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L19 dawgoneit Axis vs AetV Allies Game 2


  • 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to Hawaiian Islands
            3 bombers moved from Western United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 marine placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 13 infantry
                Japanese defend with 3 artilleries and 3 infantry
                    Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Hopei, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 11 infantry in Hopei, round 3 : 1/11 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries in Hopei, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 10 infantry in Hopei, round 4 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries in Hopei, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                    Chinese roll dice for 10 infantry in Hopei, round 5 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 10 infantry in Hopei, round 6 : 2/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 artilleries and 3 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Tanganyika Territory to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 bomber moved from Egypt to Belgian Congo
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 infantry moved from Siam to French Indo China
    
        Combat - British
            Battle in Italian Somaliland
            Battle in Kenya
            Battle in Belgian Congo
                British attack with 2 armour, 1 bomber and 2 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 2 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 2 armour, 1 bomber and 1 infantry in Belgian Congo, round 3 : 0/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 2 armour and 1 bomber in Belgian Congo, round 4 : 0/3 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 2 armour and 1 bomber in Belgian Congo, round 5 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
                British win, taking Italian Somaliland from Italians, taking Kenya from Italians, taking Belgian Congo from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 armour and 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 bomber moved from Belgian Congo to Egypt
            1 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to 91 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 mech_infantrys placed in Union of South Africa
            2 armour and 1 fighter placed in Egypt
            2 infantry placed in Quebec
            Turning on Edit Mode
            EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 fighter and 6 infantry
    

    Combat Hit Differential Summary :

    British : -4,50
    Italians : -0,33
    Chinese : -1,83
    Japanese : -3,00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Northern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Northern Italy
            2 fighters moved from Greece to 97 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            3 fighters moved from Queensland to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            7 armour, 10 artilleries and 12 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            4 infantry moved from Romania to Eastern Poland
            3 armour, 5 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
            6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Western Germany to France
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 aaGuns moved from Germany to Western Germany
            3 aaGuns moved from Poland to Eastern Poland
            3 fighters moved from Slovakia Hungary to Southern Italy
            3 tactical_bombers moved from Slovakia Hungary to Western Germany
            2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            1 fighter moved from Baltic States to Smolensk
            1 armour and 1 mech_infantry moved from Belarus to Bryansk
            2 aaGuns, 1 armour, 6 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Smolensk
            1 aaGun, 4 artilleries and 15 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Smolensk
            1 artillery moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            5 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bryansk to Smolensk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -0,83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Kiangsu to Hopei
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery moved from Shan State to Burma
            1 armour moved from Shan State to Burma
            2 bombers and 1 tactical_bomber moved from Yunnan to Burma
            5 fighters and 5 tactical_bombers moved from Yunnan to Hopei
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to Java
            1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 battleships, 1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 45 Sea Zone
            1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hopei
                Japanese attack with 5 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers
                Chinese defend with 9 infantry
                    Japanese roll dice for 5 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers in Hopei, round 2 : 8/16 hits, 6.83 expected hits
                    Chinese roll dice for 9 infantry in Hopei, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Hopei, round 3 : 8/13 hits, 6.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 5 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 9 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 45 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from Hopei to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            2 bombers and 1 tactical_bomber moved from Burma to Yunnan
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 destroyer and 2 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -0.67
    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : 3.83
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 10 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
            3 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/8 hits, 2,83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            5 bombers moved from Hawaiian Islands to Queensland
            4 carriers, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 bombers moved from Western United States to Queensland
            1 bomber moved from Eastern United States to New Zealand
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 marine moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 5 fighters and 6 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Americans from 54 Sea Zone: 3 destroyers
            EDIT: Turning off Edit Mode
            British buy 1 airfield, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
            3 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Northwest Persia to Iraq
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 airfield placed in Gibraltar
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    British : 0,50
    Americans : 0,00
    AA fire in Caroline Islands : : 1,50
    Chinese : 1,67
    Japanese : 0,17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 artilleries and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            Italians undo move 1.
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.67
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : 0,33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            15 armour, 15 artilleries, 33 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from France to Southern Italy
            3 fighters moved from Southern Italy to Western Ukraine
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            2 fighters and 5 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            7 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers in 114 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser
            Battle in Novgorod
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 4 tactical_bombers moved from 114 Sea Zone to Western Ukraine
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            3 transports moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.83
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Novgorod
            1 fighter moved from Russia to Novgorod
            1 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                 retreated to Novgorod
                Germans win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in 114 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 3 transports
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun and 22 infantry moved from Bryansk to Tambov
            6 artilleries moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Bryansk to Tambov
            2 fighters moved from Novgorod to Vologda
            1 aaGun moved from Smolensk to Vologda
            1 aaGun, 1 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Smolensk to Russia
            6 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            8 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
            Russians undo move 2.
            1 armour placed in Russia
            Russians undo move 1.
            1 fighter, 7 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,50
    Russians : -0,83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            6 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hopei to Szechwan
            1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 bombers moved from Yunnan to Suiyuyan
            1 infantry moved from Siam to Shan State
            1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Yunnan
            2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 cruiser moved from 35 Sea Zone to 23 Sea Zone
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            5 transports moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Java to 35 Sea Zone
            2 fighters moved from 34 Sea Zone to 6 Sea Zone
            4 fighters moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Yunnan to 35 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 2.00
    Japanese : -2.67
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            8 bombers moved from Queensland to 46 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            3 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 46 Sea Zone
                Americans attack with 8 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 8 bombers in 46 Sea Zone, round 2 : 6/8 hits, 5,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 8 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            6 bombers moved from Western United States to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
            8 bombers moved from 46 Sea Zone to India
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 artillery placed in Central United States
            1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            4 fighters and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/6 hits, 2,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Shan State to India
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in United Kingdom
            1 fighter and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 2,17
    Americans : -0,83
    Chinese : 0,17
    Japanese : -1,83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern France
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 aaGun and 1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Germany to France
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to France
    
        Combat - Germans
    
        Non Combat Move - Germans
            15 armour, 15 artilleries, 4 fighters, 34 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns moved from Eastern Poland to Western Ukraine
            8 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            4 armour and 5 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Vologda to Smolensk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 armour and 2 mech_infantrys moved from Tambov to Samara
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
            1 aaGun, 6 artilleries and 28 infantry moved from Tambov to Russia
            1 aaGun and 3 infantry moved from Vologda to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,50
    Russians : -1,33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @aequitas-et-veritas scramble in sz33?


  • 2018 2017 2016

    @dawgoneit yes please scramble.
    Please post first round of combat, so i can give you an Ool.
    Thank you


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : 1.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13


  • 2018 2017 2016

    @dawgoneit

    Dent BB and all CV’s, kill two CV’s, 1 Sub and 2 DD’s, please.

    Should be 10 hits.

    If you should go for another round, please post round two and i will hand out a complete Ool.

    Thank you.


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 10/23 hits, 12.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.17 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1.33
    UK_Pacific : -0.33
    Japanese : 2.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @aequitas-et-veritas 10 more hits


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