@GovZ - any scrambles? I assume at least 1
G40BML Argothair Allies vs Karl7
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Scramble off London?
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no
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Morocco to 110 Sea Zone 4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone 4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 4 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 5 fighters moved from 54 Sea Zone to 55 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Java Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in United Kingdom Americans attack with 4 armour, 5 artilleries, 4 fighters, 13 infantry and 2 marines Germans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 2 tactical_bombers; Italians defend with 1 fighter AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in United Kingdom Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 13 infantry and 2 marines in United Kingdom, round 2 : 7/27 hits, 8.83 expected hits Germans roll dice for 1 aaGun, 1 armour, 4 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/23 hits, 9.17 expected hits 1 aaGun owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the Americans lost in United Kingdom Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 6.50 expected hits 3 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 2 marines in United Kingdom, round 4 : 7/13 hits, 5.50 expected hits Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/7 hits, 3.83 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the Americans, 2 marines owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win, taking United Kingdom from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 39 Casualties for Americans: 5 artilleries, 1 fighter, 13 infantry and 2 marines Casualties for Germans: 1 aaGun, 1 armour, 4 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers Casualties for Italians: 1 fighter Non Combat Move - Americans 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery, 2 infantry and 1 marine placed in Western United States 1 bomber and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : -1.67 Japanese : 0.33 AA fire in United Kingdom : : 0.50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Morocco to 110 Sea Zone 4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone 4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 4 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 5 fighters moved from 54 Sea Zone to 55 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Java Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in United Kingdom Americans attack with 4 armour, 5 artilleries, 4 fighters, 13 infantry and 2 marines Germans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 2 tactical_bombers; Italians defend with 1 fighter AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in United Kingdom Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 13 infantry and 2 marines in United Kingdom, round 2 : 7/27 hits, 8.83 expected hits Germans roll dice for 1 aaGun, 1 armour, 4 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/23 hits, 9.17 expected hits 1 aaGun owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the Americans lost in United Kingdom Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 6.50 expected hits 3 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 2 marines in United Kingdom, round 4 : 7/13 hits, 5.50 expected hits Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/7 hits, 3.83 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the Americans, 2 marines owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win, taking United Kingdom from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 39 Casualties for Americans: 5 artilleries, 1 fighter, 13 infantry and 2 marines Casualties for Germans: 1 aaGun, 1 armour, 4 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers Casualties for Italians: 1 fighter Non Combat Move - Americans 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery, 2 infantry and 1 marine placed in Western United States 1 bomber and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 2 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Algeria to Morocco 2 fighters moved from Morocco to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Non Combat Move - British Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50 Americans : -1.67 Chinese : 0.33 Japanese : 0.33 AA fire in United Kingdom : : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Italians Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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Damn you blew up London… that evens things up a little
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I think I’m still pretty doomed! I’m willing to play on for a few turns to see how it goes, but there’s a stack of 10 Japanese fast movers in East Persia and absolutely nothing to stop them. You definitely wind up with Iraq, and probably Stalingrad or Egypt, too. The Americans have no follow-up in the Atlantic, and the Japanese are just swarming with all kinds of units in the Pacific, so the Americans are unlikely to gain ground there, either. Rome is alive again and it’s not clear which Allied country will be in a position to do anything about that, or when.
It’ll be nice to have British income coming in again, but without a serious British army, fleet, or air force anywhere on the board, there’s a pretty sharp limit on how much impact they can have.
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@Argothair said in G40BML Argothair Allies vs Karl7:
I think I’m still pretty doomed! I’m willing to play on for a few turns to see how it goes, but there’s a stack of 10 Japanese fast movers in East Persia and absolutely nothing to stop them. You definitely wind up with Iraq, and probably Stalingrad or Egypt, too. The Americans have no follow-up in the Atlantic, and the Japanese are just swarming with all kinds of units in the Pacific, so the Americans are unlikely to gain ground there, either. Rome is alive again and it’s not clear which Allied country will be in a position to do anything about that, or when.
It’ll be nice to have British income coming in again, but without a serious British army, fleet, or air force anywhere on the board, there’s a pretty sharp limit on how much impact they can have.
Yeah, understood… We can end this one and start a new one… if you want. I’ll give you the Axis +6.
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Sure, that’s a generous offer, thanks! I’ll take you up on that. New thread coming in an hour or so.