dawgoneit (Axis) vs DannyDuck716 (Allies) BM3


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 submarines moved from 101 Sea Zone to 107 Sea Zone
            2 fighters moved from 101 Sea Zone to 107 Sea Zone
            1 carrier, 1 cruiser and 4 destroyers moved from 101 Sea Zone to 123 Sea Zone
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
            5 infantry moved from 123 Sea Zone to Iceland
            5 artilleries moved from 123 Sea Zone to Iceland
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers and 5 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 4 destroyers and 5 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Iceland
                Americans attack with 5 artilleries and 5 infantry
                Germans defend with 1 airfield and 1 artillery
                    Americans roll dice for 5 artilleries and 5 infantry in Iceland, round 2 : 4/10 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                Americans win, taking Iceland from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 107 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans lost in 107 Sea Zone
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in 107 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 107 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 107 Sea Zone to 123 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            2 cruisers moved from 81 Sea Zone to 98 Sea Zone
            1 battleship and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
            2 armour and 2 mech_infantrys moved from India to Yunnan
            1 artillery moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 1 artillery moved from Shan State to French Indo China
            3 infantry moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/9 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 armour and 1 artillery
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 artillery in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
            3 armour moved from Caucasus to Ukraine
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 2.33
    Americans : -0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 armour moved from Algeria to 94 Sea Zone
            1 armour and 2 transports moved from 94 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Syria
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 3 fighters in 98 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
                    1 transport owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win, taking Gibraltar from British, taking Syria from French, taking 98 Sea Zone from French with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 92
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Greece
    
        Place Units - Italians
            1 destroyer and 3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.67
    British : -2.83
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 marine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Northern Territory to 54 Sea Zone
            3 fighters moved from Northern Territory to India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 marine placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Egypt to 99 Sea Zone
    
        Combat - French
            Battle in 99 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 99 Sea Zone to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Poland to Finland
            5 artilleries moved from Norway to Finland
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 5 artilleries and 1 tactical_bomber
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 5 artilleries and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Finland
                    Germans roll dice for 5 artilleries and 1 tactical_bomber in Finland, round 3 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
                    Germans roll dice for 5 artilleries and 1 tactical_bomber in Finland, round 4 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Finland, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 4 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Finland to Norway
            3 armour moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            5 mech_infantrys moved from Western Germany to 112 Sea Zone
            3 armour, 1 infantry, 5 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            3 armour, 1 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            3 aaGuns, 2 artilleries and 3 infantry moved from Poland to Eastern Poland
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
            2 bombers, 4 fighters and 4 tactical_bombers moved from Algeria to France
    
        Place Units - Germans
            3 mech_infantrys placed in Germany
            1 armour and 1 infantry placed in United Kingdom
            1 carrier placed in 110 Sea Zone
            2 fighters placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
            Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Dzavhan to Tsagaan Olom
            2 infantry moved from Olgiy to Kansu
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            3 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 artillery and 2 infantry moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 artilleries and 4 infantry moved from Russia to Bryansk
            6 infantry moved from Vologda to Smolensk
            2 armour, 11 artilleries, 30 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,2,6
            Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 5 infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            5 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            4 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Jehol to Kwangsi
            1 bomber moved from Japan to Amur
            2 fighters and 3 tactical_bombers moved from Manchuria to Kwangsi
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 cruisers moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to Korea
            1 fighter moved from Japan to Kwangsi
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Jehol to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Chahar to Anhwe
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Shensi to Szechwan
            1 artillery moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 battleship moved from 19 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Amur
                Japanese attack with 1 artillery, 1 bomber and 5 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 5 infantry in Amur, round 2 : 0/7 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Amur to Japan
            1 bomber moved from Korea to Japan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
            3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.50
    Russians : -0.33
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
            5 artilleries, 4 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 123 Sea Zone to 125 Sea Zone
            2 fighters moved from 125 Sea Zone to Norway
            5 artilleries and 4 infantry moved from 125 Sea Zone to Norway
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 carriers, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            2 submarines moved from 101 Sea Zone to 108 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to Eastern United States
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers and 5 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers and 5 transports in 125 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 3 destroyers and 5 transports remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Norway
                Americans attack with 5 artilleries, 2 fighters and 4 infantry
                Germans defend with 1 tactical_bomber
                    Americans roll dice for 5 artilleries, 2 fighters and 4 infantry in Norway, round 2 : 8/11 hits, 4.00 expected hits
                    Germans roll dice for 1 tactical_bomber in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 artillery owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - Americans
            2 fighters moved from Norway to 125 Sea Zone
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
            1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            4 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Hopei to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Ukraine to Romania
                  British take Romania from Germans
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Turkmenistan to Kazakhstan
            1 artillery moved from Siam to Shan State
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 armour and 1 mech_infantry moved from Yunnan to Malaya
    
        Combat - British
            Battle in Szechwan
                British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Szechwan
                    British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                British win, taking Szechwan from Japanese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.00
    Americans : 2.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 bomber moved from Greece to Tobruk
            2 armour moved from Eastern Poland to Romania
            2 fighters moved from 96 Sea Zone to Malta
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Malta
                    Italians roll dice for 1 battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Romania
                Italians attack with 2 armour
                British defend with 1 armour
                    Italians roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Romania
                Italians win, taking Romania from British with 2 armour remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Tobruk
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 mech_infantrys in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Tobruk
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Greece to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 bomber moved from Tobruk to Southern Italy
            2 aaGuns moved from Eastern Poland to Romania
    
        Place Units - Italians
            2 destroyers, 1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.83
    AA fire in Malta : : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 36 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 57 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 57 Sea Zone
            2 fighters moved from 54 Sea Zone to 57 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter could not land in 36 Sea Zone and was removed
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 submarines placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 8 transports moved from 110 Sea Zone to 112 Sea Zone
            4 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
            4 artilleries moved from Finland to Norway
            4 fighters and 4 tactical_bombers moved from France to 125 Sea Zone
            2 bombers moved from France to 125 Sea Zone
            2 fighters moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Norway
                Germans attack with 4 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
                Americans defend with 4 artilleries and 4 infantry
                    Germans roll dice for 4 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Norway, round 2 : 6/16 hits, 5.67 expected hits
                    Americans roll dice for 4 artilleries and 4 infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
                    4 infantry owned by the Germans, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Norway
                    Germans roll dice for 4 armour, 5 artilleries and 3 mech_infantrys in Norway, round 3 : 2/12 hits, 4.67 expected hits
                    Americans roll dice for 2 artilleries in Norway, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 2 artilleries owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 4 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Americans: 4 artilleries and 4 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery
            Battle in 125 Sea Zone
                Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers
                Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports
                    Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 125 Sea Zone, round 2 : 6/12 hits, 7.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports in 125 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
                    1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
                    Americans roll dice for 2 fighters and 5 transports in 125 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 125 Sea Zone
                    2 transports owned by the Americans lost in 125 Sea Zone
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Germans: 4 fighters and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Poland to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 3.17
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsagaan Olom to Suiyuyan
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Smolensk to Belarus
            2 armour moved from Russia to Western Ukraine
            2 armour, 16 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Russia to Bryansk
            4 infantry moved from Smolensk to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Western Ukraine
                Russians attack with 4 armour, 16 artilleries, 42 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 armour, 16 artilleries, 42 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 13/64 hits, 17.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 4 armour, 16 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
            2 aaGuns moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 fighter moved from Belarus to Novgorod
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 armour, 1 artillery and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            5 carriers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hunan
            2 infantry moved from Korea to Amur
            1 artillery moved from Amur to Buryatia
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Amur
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 bombers moved from Japan to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 108 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            2 destroyers moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            2 mech_infantrys moved from Central United States to Western United States
            1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 marines, 3 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 16 Sea Zone to 14 Sea Zone
            2 submarines moved from 10 Sea Zone to 9 Sea Zone
            2 fighters moved from Western United States to 106 Sea Zone
            1 bomber moved from Eastern United States to Western United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 bombers placed in Western United States
            2 fighters placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
            Americans collect 49 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Sikang
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Iraq to Syria
            1 fighter and 1 tactical_bomber moved from Egypt to Syria
            2 armour and 2 mech_infantrys moved from India to Yunnan
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Syria
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Syria to Egypt
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : -0.33
    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • @dawgoneit I really wish I didn’t screw up so early and lose London.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 submarine moved from 92 Sea Zone to 83 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from Algeria to Tunisia
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 96 Sea Zone to 95 Sea Zone
            1 battleship moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 armour moved from Romania to Bessarabia
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Bessarabia
                Italians attack with 2 armour
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Eastern Poland
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            3 infantry placed in Southern Italy
            1 armour and 2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 62 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 57 Sea Zone to 44 Sea Zone
            2 fighters moved from 57 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 marine moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 2 fighters
            EDIT: Adding units owned by ANZAC to Northern Territory: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            4 armour and 4 artilleries moved from Norway to 112 Sea Zone
            4 armour, 4 artilleries, 1 carrier and 8 transports moved from 112 Sea Zone to 127 Sea Zone
                  Germans take 125 Sea Zone from Americans
            4 armour and 4 artilleries moved from 127 Sea Zone to Novgorod
            2 fighters moved from Western Germany to 127 Sea Zone
            2 bombers and 2 tactical_bombers moved from Western Germany to Novgorod
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Norway to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Norway to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Norway to Karelia
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 armour, 5 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                    AA fire in Novgorod : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 7/18 hits, 8.00 expected hits
                    Russians roll dice for 2 aaGuns, 9 artilleries, 1 fighter and 4 infantry in Novgorod, round 2 : 8/14 hits, 5.00 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 5/10 hits, 5.33 expected hits
                    Russians roll dice for 8 artilleries and 1 fighter in Novgorod, round 3 : 5/9 hits, 3.33 expected hits
                    5 artilleries owned by the Russians, 1 artillery owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Novgorod, round 4 : 2/5 hits, 3.00 expected hits
                    Russians roll dice for 3 artilleries and 1 fighter in Novgorod, round 4 : 1/4 hits, 1.67 expected hits
                    2 artilleries owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Novgorod, round 5 : 4/4 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 fighter in Novgorod, round 5 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 3 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 9 artilleries, 1 fighter and 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Novgorod to 127 Sea Zone
            1 fighter moved from 127 Sea Zone to Finland
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,5,5,4
            Germans collect 47 PUs (6 lost to blockades); end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 3.00
    AA fire in Novgorod : : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            4 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Belarus to Novgorod
            3 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
            1 tactical_bomber moved from Russia to Novgorod
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Bessarabia
                Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 2 armour in Bessarabia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in Hopei
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                    Russians roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            1 tactical_bomber moved from Novgorod to Bryansk
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            3 artilleries, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : -1.00
    Russians : -0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from Hunan to Kweichow
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            2 bombers moved from French Indo China to India
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
            1 infantry moved from Siam to Shan State
            6 infantry moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 6 infantry, 3 submarines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            6 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/5 hits, 2.67 expected hits
                    Chinese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Yunnan
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for British: 2 armour and 2 mech_infantrys
            Battle in Philippines
                Japanese attack with 6 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 6 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 carrier, 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
            Battle in Kweichow
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Kweichow
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            2 bombers moved from India to French Indo China
            1 destroyer moved from 26 Sea Zone to 13 Sea Zone
            1 destroyer moved from 26 Sea Zone to 12 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 destroyers and 1 transport placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.83
    Chinese : 0.67
    AA fire in India : : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
            1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
            2 fighters and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 106 Sea Zone to 107 Sea Zone
            3 bombers moved from Western United States to Iceland
            2 submarines moved from 10 Sea Zone to 12 Sea Zone
            1 submarine moved from 14 Sea Zone to 13 Sea Zone
            1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 13 Sea Zone
            1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 marines, 5 submarines and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            2 fighters moved from Western United States to 12 Sea Zone
    
        Combat - Americans
            Battle in Scotland
            Battle in 12 Sea Zone
                Americans attack with 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 2 marines, 7 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 submarines in 12 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 12 Sea Zone
                Americans win, taking Scotland from Germans with 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 13 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 13 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 12 Sea Zone
    
        Place Units - Americans
            2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : -0.67
    

    Savegame

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