Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
2018 Championship Final: JDOW vs Adam (Allies+12) BM3“
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 bomber and 1 fighter moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 submarine Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 101 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to Gibraltar 1 bomber moved from 101 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 fighter moved from Guam to 54 Sea Zone 2 fighters moved from Wake Island to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 8 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 aaGun and 1 infantry moved from Algeria to Morocco 2 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,6,6,3,4,2,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 2.00 Italians : 1.33 Americans : 0.50 Chinese : -0.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Alexandria to Libya 1 mech_infantry moved from Alexandria to Libya Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 transports British defend with 1 destroyer Italians roll dice for 1 bomber, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Crete Battle in Cyprus Battle in Libya Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Libya Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Libya from French with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Kenya to Italian Somaliland 1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy 1 marine moved from Northern Italy to Southern Italy 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Slovakia Hungary to Poland 1 armour moved from Greece to Romania 1 artillery moved from Greece to Albania 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to France 1 infantry moved from Northern Italy to France Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -0,33 French : 0,67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 1 infantry moved from Dutch New Guinea to New Guinea 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Northern Territory to Queensland 1 fighter moved from Sumatra to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Alexandria to 96 Sea Zone 1 tactical_bomber moved from Alexandria to 96 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Southern Italy to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 bombers moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 aaGun moved from Poland to Baltic States 1 aaGun, 1 armour and 3 artilleries moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 2 aaGuns moved from Romania to Eastern Poland 5 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Romania to Bessarabia 5 artilleries and 22 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 artillery moved from Holland Belgium to France 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Yugoslavia Place Units - Germans 3 infantry placed in France 1 infantry placed in Southern France 9 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Baltic States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : -0,33
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Sorry about the edit, I walked with the wrong unit into EP, should have been an arty.
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Please edit 1 more tank from ep to bessa.
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WAR!! KILL KILL KILL!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Alexandria to 96 Sea Zone 1 tactical_bomber moved from Alexandria to 96 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Southern Italy to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 bombers moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 aaGun moved from Poland to Baltic States 1 aaGun, 1 armour and 3 artilleries moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 2 aaGuns moved from Romania to Eastern Poland 5 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Romania to Bessarabia 5 artilleries and 22 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 artillery moved from Holland Belgium to France 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Yugoslavia Place Units - Germans 3 infantry placed in France 1 infantry placed in Southern France 9 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Baltic States: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 armour EDIT: Adding units owned by Germans to Bessarabia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 1 fighter and 1 tactical_bomber moved from Belarus to Russia 7 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 infantry moved from Belarus to Smolensk 1 aaGun, 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Sumatra Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese 1 fighter moved from Caroline Islands to 42 Sea Zone 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 3 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 3 artilleries and 6 infantry moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Kweichow 3 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 2 tactical_bombers moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China 2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Anhwe to French Indo China 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan Place Units - Japanese 2 infantry placed in Kiangsu 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 1,33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New Zealand to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 41 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 battleship Americans roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in 41 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -22 Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : -2.50 Japanese : 2.33
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I concede. I can’t do much with this.
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Congratulations to JDOW! League Champion!
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Wow, I did not expect to win at this stage. Caro was crazy, sorry about that dice disaster. I still can’t resist to mention that I believe it is better to just send your 5 air over the AA and risk 1/2 plane but save the ground units.
Altogether, the dice didn’t show any extreme results before this US turn and this always favors the Axis. G1 went smoothly, and all the air strikes in Europe, and especially at Burma, went well.
Combined with a flawless J1. That nullified the bid and put Axis in an advantage.Still, let’s pretend you take Caro eg losing just 1 ground and kill the BB with the bomber remaining, I still think, that Axis are in a dominant position from there as they will get India with minimal concessions. Either you retreat and I can take it cheaply or Indians make a stand and get slaughtered. This comes with positional concessions but annihilating all Indians with minimal loss of air is an even better compensation.
I believe I exploited the fact that Axis still have the advantage in BM if played well early despite a 12ish bid. Plus, I guess I exploited that you leave India vulnerable in the first turns in order to apply enough pressure on Germans.
May I ask, is there anything you regret or wish you made different before that US3?
I have to say, I am not a fan of the 98 sub bid without making a Taranto. I believe Allies have better options for a bid to make a difference in turn 1 then.Anyway, thanks a lot for the game Adam! You are a great sportsman and always a great opponent to play!
In the end, I am just glad I won. Playing long games against your Allies is a nightmare for sure so I am just happy that I could as much of an advantage early to discourage you enough to go for that route. -
It would have been 4 planes that could reach Carolines, since I need to keep a carrier for a potential pickup for the fighter for the BB attack.
The plan was to block Sumatra with French DD making India not very enticing, take Korea and Manchuria and advance with Chinese. Then you’d have to choose between committing everything to India and letting the Allies in the Pacific for a few turns, enough that I wouldn’t go for India if I were you in that position. I don’t think Japan would have been in that good of a position if everything went well in this US turn.
I’m a big fan of 92 stack personally, and your German opening made the 92 stack an even better move relative to other options. I wouldn’t have done anything differently this game.
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Yeah, UK harbour at Persia would have had its merits. With 5 ground units less, the India attack would have been more dicey, but still with an average TUV of +9 which is still good for Japan in order to take India for good in J.
Re 92 opener. Yep, I saw that preference in your game, that’s why the sub98 bid surprised me.
It made me buy that extra bomber in G1 in order to have better air strike options on 97 in case you made a Taranto.But I agree, the 98 sub makes the 96 attack more comfortable, removes the 3% chance of failure and makes sure UK loses no plane there.
WIthout Taranto I might have used that bid to maybe allow an attack with UK in Africa. -
@Adam514 said in 2018 Championship Final: JDOW vs Adam (Allies+12) BM3“:
I’m a big fan of 92 stack personally, and your German opening made the 92 stack an even better move relative to other options. I wouldn’t have done anything differently this game.
May I ask, what German opener would have discouraged you to stack 92?
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Something with some transport buy gives 90%+ on UK if 92 stack is done.
You’d need at least 2 planes to defend the landing sea zone too. As Japan I wouldn’t go for India in that situation.
I had some pretty good plans for Allies all around this round. I don’t think the Axis had the decisive advantage before the US turn.
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True. That would have made India dicey and most likely delayed the loss for a turn which would have made a difference. Comes with a rather useless harbour st persia though plus a chance that the Italian bomber gets lucky or forces an ab at persia too:-)
I could have done the India move better by saccing another 2dd to block US and then protect Sumatra better so that the French dd cannot block.
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I feel like I’m missing something looking at this game. I’d be pretty ecstatic to have India J4 after a J2 DOW.
Besides that, even with a G1 buy of a CV & TT, to take down Gibraltar don’t you need to clear out the blockers with Italian air? Seems a risky attack with the French fighter still there for the scramble. Or are you (Adam) saying that you’d attack it G3.