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G40BML Argothair Allies vs Karl7


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Samara to Sikang
            1 mech_infantry moved from Novosibirsk to Sikang
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Kansu to Shensi
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 armour moved from Kansu to Suiyuyan
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Timguska to Tsinghai
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 mech_infantry moved from Evenkiyskiy to Timguska
            1 mech_infantry moved from Russia to Novosibirsk
            1 fighter moved from Bessarabia to Western Ukraine
            1 tactical_bomber moved from Bessarabia to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys moved from Ukraine to Western Ukraine
            1 aaGun, 1 armour, 2 artilleries, 14 infantry and 6 mech_infantrys moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 5.00
    Japanese : -0.67
    

    Savegame


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
            9 armour, 4 artilleries, 16 infantry, 1 marine and 7 mech_infantrys moved from Burma to India
            3 armour and 2 mech_infantrys moved from Yunnan to India
            3 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to India
            1 destroyer moved from 38 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            2 fighters moved from 38 Sea Zone to India
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            3 fighters moved from 36 Sea Zone to Philippines
            1 bomber moved from Kwangtung to India
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yenisey
                Japanese attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 3 fighters and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 3 fighters and 1 marine in Philippines, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 3 fighters and 1 marine in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 12 armour, 4 artilleries, 4 bombers, 4 fighters, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 21/50 hits, 17.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber in India, round 2 : 14/36 hits, 12.67 expected hits
                    14 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
                    Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 2 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 19/36 hits, 15.17 expected hits
                    UK_Pacific roll dice for 9 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in India, round 3 : 5/18 hits, 6.83 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 9 artilleries owned by the British, 6 infantry owned by the British and 2 fighters owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 12 armour, 4 artilleries, 4 bombers, 1 fighter, 1 marine, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for Japanese: 3 fighters, 16 infantry and 3 mech_infantrys
                Casualties for British: 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 carriers, 1 destroyer and 4 transports moved from 38 Sea Zone to 36 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
            1 aaGun moved from Burma to India
            3 bombers moved from India to French Indo China
            1 bomber moved from India to Yunnan
            1 infantry moved from Hunan to Yunnan
            3 tactical_bombers moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters, 1 submarine and 2 transports placed in 6 Sea Zone
            3 infantry placed in Japan
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.33
    ANZAC : 1.83
    UK_Pacific : -0.50
    Russians : -0.33
    AA fire in India : : 1.50
    Japanese : 5.33
    

    Savegame


  • 2018 2017 2016 2015 '14 '12

    @Karl7

    Your AA was sharp!


  • 2019 2018 2017 2016

    That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.

    This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.

    The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.

    What are your go-to purchases for America when defending against Sea Lion?


  • 2018 2017 2016 2015 '14 '12

    @Argothair said in G40BML Argothair Allies vs Karl7:

    That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.

    This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.

    The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.

    What are your go-to purchases for America when defending against Sea Lion?

    Hmm, hard to say. Depends on a lot – what Japan and italy are doing etc.

    One strategy is to just let London go, hope Russia holds on, and crush Japan.

    But not sure that works anymore.

    Anyhow, usually just buy carriers, at least 1 dd, transports and bombers. Bombers are important if you think you can sink the German Fleet in 110 and land in Scotland.


  • 2019 2018 2017 2016

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 armour and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone
            3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    Scramble off London?


  • 2018 2017 2016 2015 '14 '12


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 armour and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone
            3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 2 destroyers and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            6 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
            2 marines moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 armour and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone
            3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 2 destroyers and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            6 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
            2 marines moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 artillery moved from Tunisia to Algeria
            2 armour and 3 mech_infantrys moved from Tunisia to Tobruk
    
        Non Combat Move - British
            1 infantry moved from 95 Sea Zone to Sardinia
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Borneo
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Borneo
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 20 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Albania to Greece
                  Germans take Greece from British
            3 infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Yugoslavia to Baltic States
            1 fighter moved from Western Germany to 95 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            4 infantry moved from Northern Italy to Southern Italy
            3 artilleries moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 95 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bessarabia
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Southern Italy
                Germans attack with 3 artilleries and 6 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 artilleries and 6 infantry in Southern Italy, round 2 : 1/9 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                    Germans roll dice for 3 artilleries and 6 infantry in Southern Italy, round 3 : 4/9 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                Germans win, taking Southern Italy from Americans, taking Albania from Germans, taking Northern Italy from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Baltic States
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 destroyer; Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 1 cruiser and 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            2 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            5 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Baltic States to Eastern Poland
            6 infantry moved from Germany to Poland
            5 armour moved from Northern Italy to Romania
            2 infantry moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Romania
            5 infantry moved from Northern Italy to Western Germany
            1 fighter moved from 95 Sea Zone to Western Germany
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            5 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 infantry placed in Novgorod
            2 submarines placed in 113 Sea Zone
            1 artillery and 4 infantry placed in Germany
            5 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.33
    Americans : -1.00
    Russians : 0.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 4 artilleries, 1 fighter, 15 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Shensi to Kweichow
            2 mech_infantrys moved from Tsinghai to Kweichow
            1 infantry and 2 mech_infantrys moved from Sikang to Szechwan
            1 armour and 1 infantry moved from Suiyuyan to Chahar
            1 mech_infantry moved from Timguska to Evenkiyskiy
            1 mech_infantry moved from Novosibirsk to Timguska
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 armour, 4 artilleries, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 7 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers; Italians defend with 2 aaGuns and 2 armour
                    AA fire in Eastern Poland : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 2 armour, 4 artilleries, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/34 hits, 8.17 expected hits
                    Germans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 13/27 hits, 11.17 expected hits
                    13 infantry owned by the Russians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 5 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 armour, 4 artilleries, 3 infantry, 11 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 7/21 hits, 6.00 expected hits
                    Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 12/22 hits, 9.50 expected hits
                    9 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 armour, 4 artilleries, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Eastern Poland, round 4 : 3/15 hits, 7.17 expected hits
                    2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Eastern Poland, round 5 : 0/6 hits, 2.67 expected hits
                    Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Eastern Poland, round 5 : 6/12 hits, 6.17 expected hits
                    1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians lost in Eastern Poland
                Germans win with 9 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -74
                Casualties for Russians: 2 armour, 4 artilleries, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 2 aaGuns, 2 artilleries and 13 infantry
                Casualties for Italians: 2 aaGuns
            Battle in Bessarabia
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Kweichow
                Russians attack with 1 artillery and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Russians attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Western Ukraine to Ukraine
            1 artillery and 6 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Eastern Poland : : 0.67
    Russians : -3.67
    Japanese : -0.67
    

    Savegame


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 artillery moved from Yenisey to Evenkiyskiy
            1 armour and 1 infantry moved from Yenisey to Timguska
            1 infantry moved from Anhwe to Chahar
            2 bombers moved from French Indo China to Chahar
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 bomber moved from Yunnan to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 tactical_bomber moved from Burma to Kweichow
            1 fighter moved from French Indo China to Kweichow
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            1 tactical_bomber moved from Burma to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            2 fighters moved from 35 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Timguska
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 2 mech_infantrys
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 mech_infantrys
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Chahar
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Guam
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/7 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Evenkiyskiy
                Japanese attack with 1 armour and 1 artillery
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 carriers moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 fighter moved from Borneo to 43 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            4 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            2 bombers moved from Kweichow to French Indo China
            2 bombers moved from Chahar to Shantung
            1 artillery and 2 infantry moved from Shantung to Anhwe
            4 mech_infantrys moved from India to Yunnan
            4 armour moved from India to Yunnan
            7 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 artillery and 1 marine moved from India to Burma
            1 aaGun and 3 artilleries moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 transports moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Shantung
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : 0.67
    Chinese : 0.50
    Russians : 0.33
    Japanese : 1.83
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    Scramble off London?


  • 2018 2017 2016 2015 '14 '12


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in United Kingdom
                Americans attack with 4 armour, 5 artilleries, 4 fighters, 13 infantry and 2 marines
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 2 tactical_bombers; Italians defend with 1 fighter
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 13 infantry and 2 marines in United Kingdom, round 2 : 7/27 hits, 8.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 4 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/23 hits, 9.17 expected hits
                    1 aaGun owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits
                    Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 6.50 expected hits
                    3 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 2 marines in United Kingdom, round 4 : 7/13 hits, 5.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/7 hits, 3.83 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the Americans, 2 marines owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 5 artilleries, 1 fighter, 13 infantry and 2 marines
                Casualties for Germans: 1 aaGun, 1 armour, 4 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Western United States
            1 bomber and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -1.67
    Japanese : 0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in United Kingdom
                Americans attack with 4 armour, 5 artilleries, 4 fighters, 13 infantry and 2 marines
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 2 tactical_bombers; Italians defend with 1 fighter
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 13 infantry and 2 marines in United Kingdom, round 2 : 7/27 hits, 8.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 4 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/23 hits, 9.17 expected hits
                    1 aaGun owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits
                    Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 6.50 expected hits
                    3 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 2 marines in United Kingdom, round 4 : 7/13 hits, 5.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/7 hits, 3.83 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the Americans, 2 marines owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 5 artilleries, 1 fighter, 13 infantry and 2 marines
                Casualties for Germans: 1 aaGun, 1 armour, 4 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Western United States
            1 bomber and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Combat Move - British
            2 armour and 3 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from Algeria to Morocco
            2 fighters moved from Morocco to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -1.67
    Chinese : 0.33
    Japanese : 0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016 2015 '14 '12

    @Karl7

    Damn you blew up London… that evens things up a little


  • 2019 2018 2017 2016

    I think I’m still pretty doomed! I’m willing to play on for a few turns to see how it goes, but there’s a stack of 10 Japanese fast movers in East Persia and absolutely nothing to stop them. You definitely wind up with Iraq, and probably Stalingrad or Egypt, too. The Americans have no follow-up in the Atlantic, and the Japanese are just swarming with all kinds of units in the Pacific, so the Americans are unlikely to gain ground there, either. Rome is alive again and it’s not clear which Allied country will be in a position to do anything about that, or when.

    It’ll be nice to have British income coming in again, but without a serious British army, fleet, or air force anywhere on the board, there’s a pretty sharp limit on how much impact they can have.


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