L.O.T.R. - Whack Good - dawg Evil

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 6 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Anorien to W. Osg.
            1 spearInfantry and 3 towerGuards moved from Minas Tirith to Anorien
            10 undeads moved from Lamedon to Lebennin
            3 heavyCavalrys moved from Lebennin to Anfalas
            1 towerGuard moved from Lebennin to Morthond
            1 galleon and 1 towerGuard moved from Morthond to Lefnui
            2 spearInfantrys moved from Lebennin to Gilrain
            1 caravel and 1 spearInfantry moved from Gilrain to Lefnui
            1 caravel and 1 spearInfantry moved from Gilrain to Lefnui
            2 spearInfantrys and 1 towerGuard moved from Lefnui to Pinnath Gelin
            2 spearInfantrys moved from Lebennin to Gilrain
            1 galleon and 2 spearInfantrys moved from Gilrain to Lefnui
            2 spearInfantrys moved from Lefnui to Andrast
            3 spearInfantrys moved from Lebennin to Lossarnach
            2 spearInfantrys moved from Lebennin to Gilrain
            1 galleon and 2 spearInfantrys moved from Gilrain to Lefnui
            2 spearInfantrys moved from Lefnui to Pinnath Gelin
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            2 towers placed in Andrast
            2 towers placed in Anfalas
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 8 fortificationss, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from S. Rhovanion to Rhovanion
            1 spearInfantry moved from E. Rhovanion to Celduin
            1 chariotArchers moved from S. E. Rhovanion to Celduin
            1 chariotArchers moved from S. E. Rhovanion to Rhovanion
            1 spearInfantry moved from Rhun to N. Rhun
                  Rhun take N. Rhun from Dale
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 1 chariotArchers and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Rhun loses 0 PUs for violating Celduins neutrality.
                Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Rhovanion
                Rhun attack with 1 chariotArchers and 1 spearInfantry
                Elves defend with 1 hunters
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Rhovanion, round 2 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Rhovanion, round 2 : 0/1 hits, 0.50 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Rhovanion, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Rhovanion, round 3 : 1/1 hits, 0.50 expected hits
                    1 spearInfantry owned by the Rhun lost in Rhovanion
                    Rhun roll dice for 1 chariotArchers in Rhovanion, round 4 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Rhovanion, round 4 : 1/1 hits, 0.50 expected hits
                    1 chariotArchers owned by the Rhun lost in Rhovanion
                Elves win with 1 hunters remaining. Battle score for attacker is -8
                Casualties for Rhun: 1 chariotArchers and 1 spearInfantry
    
        Non Combat Move - Rhun
            1 chariotArchers moved from S. E. Rhovanion to Rhun
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
            2 warChariots moved from S. Rhun to E. Rhovanion
            1 spearInfantry moved from Rhun to E. Rhovanion
            1 spearInfantry moved from Rhun to E. Rhovanion
            7 chariotArcherss, 2 warChariots and 1 warWagon moved from Iron Hills to Rhun
    
        Place Units - Rhun
            4 fortificationss, 1 spearInfantry and 1 trebuche placed in Rhun
            4 fortificationss placed in Iron Hills
            Rhun undo move 1.
            Rhun undo move 1.
            1 spearInfantry placed in Iron Hills
            5 fortificationss and 1 trebuche placed in Rhun
            3 fortificationss placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Elves : 0.50
    Rhun : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers and 2 spearInfantrys moved from S. Dale to N. Rhun
            3 archerss and 2 spearInfantrys moved from N. Dale to Iron Hills
            1 heavyCavalry moved from S. Dale to Iron Hills
            1 heavyCavalry and 1 lightCavalry moved from Lake Town to Celduin
            1 spearInfantry moved from N. Dale to Celduin
    
        Combat - Dale
            Battle in Iron Hills
                Dale attack with 3 archerss, 1 heavyCavalry and 2 spearInfantrys
                Rhun defend with 1 castle, 3 fortificationss and 2 spearInfantrys
                    Dale roll dice for 3 archerss, 1 heavyCavalry and 2 spearInfantrys in Iron Hills, round 2 : 4/6 hits, 1.67 expected hits
                    Rhun roll dice for 3 fortificationss and 2 spearInfantrys in Iron Hills, round 2 : 2/5 hits, 1.17 expected hits
                    1 spearInfantry owned by the Rhun, 3 fortificationss owned by the Rhun and 2 archerss owned by the Dale lost in Iron Hills
                    Dale roll dice for 1 archers, 1 heavyCavalry and 2 spearInfantrys in Iron Hills, round 3 : 1/4 hits, 1.17 expected hits
                    Rhun roll dice for 1 spearInfantry in Iron Hills, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Iron Hills
                Dale win, taking Iron Hills from Rhun with 1 archers, 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 6
                Casualties for Dale: 2 archerss
                Casualties for Rhun: 3 fortificationss and 2 spearInfantrys
            Battle in Celduin
                Dale attack with 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry
                Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry in Celduin, round 2 : 0/3 hits, 1.00 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Dale lost in Celduin
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Celduin, round 3 : 0/2 hits, 0.83 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 3 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Celduin, round 4 : 1/2 hits, 0.83 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 4 : 2/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rhun, 1 lightCavalry owned by the Dale and 1 heavyCavalry owned by the Dale lost in Celduin
                Rhun win with 1 chariotArchers remaining. Battle score for attacker is -9
                Casualties for Dale: 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
            Battle in N. Rhun
                Dale attack with 1 archers and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers and 2 spearInfantrys in N. Rhun, round 2 : 1/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry and 1 lightCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.83
    Rhun : 1.17
    

    Savegame


  • TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 1 trebuche and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from S. Ithilien to E. Osg.
            1 warWolves moved from S. Ithilien to E. Osg.
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            3 raiderss, 1 trebuche and 2 warWolvess moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 trebuche and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry and 1 cannon moved from N. Dale to Celduin
            1 axeInfantry moved from N. Dale to S. Dale
            2 axeInfantrys and 1 phalanx moved from Lonely Mtn. to N. Dale
            4 axeInfantrys, 1 cannon and 2 phalanxs moved from N. Dale to N. Rhun
    
        Combat - Dwarves
            Battle in Celduin
                Dwarves attack with 1 axeInfantry and 1 cannon
                Rhun defend with 1 chariotArchers
                    Dwarves roll dice for 1 axeInfantry and 1 cannon in Celduin, round 2 : 1/2 hits, 0.83 expected hits
                    Rhun roll dice for 1 chariotArchers in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 chariotArchers owned by the Rhun lost in Celduin
                Dwarves win, taking Celduin from Rhun with 1 axeInfantry and 1 cannon remaining. Battle score for attacker is 5
                Casualties for Rhun: 1 chariotArchers
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 phalanx placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.17
    Rhun : -0.33
    

    Savegame


  • TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 8 fortificationss; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from S. Dunland to Isengard
            1 urukhai moved from Enedwaith to Isengard
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            8 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 3 hobbitss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 catapult and 1 hobbits moved from Fornost to Breelands
            1 spearInfantry moved from Breelands to S. Downs
            1 hobbits moved from Bree to S. Downs
            2 hobbitss moved from Minhiriath to N. Enedwaith
            4 archerss, 1 lightCavalry and 4 spearInfantrys moved from Cardolan to N. Enedwaith
            1 archers, 2 catapults and 3 spearInfantrys moved from S. Downs to Cardolan
            1 lightCavalry moved from Bree to N. Enedwaith
    
        Combat - Freefolk
            Battle in N. Enedwaith
                Freefolk attack with 4 archerss, 2 hobbitss, 2 lightCavalrys and 4 spearInfantrys
                Goblins defend with 1 shooters, 1 stabbers and 1 wargs
                    Freefolk roll dice for 4 archerss, 2 hobbitss, 2 lightCavalrys and 4 spearInfantrys in N. Enedwaith, round 2 : 3/12 hits, 2.67 expected hits
                    Goblins roll dice for 1 shooters, 1 stabbers and 1 wargs in N. Enedwaith, round 2 : 0/3 hits, 0.67 expected hits
                    1 wargs owned by the Goblins, 1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in N. Enedwaith
                Freefolk win, taking N. Enedwaith from Goblins with 4 archerss, 2 hobbitss, 2 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 9
                Casualties for Goblins: 1 shooters, 1 stabbers and 1 wargs
    
        Non Combat Move - Freefolk
            1 catapult moved from Bree to S. Downs
    
        Place Units - Freefolk
            3 spearInfantrys placed in Bree
            2 hobbitss placed in Hobbiton
            1 hobbits and 1 spearInfantry placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.67
    Freefolk : 0.33
    

    Savegame


  • TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 5 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            4 orcss, 2 siegeTowers and 2 trollss moved from Dol Goldur to S. Mirkwood
            1 orcs moved from Dagorlad to S. Rhovanion
            1 orcs moved from Udun to Dagorlad
            3 nazguls, 9 orcss and 1 siegeTower moved from S. Ithilien to E. Osg.
            1 trolls moved from Minas Morgul to E. Osg.
            1 siegeTower moved from Minas Morgul to S. Ithilien
            3 orcss moved from Minas Morgul to S. Ithilien
            1 orcs moved from S. Gondor to S. Ithilien
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 4 orcss, 2 siegeTowers and 2 trollss
                Elves defend with 1 ents and 1 hunters
                    Mordor roll dice for 4 orcss, 2 siegeTowers and 2 trollss in S. Mirkwood, round 2 : 2/8 hits, 2.67 expected hits
                    Elves roll dice for 1 ents and 1 hunters in S. Mirkwood, round 2 : 1/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves, 1 ents owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 3 orcss, 2 siegeTowers and 2 trollss remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 orcs
                Casualties for Elves: 1 ents and 1 hunters
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 siegeTower and 1 trolls placed in E. Osg.
            1 orcs placed in Udun
            4 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.67
    Elves : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 4 spearInfantrys and 1 trebuche; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            7 spearInfantrys and 3 trebuches moved from Westfold to Isengard
            3 heavyCavalrys moved from Helms Deep to Isengard
            8 lightCavalrys moved from Westfold to S. Caves
            1 heavyCavalry moved from Westfold to S. Dunland
                  Rohan take S. Dunland from Saruman
            1 heavyCavalry moved from S. Dunland to Adorn
            1 heavyCavalry moved from Westfold to Adorn
            1 heavyCavalry moved from Westfold to Isengard
    
        Combat - Rohan
            Battle in S. Caves
                Rohan attack with 8 lightCavalrys
                Goblins defend with 1 castle, 2 shooterss, 2 trollss and 1 wargs
                    Rohan roll dice for 8 lightCavalrys in S. Caves, round 2 : 3/8 hits, 2.67 expected hits
                    Goblins roll dice for 2 shooterss, 2 trollss and 1 wargs in S. Caves, round 2 : 3/5 hits, 1.83 expected hits
                    1 wargs owned by the Goblins, 2 shooterss owned by the Goblins and 3 lightCavalrys owned by the Rohan lost in S. Caves
                    Rohan roll dice for 5 lightCavalrys in S. Caves, round 3 : 1/5 hits, 1.67 expected hits
                    Goblins roll dice for 2 trollss in S. Caves, round 3 : 1/2 hits, 1.00 expected hits
                    1 trolls owned by the Goblins and 1 lightCavalry owned by the Rohan lost in S. Caves
                    Rohan roll dice for 4 lightCavalrys in S. Caves, round 4 : 2/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 trolls in S. Caves, round 4 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Goblins lost in S. Caves
                Rohan win, taking S. Caves from Goblins with 4 lightCavalrys remaining. Battle score for attacker is 5
                Casualties for Rohan: 4 lightCavalrys
                Casualties for Goblins: 2 shooterss, 2 trollss and 1 wargs
            Battle in Isengard
                Rohan attack with 4 heavyCavalrys, 7 spearInfantrys and 3 trebuches
                Saruman defend with 1 castle, 8 fortificationss, 1 orcs, 1 urukhai and 1 wizard
                    Rohan roll dice for 4 heavyCavalrys, 7 spearInfantrys and 3 trebuches in Isengard, round 2 : 8/14 hits, 5.17 expected hits
                    Saruman roll dice for 8 fortificationss, 1 orcs, 1 urukhai and 1 wizard in Isengard, round 2 : 2/11 hits, 2.50 expected hits
                    2 spearInfantrys owned by the Rohan and 8 fortificationss owned by the Saruman lost in Isengard
                    Rohan roll dice for 4 heavyCavalrys, 5 spearInfantrys and 3 trebuches in Isengard, round 3 : 6/12 hits, 4.83 expected hits
                    Saruman roll dice for 1 orcs, 1 urukhai and 1 wizard in Isengard, round 3 : 2/3 hits, 1.17 expected hits
                    1 urukhai owned by the Saruman, 2 spearInfantrys owned by the Rohan, 1 orcs owned by the Saruman and 1 wizard owned by the Saruman lost in Isengard
                Rohan captures 12PUs while taking Saruman capital
                Rohan win, taking Isengard from Saruman with 4 heavyCavalrys, 3 spearInfantrys and 3 trebuches remaining. Battle score for attacker is 20
                Casualties for Rohan: 4 spearInfantrys
                Casualties for Saruman: 8 fortificationss, 1 orcs, 1 urukhai and 1 wizard
            Battle in Adorn
                Rohan attack with 2 heavyCavalrys
                Goblins defend with 2 wargss
                    Rohan roll dice for 2 heavyCavalrys in Adorn, round 2 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 2 wargss in Adorn, round 2 : 1/2 hits, 0.33 expected hits
                    1 wargs owned by the Goblins and 1 heavyCavalry owned by the Rohan lost in Adorn
                    Rohan roll dice for 1 heavyCavalry in Adorn, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Adorn, round 3 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 heavyCavalry in Adorn, round 4 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Adorn, round 4 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 heavyCavalry in Adorn, round 5 : 1/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Adorn, round 5 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Adorn
                Rohan win, taking Adorn from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 5
                Casualties for Rohan: 1 heavyCavalry
                Casualties for Goblins: 2 wargss
    
        Non Combat Move - Rohan
            1 spearInfantry moved from Helms Deep to Eastfold
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            1 trebuche placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 32 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.83
    Saruman : 0.33
    Rohan : 3.83
    

    Savegame


  • TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 1 bats, 1 catapult, 4 shooterss and 2 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 stabbers moved from Moria to Celebran
                  Goblins take Celebran from Elves
            3 batss moved from Moria to S. Caves
            1 shooters moved from N. Dunland to S. Caves
            1 wargs moved from Enedwaith Coast to S. Caves
            1 wargs moved from Angren Bank to S. Caves
            1 wargs moved from Angren Bank to S. Caves
            1 wargs moved from Druwaith Laur to S. Dunland
                  Goblins take S. Dunland from Rohan
            1 shooters and 2 stabberss moved from Moria to Eregion
            2 wargss moved from Dol Goldur to Rhovanion
    
        Combat - Goblins
            Battle in Eregion
                Goblins attack with 1 shooters and 2 stabberss
                Elves defend with 1 hobbits
                    Goblins roll dice for 1 shooters and 2 stabberss in Eregion, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hobbits in Eregion, round 2 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 1 shooters and 2 stabberss in Eregion, round 3 : 1/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hobbits in Eregion, round 3 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves and 1 stabbers owned by the Goblins lost in Eregion
                Goblins win, taking Eregion from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 0
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 hobbits
            Battle in S. Caves
                Goblins attack with 3 batss, 1 shooters and 3 wargss
                Rohan defend with 1 castle and 4 lightCavalrys
                    Goblins roll dice for 3 batss, 1 shooters and 3 wargss in S. Caves, round 2 : 1/6 hits, 2.00 expected hits
                    Rohan roll dice for 4 lightCavalrys in S. Caves, round 2 : 1/4 hits, 0.67 expected hits
                    1 shooters owned by the Goblins and 1 lightCavalry owned by the Rohan lost in S. Caves
                    Goblins roll dice for 3 batss and 3 wargss in S. Caves, round 3 : 0/6 hits, 2.00 expected hits
                    Rohan roll dice for 3 lightCavalrys in S. Caves, round 3 : 0/3 hits, 0.50 expected hits
                    Goblins roll dice for 3 batss and 3 wargss in S. Caves, round 4 : 2/6 hits, 2.00 expected hits
                    Rohan roll dice for 3 lightCavalrys in S. Caves, round 4 : 0/3 hits, 0.50 expected hits
                    2 lightCavalrys owned by the Rohan lost in S. Caves
                    Goblins roll dice for 3 batss and 3 wargss in S. Caves, round 5 : 2/6 hits, 2.00 expected hits
                    Rohan roll dice for 1 lightCavalry in S. Caves, round 5 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Rohan lost in S. Caves
                Goblins win, taking S. Caves from Rohan with 3 batss and 3 wargss remaining. Battle score for attacker is 14
                Casualties for Goblins: 1 shooters
                Casualties for Rohan: 4 lightCavalrys
            Battle in Rhovanion
                Goblins attack with 2 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 2 wargss in Rhovanion, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Rhovanion, round 2 : 1/1 hits, 0.50 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in Rhovanion
                Goblins win, taking Rhovanion from Elves with 1 wargs remaining. Battle score for attacker is -1
                Casualties for Goblins: 1 wargs
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
            2 batss moved from S. Caves to Moria
            1 bats moved from S. Caves to N. Dunland
    
        Place Units - Goblins
            1 bats, 1 catapult, 4 shooterss and 2 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.67
    Elves : 1.17
    Rohan : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 8 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            1 hunters moved from N. Mirkwood to W. Mirkwood
            1 hunters moved from N. Mirkwood to Gladden
            1 hunters moved from High Mirkwood to W. Mirkwood
            2 hunterss moved from High Mirkwood to Gladden
            4 hunterss and 2 wizards moved from Drimrill Dale to S. Mirkwood
            3 griffins moved from Fangorn to S. Mirkwood
            4 hobbitss moved from Lorien to Celebran
            2 entss and 2 wizards moved from Fangorn to Celebran
            2 entss moved from Anduin West Bank to Drimrill Dale
            2 hunterss moved from Rivendell to Eregion
            1 wizard moved from N. Caves to Eregion
            1 wizard moved from N. Caves to Anduin East Bank
            2 hunterss moved from N. Caves to Anduin East Bank
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 2 entss, 4 hobbitss and 2 wizards
                Goblins defend with 1 stabbers
                    Elves roll dice for 2 entss, 4 hobbitss and 2 wizards in Celebran, round 2 : 1/4 hits, 2.33 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 2 entss, 4 hobbitss and 2 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in S. Mirkwood
                Elves attack with 3 griffins, 4 hunterss and 2 wizards
                Mordor defend with 3 orcss, 2 siegeTowers and 2 trollss
                    Elves roll dice for 3 griffins, 4 hunterss and 2 wizards in S. Mirkwood, round 2 : 3/9 hits, 4.17 expected hits
                    Mordor roll dice for 3 orcss, 2 siegeTowers and 2 trollss in S. Mirkwood, round 2 : 2/7 hits, 1.83 expected hits
                    2 hunterss owned by the Elves and 3 orcss owned by the Mordor lost in S. Mirkwood
                    Elves roll dice for 3 griffins, 2 hunterss and 2 wizards in S. Mirkwood, round 3 : 4/7 hits, 3.50 expected hits
                    Mordor roll dice for 2 siegeTowers and 2 trollss in S. Mirkwood, round 3 : 2/4 hits, 1.33 expected hits
                    2 hunterss owned by the Elves, 2 trollss owned by the Mordor and 2 siegeTowers owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 3 griffins and 2 wizards remaining. Battle score for attacker is 13
                Casualties for Elves: 4 hunterss
                Casualties for Mordor: 3 orcss, 2 siegeTowers and 2 trollss
            Battle in Eregion
                Elves attack with 2 hunterss and 1 wizard
                Goblins defend with 1 shooters and 1 stabbers
                    Elves roll dice for 2 hunterss and 1 wizard in Eregion, round 2 : 0/3 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters and 1 stabbers in Eregion, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 2 hunterss and 1 wizard in Eregion, round 3 : 1/3 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters and 1 stabbers in Eregion, round 3 : 1/2 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Eregion
                    Elves roll dice for 1 hunters and 1 wizard in Eregion, round 4 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 4 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Eregion, round 5 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 5 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Eregion
                    Elves roll dice for 1 wizard in Eregion, round 6 : 1/1 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 6 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 1 wizard remaining. Battle score for attacker is -4
                Casualties for Elves: 2 hunterss
                Casualties for Goblins: 1 shooters and 1 stabbers
    
        Non Combat Move - Elves
            3 griffins moved from S. Mirkwood to Anduin East Bank
    
        Place Units - Elves
            4 hunterss placed in Lorien
            2 hunterss placed in N. Caves
            2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.17
    Mordor : 0.83
    Elves : -5.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            4 caravels and 6 galleons moved from Umbar Peninsula Coast to Umbar Coast
            4 oliphants moved from Umbar to S. Ithilien
            4 spearInfantrys moved from Umbar to Debatable Land
            1 spearInfantry moved from Umbar to Debatable Land
            2 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 1 spearInfantry, 2 towers and 2 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            10 undeads moved from Lebennin to Lossarnach
            3 spearInfantrys moved from Lossarnach to W. Osg.
            1 spearInfantry and 1 towerGuard moved from Anorien to N. Ithilien
            2 towerGuards moved from Anorien to W. Osg.
            1 spearInfantry moved from Pinnath Gelin to Angren Bank
                  Gondor take Angren Bank from Goblins
            3 spearInfantrys and 1 towerGuard moved from Pinnath Gelin to Anfalas
            2 spearInfantrys moved from Andrast to Anfalas
            2 caravels and 3 galleons moved from Lefnui to Morthond
            6 galleons moved from Gilrain to Morthond
            3 heavyCavalrys moved from Anfalas to Lamedon
    
        Combat - Gondor
            Battle in N. Ithilien
                Gondor attack with 1 spearInfantry and 1 towerGuard
                Mordor defend with 1 orcs
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in N. Ithilien, round 2 : 1/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in N. Ithilien, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in N. Ithilien
                Gondor win, taking N. Ithilien from Mordor with 1 spearInfantry and 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            1 galleon placed in Morthond
            1 spearInfantry and 2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Gondor : 0.50
    

    Savegame


  • TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers, 2 fortificationss, 1 spearInfantry and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            8 chariotArcherss, 1 trebuche, 2 warChariots and 1 warWagon moved from Rhun to N. Rhun
            2 warChariots moved from E. Rhovanion to N. Rhun
    
        Combat - Rhun
            Battle in N. Rhun
                Rhun attack with 8 chariotArcherss, 1 trebuche, 4 warChariots and 1 warWagon
                Dwarves defend with 4 axeInfantrys, 1 cannon and 2 phalanxs; Dale defend with 1 archers and 2 spearInfantrys
                    Rhun roll dice for 8 chariotArcherss, 1 trebuche, 4 warChariots and 1 warWagon in N. Rhun, round 2 : 8/14 hits, 6.50 expected hits
                    Dale roll dice for 1 archers, 4 axeInfantrys, 1 cannon, 2 phalanxs and 2 spearInfantrys in N. Rhun, round 2 : 5/10 hits, 4.67 expected hits
                    1 cannon owned by the Dwarves, 2 spearInfantrys owned by the Dale, 1 trebuche owned by the Rhun, 1 archers owned by the Dale, 3 chariotArcherss owned by the Rhun, 1 warChariot owned by the Rhun and 4 axeInfantrys owned by the Dwarves lost in N. Rhun
                    Rhun roll dice for 5 chariotArcherss, 3 warChariots and 1 warWagon in N. Rhun, round 3 : 5/9 hits, 4.33 expected hits
                    Dale roll dice for 2 phalanxs in N. Rhun, round 3 : 2/2 hits, 1.33 expected hits
                    2 warChariots owned by the Rhun and 2 phalanxs owned by the Dwarves lost in N. Rhun
                Rhun win, taking N. Rhun from Dale with 5 chariotArcherss, 1 warChariot and 1 warWagon remaining. Battle score for attacker is 5
                Casualties for Rhun: 3 chariotArcherss, 1 trebuche and 3 warChariots
                Casualties for Dale: 1 archers and 2 spearInfantrys
                Casualties for Dwarves: 4 axeInfantrys, 1 cannon and 2 phalanxs
    
        Non Combat Move - Rhun
            3 spearInfantrys moved from E. Rhovanion to Rhun
    
        Place Units - Rhun
            1 chariotArchers, 2 fortificationss, 1 spearInfantry and 2 towers placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.00
    Rhun : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry and 1 lightCavalry moved from Lake Town to Iron Hills
            1 archers moved from Lake Town to N. Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from E. Osg. to N. Ithilien
            1 warWolves moved from E. Osg. to N. Ithilien
            4 raiderss moved from S. Ithilien to N. Ithilien
            2 warWolvess moved from S. Ithilien to N. Ithilien
            2 xbowInfantrys moved from S. Ithilien to N. Ithilien
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys
                Gondor defend with 1 spearInfantry and 1 towerGuard
                    Khand roll dice for 2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys in N. Ithilien, round 2 : 5/11 hits, 3.83 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in N. Ithilien, round 2 : 0/2 hits, 0.83 expected hits
                    1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Gondor lost in N. Ithilien
                Khand win, taking N. Ithilien from Gondor with 2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys remaining. Battle score for attacker is 7
                Casualties for Gondor: 1 spearInfantry and 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            Turning on Edit Mode
            EDIT: Removing units owned by Khand from Harad Road: 3 raiderss and 1 trebuche
            EDIT: Adding units owned by Khand to S. Ithilien: 3 raiderss and 1 trebuche
            EDIT: Removing units owned by Khand from Khand: 1 trebuche and 2 warWolvess
            EDIT: Adding units owned by Khand to Harad Road: 1 trebuche
            EDIT: Adding units owned by Khand to S. Ithilien: 2 warWolvess
            EDIT: Turning off Edit Mode
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.83
    Khand : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from Celduin to E. Rhovanion
                  Dwarves take E. Rhovanion from Rhun
            1 cannon moved from Celduin to Rhovanion
            1 axeInfantry moved from N. Dale to Celduin
            1 axeInfantry and 1 phalanx moved from N. Dale to Iron Hills
    
        Combat - Dwarves
            Battle in Rhovanion
                Dwarves attack with 1 cannon
                Goblins defend with 1 wargs
                    Dwarves roll dice for 1 cannon in Rhovanion, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Dwarves roll dice for 1 cannon in Rhovanion, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Rhovanion, round 3 : 1/1 hits, 0.17 expected hits
                    1 cannon owned by the Dwarves lost in Rhovanion
                Goblins win with 1 wargs remaining. Battle score for attacker is -5
                Casualties for Dwarves: 1 cannon
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Dwarves : -1.00
    

    Savegame


  • TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Freefolk
            Freefolk buy 3 hobbitss and 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from N. Enedwaith to Enedwaith
                  Freefolk take Enedwaith from Saruman
            1 lightCavalry moved from Enedwaith to Enedwaith Coast
                  Freefolk take Enedwaith Coast from Goblins
            1 lightCavalry moved from Enedwaith Coast to Druwaith Laur
                  Freefolk take Druwaith Laur from Goblins
            1 hobbits moved from N. Enedwaith to Enedwaith
            2 archerss and 2 spearInfantrys moved from N. Enedwaith to Lond Daer
            1 archers and 1 spearInfantry moved from N. Enedwaith to Lond Daer
            1 archers and 1 spearInfantry moved from N. Enedwaith to Lond Daer
            1 lightCavalry moved from N. Enedwaith to Tharbad
            1 archers, 2 catapults and 3 spearInfantrys moved from Cardolan to Tharbad
            1 catapult, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            3 spearInfantrys moved from Bree to S. Downs
            1 catapult and 1 hobbits moved from Breelands to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 hobbits and 1 spearInfantry moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 1 archers, 2 catapults, 1 lightCavalry and 3 spearInfantrys
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 1 archers, 2 catapults, 1 lightCavalry and 3 spearInfantrys in Tharbad, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 4/6 hits, 1.50 expected hits
                    1 archers owned by the Freefolk, 3 spearInfantrys owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 2 catapults and 1 lightCavalry in Tharbad, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 3 : 0/4 hits, 1.17 expected hits
                    Freefolk roll dice for 2 catapults and 1 lightCavalry in Tharbad, round 4 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 4 : 2/4 hits, 1.17 expected hits
                    2 catapults owned by the Freefolk lost in Tharbad
                    Freefolk roll dice for 1 lightCavalry in Tharbad, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 5 : 1/4 hits, 1.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Tharbad
                Neutral win with 1 fortifications and 3 spearInfantrys remaining. Battle score for attacker is -20
                Casualties for Freefolk: 1 archers, 2 catapults, 1 lightCavalry and 3 spearInfantrys
                Casualties for Neutral: 2 fortificationss
            Battle in Lond Daer
                Freefolk attack with 4 archerss and 4 spearInfantrys
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 4 archerss and 4 spearInfantrys in Lond Daer, round 2 : 3/8 hits, 2.00 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 2/4 hits, 1.00 expected hits
                    1 archers owned by the Freefolk, 1 spearInfantry owned by the Neutral, 1 spearInfantry owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 3 archerss and 3 spearInfantrys in Lond Daer, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 3 archerss and 3 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Freefolk: 1 archers and 1 spearInfantry
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 hobbitss placed in Bree
            2 lightCavalrys placed in Fornost
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.67
    Freefolk : -2.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            1 orcs moved from S. Rhovanion to S. E. Rhovanion
            1 orcs moved from Dagorlad to S. Brown Lands
                  Mordor take S. Brown Lands from Neutral
            1 orcs moved from Udun to Dagorlad
            4 orcss and 1 siegeTower moved from S. Ithilien to E. Osg.
            4 orcss moved from Minas Morgul to S. Ithilien
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 orcss placed in Dol Goldur
            1 siegeTower and 1 trolls placed in E. Osg.
            1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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