Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
@BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Wow. 3 planes? I’ll take it :D .
And I didn’t sink the DD in SZ61.
@BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Scramble?
Scramble 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 4.00 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
6 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 carriers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 fighter and 26 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 26 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 26 infantry in Chahar, round 2 : 2/27 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 26 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 bombers moved from Syria to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 bombers, 1 destroyer and 3 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer, 1 fighter and 1 submarine
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 bombers and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 submarine owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
2 submarines owned by the British Submerged
British roll dice for 2 bombers and 1 destroyer in 97 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for Germans: 2 fighters
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from Syria to Iraq
2 bombers moved from 97 Sea Zone to Iraq
4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 5 artilleries and 22 infantry moved from West India to Eastern Persia
4 fighters moved from Persia to Russia
1 armour and 3 mech_infantrys moved from Syria to Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
Place Units - British
2 destroyers placed in 110 Sea Zone
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : 0.67
Italians : -1.83
Americans : -1.33
Chinese : -2.83
Japanese : 0.33
Whew… I’m having a little run of luck here! Hope it holds. That one had my heart fluttering :) .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 armour moved from Novosibirsk to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Tsinghai to Caucasus
1 bomber moved from Southern Italy to Caucasus
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3
Italians collect 11 PUs (8 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 armour moved from Novosibirsk to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Tsinghai to Caucasus
1 bomber moved from Southern Italy to Caucasus
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3
Italians collect 11 PUs (8 lost to blockades); end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
Russians : -0.33
@BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Whew… I’m having a little run of luck here! Hope it holds. That one had my heart fluttering :) .
Yeah, I was nervous about it too but it broke your way this time. At least I sunk two subs, but then you built two more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC repair damage of 4x factory_minor, 4x harbour, 4x airfield; Remaining resources: 5 PUs;
ANZAC buy 1 artillery; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 armour moved from Novosibirsk to Volgograd
Germans take Samara from Russians
1 mech_infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour moved from Tambov to Rostov
Germans take Bryansk from Russians
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Ukraine to Belarus
1 bomber moved from Novgorod to Northwest Persia
2 armour, 1 fighter and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Novgorod to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Novgorod to Archangel
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 bomber and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 2.83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/8 hits, 2.83 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 artilleries and 5 infantry; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 3.50 expected hits
British roll dice for 2 artilleries and 6 infantry in Northwest Persia, round 2 : 4/8 hits, 2.67 expected hits
4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
2 armour owned by the Germans retreated to Caucasus
British win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Northwest Persia to Volgograd
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Tsinghai
3 artilleries and 6 infantry moved from Tambov to Volgograd
2 aaGuns, 10 artilleries and 20 infantry moved from Tambov to Rostov
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
3 artilleries and 4 mech_infantrys moved from Volgograd to Caucasus
1 armour and 3 mech_infantrys moved from Novosibirsk to Caucasus
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Vologda
1 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 artilleries and 2 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 artilleries and 2 infantry moved from Western Germany to France
1 mech_infantry moved from Southern France to Western Germany
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Germans undo move 2.
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 fighter, 4 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 1.33
Americans : 0.67
AA fire in Normandy Bordeaux : : -0.50
Russians : 0.00
Interesting, you’ve put 6 of your air on the ground where they can’t scramble and left only just enough that it’s a negative expected value to attack the fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Germans
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 5 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 8 artilleries and 12 infantry moved from Smolensk to Bryansk
1 aaGun, 1 armour, 73 infantry and 1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Archangel to Russia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.00
@simon33 said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Interesting, you’ve put 6 of your air on the ground where they can’t scramble and left only just enough that it’s a negative expected value to attack the fleet.
Yeah, I feel quite behind and need to take some risks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
4 fighters and 6 tactical_bombers moved from India to 42 Sea Zone
1 bomber moved from Western Australia to New South Wales
1 bomber and 4 fighters moved from Western Australia to 42 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Strategic bombing raid in New South Wales
AA fire in New South Wales : 0/1 hits, 0.17 expected hits
Bombing raid in New South Wales rolls: 7 and causes: 4 damage to unit: factory_minor
Bombing raid in New South Wales causes 4 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 9 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 9 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 9.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber, 9 fighters and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
5 artilleries, 4 infantry and 1 marine moved from Western Australia to Northern Territory
1 bomber moved from New South Wales to Java
1 bomber moved from 55 Sea Zone to Shan State
2 armour, 2 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 39 Sea Zone to 55 Sea Zone
2 armour, 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 4 transports moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 55 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from French Indo China to Yunnan
1 aaGun, 7 artilleries, 13 infantry and 1 mech_infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
7 artilleries and 14 infantry moved from India to Burma
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in Kiangsu
Japanese undo move 3.
2 artilleries and 1 infantry placed in Kiangsu
1 artillery, 4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -0.50
AA fire in New South Wales : : -0.17
Japanese : -0.50
@BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Interesting, you’ve put 6 of your air on the ground where they can’t scramble and left only just enough that it’s a negative expected value to attack the fleet.
Yeah, I feel quite behind and need to take some risks.
It was a wise move. I wouldn’t attack that fleet against the odds but I might have wanted to bomb the bases on Qld.
Anyway, I’m not really sure what you can do from here in the Pacific. Perhaps I’ll be proven to be missing something.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from Queensland to 42 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 4.00 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
10 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
4 fighters placed in Western United States
3 artilleries and 3 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Chahar to Hopei
1 fighter moved from Jehol to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
24 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
5 artilleries and 22 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 aaGuns moved from Eastern Persia to West India
2 armour and 4 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 bombers moved from Iraq to Persia
7 infantry moved from Iraq to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Russia to Persia
Place Units - British
1 submarine placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
British undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
AA fire in France : : -0.17
Americans : -1.00
Chinese : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from Queensland to 42 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 4.00 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
10 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
4 fighters placed in Western United States
3 artilleries and 3 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Chahar to Hopei
1 fighter moved from Jehol to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
24 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
5 artilleries and 22 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 aaGuns moved from Eastern Persia to West India
2 armour and 4 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 bombers moved from Iraq to Persia
7 infantry moved from Iraq to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Russia to Persia
Place Units - British
1 submarine placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
British undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
AA fire in France : : -0.17
Americans : -1.00
Chinese : -0.67
Japanese : 0.00
@simon33 said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
@BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Interesting, you’ve put 6 of your air on the ground where they can’t scramble and left only just enough that it’s a negative expected value to attack the fleet.
Yeah, I feel quite behind and need to take some risks.
It was a wise move. I wouldn’t attack that fleet against the odds but I might have wanted to bomb the bases on Qld.
Anyway, I’m not really sure what you can do from here in the Pacific. Perhaps I’ll be proven to be missing something.
Hah! At this point I’m just stalling for time and hoping to find a mistake to capitalize on ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Northwest Persia to Bulgaria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,3,4
Italians collect 15 PUs (4 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC repair damage of 6x factory_minor; Remaining resources: 11 PUs;
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters and 5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Rostov to Volgograd
Germans take Tambov from Russians
1 infantry moved from Belarus to Archangel
1 artillery and 4 mech_infantrys moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Archangel
1 armour, 2 bombers and 1 fighter moved from Volgograd to Russia
1 bomber and 1 fighter moved from Novgorod to Russia
2 artilleries moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?