas to Gilrain
            5 spearInfantrys moved from Gilrain to Lebennin
            1 spearInfantry moved from Belfalas to Lebennin
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            1 galleon placed in Morthond
            1 spearInfantry and 3 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 spearInfantry moved from S. Rhun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            2 warChariots moved from Udun to S. Rhun
            1 spearInfantry moved from Rhun to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            6 spearInfantrys moved from N. Rhun to Iron Hills
            4 chariotArcherss and 2 warChariots moved from N. Rhun to Iron Hills
            3 chariotArcherss moved from Rhun to Iron Hills
            1 warWagon moved from Rhun to Iron Hills
            3 chariotArcherss moved from S. Rhun to S. E. Rhovanion
    
        Combat - Rhun
            Battle in Iron Hills
                Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun roll dice for 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 : 7/16 hits, 6.33 expected hits
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 2 : 5/9 hits, 2.83 expected hits
                    5 spearInfantrys owned by the Rhun, 4 fortificationss owned by the Dwarves, 2 berzerkerss owned by the Dwarves and 1 axeInfantry owned by the Dwarves lost in Iron Hills
                    Rhun roll dice for 7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon in Iron Hills, round 3 : 3/11 hits, 4.67 expected hits
                    Dwarves roll dice for 2 axeInfantrys in Iron Hills, round 3 : 0/2 hits, 1.00 expected hits
                    2 axeInfantrys owned by the Dwarves lost in Iron Hills
                Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 15
                Casualties for Rhun: 5 spearInfantrys
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.17
    Rhun : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry moved from N. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            1 heavyCavalry moved from N. Rhun to S. Dale
            2 spearInfantrys moved from N. Dale to S. Dale
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 1 lightCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 1 trebuche and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
            3 raiderss moved from S. Khand to Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 trebuche and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 phalanx; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 10 fortificationss; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
                Saruman loses 0 PUs for violating Enedwaiths neutrality.
            1 urukhai moved from S. Dunland to Enedwaith
                  Saruman take Enedwaith from Neutral
            1 orcs moved from Isengard to S. Dunland
    
        Combat - Saruman
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            10 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            1 archers and 1 lightCavalry moved from E. Arnor to Cardolan
            2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
            1 hobbits moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to Cardolan
            2 hobbitss moved from Shire to Minhiriath
            2 catapults and 1 spearInfantry moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to S. Downs
            1 spearInfantry moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Cardolan
                Freefolk attack with 4 archerss, 1 hobbits, 1 lightCavalry and 4 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 4 archerss, 1 hobbits, 1 lightCavalry and 4 spearInfantrys in Cardolan, round 2 : 3/10 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 4 archerss, 1 lightCavalry and 4 spearInfantrys remaining. Battle score for attacker is 1
                Casualties for Freefolk: 1 hobbits
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult, 1 hobbits and 1 lightCavalry placed in Bree
            1 catapult and 1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Freefolk : 0.67
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from N. Ithilien to E. Osg.
                  Mordor take E. Osg. from Gondor
            1 orcs moved from Dagorlad to N. Ithilien
            1 nazgul moved from Udun to E. Osg.
            2 nazguls moved from Minas Morgul to E. Osg.
            1 siegeTower moved from Minas Morgul to S. Ithilien
            9 orcss moved from Minas Morgul to S. Ithilien
            1 orcs moved from S. Ithilien to S. Gondor
                  Mordor take S. Gondor from Gondor
            6 orcss, 6 siegeTowers and 3 trollss moved from S. Ithilien to E. Osg.
    
        Combat - Mordor
    
        Non Combat Move - Mordor
            3 nazguls moved from E. Osg. to S. Ithilien
    
        Place Units - Mordor
            3 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul
            1 orcs placed in Udun
    
        Turn Complete - Mordor
            Mordor collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 3 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys and 3 trebuches moved from Helms Deep to Westfold
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            3 heavyCavalrys and 1 spearInfantry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 1 bats and 6 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Enedwaith Coasts neutrality.
            1 wargs moved from Isengard to Enedwaith Coast
                  Goblins take Enedwaith Coast from Neutral
            2 wargss moved from Isengard to Druwaith Laur
            1 wargs moved from Isengard to Angren Bank
            1 wargs moved from N. Dunland to Angren Bank
            2 wargss moved from N. Dunland to Adorn
            1 shooters and 1 stabbers moved from N. Dunland to N. Enedwaith
            1 wargs moved from N. Dunland to N. Enedwaith
            1 shooters and 1 stabbers moved from N. Dunland to Eregion
            1 stabbers moved from N. Dunland to Eregion
            1 bats moved from Moria to Eregion
            1 shooters and 1 stabbers moved from Moria to Celebran
            1 bats moved from Moria to Celebran
            2 wargss moved from Dol Goldur to S. Mirkwood
    
        Combat - Goblins
            Battle in N. Enedwaith
                Goblins attack with 1 shooters, 1 stabbers and 1 wargs
                Freefolk defend with 1 hobbits
                    Goblins roll dice for 1 shooters, 1 stabbers and 1 wargs in N. Enedwaith, round 2 : 2/2 hits, 0.67 expected hits
                    Freefolk roll dice for 1 hobbits in N. Enedwaith, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Freefolk lost in N. Enedwaith
                Goblins win, taking N. Enedwaith from Freefolk with 1 shooters, 1 stabbers and 1 wargs remaining. Battle score for attacker is 2
                Casualties for Freefolk: 1 hobbits
            Battle in Eregion
                Goblins attack with 1 bats, 1 shooters and 2 stabberss
                Elves defend with 1 hobbits and 2 hunterss
                    Goblins roll dice for 1 bats, 1 shooters and 2 stabberss in Eregion, round 2 : 0/3 hits, 0.83 expected hits
                    Elves roll dice for 1 hobbits and 2 hunterss in Eregion, round 2 : 1/3 hits, 1.17 expected hits
                    1 stabbers owned by the Goblins lost in Eregion
                    Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in Eregion, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hobbits and 2 hunterss in Eregion, round 3 : 2/3 hits, 1.17 expected hits
                    1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Eregion
                 retreated to Eregion
                Elves win with 1 hobbits and 2 hunterss remaining. Battle score for attacker is -6
                Casualties for Goblins: 1 shooters and 2 stabberss
            Battle in Adorn
                Goblins attack with 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 wargss in Adorn, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Goblins loses 0 PUs for violating Adorns neutrality.
                Goblins win, taking Adorn from Neutral with 2 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Druwaith Laur
                Goblins attack with 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 wargss in Druwaith Laur, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 1/1 hits, 0.33 expected hits
                    1 wargs owned by the Goblins lost in Druwaith Laur
                    Goblins roll dice for 1 wargs in Druwaith Laur, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Druwaith Laur
                Goblins loses 0 PUs for violating Druwaith Laurs neutrality.
                Goblins win, taking Druwaith Laur from Neutral with 1 wargs remaining. Battle score for attacker is -2
                Casualties for Goblins: 1 wargs
                Casualties for Neutral: 1 spearInfantry
            Battle in Celebran
                Goblins attack with 1 bats, 1 shooters and 1 stabbers
                Elves defend with 1 hunters
                    Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in Celebran, round 2 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 2 : 1/1 hits, 0.50 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                    Goblins roll dice for 1 bats and 1 stabbers in Celebran, round 3 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 3 : 1/1 hits, 0.50 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                 retreated to Celebran
                Elves win with 1 hunters remaining. Battle score for attacker is -4
                Casualties for Goblins: 1 shooters and 1 stabbers
            Battle in S. Mirkwood
                Goblins attack with 2 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 2 wargss in S. Mirkwood, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in S. Mirkwood, round 2 : 1/1 hits, 0.50 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in S. Mirkwood
                Goblins win, taking S. Mirkwood from Elves with 1 wargs remaining. Battle score for attacker is -1
                Casualties for Goblins: 1 wargs
                Casualties for Elves: 1 hunters
            Battle in Angren Bank
                Goblins attack with 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 wargss in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Goblins loses 0 PUs for violating Angren Banks neutrality.
                Goblins win, taking Angren Bank from Neutral with 2 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
            1 bats moved from Celebran to Moria
            1 bats moved from Eregion to Moria
            2 trollss and 1 wargs moved from N. Dunland to S. Caves
    
        Place Units - Goblins
            1 bats placed in Moria
            2 shooterss placed in S. Caves
            2 shooterss placed in N. Caves
            2 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Neutral : -0.33
    Elves : 2.17
    Freefolk : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            2 eagless, 8 entss, 4 hunterss and 2 wizards moved from Fangorn to Isengard
            2 eagless and 3 griffins moved from Lorien to Isengard
            2 entss moved from Carrock to Anduin West Bank
            1 ents moved from W. Mirkwood to S. Mirkwood
            1 hunters moved from Gladden to S. Mirkwood
            1 ents moved from Gladden to Drimrill Dale
            4 hunterss and 2 wizards moved from Rivendell to N. Caves
            2 hunterss moved from Eregion to N. Caves
            5 hunterss and 2 wizards moved from Gladden to Drimrill Dale
            2 entss moved from Anduin East Bank to Drimrill Dale
            1 hunters moved from Celebran to Isengard
    
        Combat - Elves
            Battle in Anduin West Bank
                Elves attack with 2 entss
                Goblins defend with 1 shooters
                    Elves roll dice for 2 entss in Anduin West Bank, round 2 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Anduin West Bank, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 entss in Anduin West Bank, round 3 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Anduin West Bank, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 entss in Anduin West Bank, round 4 : 2/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Anduin West Bank, round 4 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Anduin West Bank
                Elves win, taking Anduin West Bank from Goblins with 2 entss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in N. Caves
                Elves attack with 6 hunterss and 2 wizards
                Goblins defend with 1 castle, 5 shooterss and 3 stabberss
                    Elves roll dice for 6 hunterss and 2 wizards in N. Caves, round 2 : 4/8 hits, 3.33 expected hits
                    Goblins roll dice for 5 shooterss and 3 stabberss in N. Caves, round 2 : 4/8 hits, 2.17 expected hits
                    1 shooters owned by the Goblins, 4 hunterss owned by the Elves and 3 stabberss owned by the Goblins lost in N. Caves
                    Elves roll dice for 2 hunterss and 2 wizards in N. Caves, round 3 : 2/4 hits, 2.00 expected hits
                    Goblins roll dice for 4 shooterss in N. Caves, round 3 : 0/4 hits, 1.33 expected hits
                    2 shooterss owned by the Goblins lost in N. Caves
                    Elves roll dice for 2 hunterss and 2 wizards in N. Caves, round 4 : 2/4 hits, 2.00 expected hits
                    Goblins roll dice for 2 shooterss in N. Caves, round 4 : 0/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins lost in N. Caves
                Elves win, taking N. Caves from Goblins with 2 hunterss and 2 wizards remaining. Battle score for attacker is 0
                Casualties for Elves: 4 hunterss
                Casualties for Goblins: 5 shooterss and 3 stabberss
            Battle in Isengard
                Elves attack with 4 eagless, 8 entss, 3 griffins, 5 hunterss and 2 wizards
                Saruman defend with 1 castle, 16 fortificationss, 5 raiderss, 1 tower, 6 urukhais and 1 wizard
                    Elves roll dice for 4 eagless, 8 entss, 3 griffins, 5 hunterss and 2 wizards in Isengard, round 2 : 10/22 hits, 9.83 expected hits
                    Saruman roll dice for 16 fortificationss, 5 raiderss, 1 tower, 6 urukhais and 1 wizard in Isengard, round 2 : 6/29 hits, 6.83 expected hits
                    5 hunterss owned by the Elves, 1 eagles owned by the Elves and 10 fortificationss owned by the Saruman lost in Isengard
                    Elves roll dice for 3 eagless, 8 entss, 3 griffins and 2 wizards in Isengard, round 3 : 7/16 hits, 7.83 expected hits
                    Saruman roll dice for 6 fortificationss, 5 raiderss, 1 tower, 6 urukhais and 1 wizard in Isengard, round 3 : 4/19 hits, 5.17 expected hits
                    1 ents owned by the Elves, 1 raiders owned by the Saruman, 3 eagless owned by the Elves and 6 fortificationss owned by the Saruman lost in Isengard
                    Elves roll dice for 7 entss, 3 griffins and 2 wizards in Isengard, round 4 : 6/12 hits, 6.33 expected hits
                    Saruman roll dice for 4 raiderss, 1 tower, 6 urukhais and 1 wizard in Isengard, round 4 : 3/12 hits, 4.00 expected hits
                    3 entss owned by the Elves, 4 raiderss owned by the Saruman and 2 urukhais owned by the Saruman lost in Isengard
                    Elves roll dice for 4 entss, 3 griffins and 2 wizards in Isengard, round 5 : 5/9 hits, 4.83 expected hits
                    Saruman roll dice for 1 tower, 4 urukhais and 1 wizard in Isengard, round 5 : 2/6 hits, 2.67 expected hits
                    2 entss owned by the Elves, 4 urukhais owned by the Saruman and 1 tower owned by the Saruman lost in Isengard
                2 entss and 2 wizards retreated to Fangorn
                Saruman win with 1 wizard remaining. Battle score for attacker is 13
                Casualties for Elves: 4 eagless, 6 entss and 5 hunterss
                Casualties for Saruman: 16 fortificationss, 5 raiderss, 1 tower and 6 urukhais
            Battle in S. Mirkwood
                Elves attack with 1 ents and 1 hunters
                Goblins defend with 1 wargs
                    Elves roll dice for 1 ents and 1 hunters in S. Mirkwood, round 2 : 1/2 hits, 0.83 expected hits
                    Goblins roll dice for 1 wargs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Goblins with 1 ents and 1 hunters remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
            Battle in Drimrill Dale
                Elves attack with 3 entss, 5 hunterss and 2 wizards
                Goblins defend with 1 stabbers
                    Elves roll dice for 3 entss, 5 hunterss and 2 wizards in Drimrill Dale, round 2 : 5/10 hits, 4.50 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 2 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 3 entss, 4 hunterss and 2 wizards remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 stabbers
    
        Non Combat Move - Elves
            3 griffins moved from Isengard to Fangorn
    
        Place Units - Elves
            4 hobbitss placed in Lorien
            3 hunterss placed in High Mirkwood
            2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Saruman : -3.67
    Elves : -0.50
    

    Savegame


  • TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 oliphant moved from Debatable Land to Umbar
            4 corsairss moved from S. Ithilien to E. Osg.
            3 oliphants moved from S. Ithilien to Umbar
            8 spearInfantrys moved from Debatable Land to Umbar
            2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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