G40BML Argothair Allies vs Karl7

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • @Argothair

    Wut?

    Battle in 25 Sea Zone
    Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
    Japanese defend with 1 submarine
    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
    1 submarine owned by the Americans lost in 25 Sea Zone
    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
    1 destroyer owned by the Americans lost in 25 Sea Zone
    1 submarine owned by the Japanese Submerged
    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
    Casualties for Americans: 1 destroyer and 1 submarin

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Skip Italy as usual

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 8 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Morocco
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            4 submarines and 2 transports placed in 101 Sea Zone
            8 infantry and 2 marines placed in Eastern United States
            1 armour and 3 artilleries placed in Central United States
            Americans undo move 1.
            Americans undo move 1.
            Americans undo move 1.
            2 infantry placed in Southern Italy
            1 submarine placed in 95 Sea Zone
            3 submarines and 2 transports placed in 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines placed in Eastern United States
            3 armour and 1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Libya to Tunisia
            2 fighters moved from Southern Italy to Tunisia
            1 battleship, 1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys
                Italians defend with 2 artilleries and 3 infantry
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 3/11 hits, 3.50 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Tunisia, round 3 : 4/10 hits, 3.33 expected hits
                    Italians roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 infantry
                Casualties for Italians: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Tunisia to Morocco
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.17
    Italians : -1.33
    Americans : -3.83
    Japanese : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Yeah I don’t even want to think about how low those odds were. Just ignoring it and pretending it didn’t happen.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Libya to Tobruk
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : -1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Libya to Tobruk
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            2 infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : -1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Albania
                  Germans take Albania from Americans
            1 artillery and 1 infantry moved from Romania to Bulgaria
            5 armour, 3 artilleries and 5 infantry moved from Southern France to Northern Italy
            1 armour moved from Western Germany to Northern Italy
            3 infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 tactical_bomber moved from Western Germany to Bulgaria
            1 infantry moved from Eastern Poland to Bessarabia
            13 infantry moved from Western Germany to Northern Italy
            3 infantry moved from France to Northern Italy
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Bulgaria
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Northern Italy
                Germans attack with 6 armour, 3 artilleries and 21 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 3 artilleries and 21 infantry in Northern Italy, round 2 : 9/30 hits, 8.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 6 armour, 3 artilleries and 21 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            7 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from Bulgaria to Yugoslavia
            2 infantry moved from Greater Southern Germany to Yugoslavia
            1 battleship, 1 carrier, 1 cruiser and 10 transports moved from 110 Sea Zone to 113 Sea Zone
            2 tactical_bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to Western Germany
            1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in United Kingdom
            3 infantry placed in France
            3 infantry placed in Novgorod
            6 infantry placed in Germany
            1 fighter and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -1.33
    Russians : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Samara to Sikang
            1 mech_infantry moved from Novosibirsk to Sikang
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Kansu to Shensi
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 armour moved from Kansu to Suiyuyan
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Timguska to Tsinghai
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 mech_infantry moved from Evenkiyskiy to Timguska
            1 mech_infantry moved from Russia to Novosibirsk
            1 fighter moved from Bessarabia to Western Ukraine
            1 tactical_bomber moved from Bessarabia to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys moved from Ukraine to Western Ukraine
            1 aaGun, 1 armour, 2 artilleries, 14 infantry and 6 mech_infantrys moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 5.00
    Japanese : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
            9 armour, 4 artilleries, 16 infantry, 1 marine and 7 mech_infantrys moved from Burma to India
            3 armour and 2 mech_infantrys moved from Yunnan to India
            3 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to India
            1 destroyer moved from 38 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            2 fighters moved from 38 Sea Zone to India
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            3 fighters moved from 36 Sea Zone to Philippines
            1 bomber moved from Kwangtung to India
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yenisey
                Japanese attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 3 fighters and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 3 fighters and 1 marine in Philippines, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 3 fighters and 1 marine in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 12 armour, 4 artilleries, 4 bombers, 4 fighters, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 21/50 hits, 17.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber in India, round 2 : 14/36 hits, 12.67 expected hits
                    14 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
                    Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 2 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 19/36 hits, 15.17 expected hits
                    UK_Pacific roll dice for 9 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in India, round 3 : 5/18 hits, 6.83 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 9 artilleries owned by the British, 6 infantry owned by the British and 2 fighters owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 12 armour, 4 artilleries, 4 bombers, 1 fighter, 1 marine, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for Japanese: 3 fighters, 16 infantry and 3 mech_infantrys
                Casualties for British: 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 carriers, 1 destroyer and 4 transports moved from 38 Sea Zone to 36 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
            1 aaGun moved from Burma to India
            3 bombers moved from India to French Indo China
            1 bomber moved from India to Yunnan
            1 infantry moved from Hunan to Yunnan
            3 tactical_bombers moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters, 1 submarine and 2 transports placed in 6 Sea Zone
            3 infantry placed in Japan
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.33
    ANZAC : 1.83
    UK_Pacific : -0.50
    Russians : -0.33
    AA fire in India : : 1.50
    Japanese : 5.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Your AA was sharp!

  • 2023 '22 '21 '20 '19 '18 '17 '16

    That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.

    This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.

    The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.

    What are your go-to purchases for America when defending against Sea Lion?


  • @Argothair said in G40BML Argothair Allies vs Karl7:

    That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.

    This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.

    The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.

    What are your go-to purchases for America when defending against Sea Lion?

    Hmm, hard to say. Depends on a lot – what Japan and italy are doing etc.

    One strategy is to just let London go, hope Russia holds on, and crush Japan.

    But not sure that works anymore.

    Anyhow, usually just buy carriers, at least 1 dd, transports and bombers. Bombers are important if you think you can sink the German Fleet in 110 and land in Scotland.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 armour and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone
            3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Scramble off London?


  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 armour and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone
            3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 2 destroyers and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            6 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
            2 marines moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 armour and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 2 marines moved from Eastern United States to 101 Sea Zone
            3 armour, 3 artilleries, 6 infantry, 2 marines, 3 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 2 destroyers and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            6 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
            2 marines moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 artillery moved from Tunisia to Algeria
            2 armour and 3 mech_infantrys moved from Tunisia to Tobruk
    
        Non Combat Move - British
            1 infantry moved from 95 Sea Zone to Sardinia
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Borneo
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

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