Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Americans
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
            7 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries, 1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            1 armour moved from Tobruk to Tunisia
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            2 carriers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 bomber moved from Persia to Ukraine
            2 infantry moved from Northwest Persia to Caucasus
            2 fighters and 2 tactical_bombers moved from Persia to Caucasus
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Caucasus
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Russia
            4 fighters moved from Persia to Russia
            2 fighters and 2 tactical_bombers moved from Caucasus to Persia
            2 infantry moved from Iraq to Northwest Persia
            1 artillery and 5 infantry moved from Persia to Eastern Persia
            2 artilleries and 3 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from French Equatorial Africa to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            3 infantry placed in Persia
            1 bomber and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    Americans : -1.00
    AA fire in Ukraine : : -0.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber moved from Ukraine to Caucasus
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 bomber moved from Caucasus to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,5,5,4,4
            Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs; 
    
        Non Combat Move - ANZAC
            1 aaGun, 2 artilleries and 7 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Persia
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Persia to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 artilleries moved from France to Normandy Bordeaux
            1 infantry moved from Tambov to Volgograd
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Belarus
                  Germans take Smolensk from Russians
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
            2 fighters moved from Novgorod to 125 Sea Zone
            3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 carrier, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 3 mech_infantrys
                British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 aaGun
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Bryansk to Volgograd
            3 mech_infantrys moved from Novgorod to Belarus
            2 infantry and 3 mech_infantrys moved from Bryansk to Belarus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            3 artilleries moved from Ukraine to Rostov
            2 infantry and 6 mech_infantrys moved from Bryansk to Ukraine
            3 bombers moved from Bryansk to Western Germany
            1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
            2 aaGuns, 2 armour, 10 artilleries, 25 infantry and 3 mech_infantrys moved from Bryansk to Rostov
            2 armour and 3 mech_infantrys moved from Rostov to Caucasus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
            2 fighters moved from 125 Sea Zone to Western Germany
            2 fighters moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 fighter placed in 113 Sea Zone
            1 artillery and 1 infantry placed in Germany
            3 mech_infantrys placed in Novgorod
            4 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,3,1,5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Americans : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Bryansk to Russia
            17 infantry moved from Korea to Manchuria
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; 
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 17 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 17 infantry in Manchuria, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Manchuria
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            2 aaGuns, 8 artilleries and 60 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,2,4,3,4
            Russians collect 20 PUs (3 lost to blockades); end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.17
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 bomber moved from Western Australia to New South Wales
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to Queensland
            3 artilleries and 9 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
            1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Air Battle in Queensland
                Japanese attacks with 5 units heading to Queensland
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in New South Wales
                    AA fire in New South Wales : 0/1 hits, 0.17 expected hits
                Bombing raid in New South Wales rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in New South Wales causes 6 damage total. 
            Strategic bombing raid in Queensland
                    AA fire in Queensland : 0/1 hits, 0.17 expected hits
                    AA fire in Queensland : 0/2 hits, 0.33 expected hits
                Bombing raid in Queensland rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Queensland rolls: 2,6 and causes: 6 damage to unit: airfield
                Bombing raid in Queensland causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 6
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            5 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from Philippines to 56 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 56 Sea Zone to Western Australia
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Hopei to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 bomber, 2 fighters and 2 tactical_bombers moved from Queensland to Western Australia
            1 bomber moved from New South Wales to Western Australia
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
    
        Place Units - Japanese
            1 transport placed in 39 Sea Zone
            1 airfield placed in Western Australia
            1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            1 armour and 1 artillery placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 infantry placed in Japan
            1 infantry placed in Kiangsu
            Japanese undo move 6.
            1 artillery and 1 infantry placed in Kiangsu
            1 infantry placed in French Indo China
            Japanese undo move 8.
            1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
            Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    AA fire in New South Wales : : -0.17
    AA fire in Queensland : : -0.50
    Japanese : 2.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 bomber moved from Western Australia to New South Wales
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to Queensland
            3 artilleries and 9 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
            1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Air Battle in Queensland
                Japanese attacks with 5 units heading to Queensland
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in New South Wales
                    AA fire in New South Wales : 0/1 hits, 0.17 expected hits
                Bombing raid in New South Wales rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in New South Wales causes 6 damage total. 
            Strategic bombing raid in Queensland
                    AA fire in Queensland : 0/1 hits, 0.17 expected hits
                    AA fire in Queensland : 0/2 hits, 0.33 expected hits
                Bombing raid in Queensland rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Queensland rolls: 2,6 and causes: 6 damage to unit: airfield
                Bombing raid in Queensland causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 6
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            5 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from Philippines to 56 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 56 Sea Zone to Western Australia
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Hopei to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 bomber, 2 fighters and 2 tactical_bombers moved from Queensland to Western Australia
            1 bomber moved from New South Wales to Western Australia
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
    
        Place Units - Japanese
            1 transport placed in 39 Sea Zone
            1 airfield placed in Western Australia
            1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            1 armour and 1 artillery placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 infantry placed in Japan
            1 infantry placed in Kiangsu
            Japanese undo move 6.
            1 artillery and 1 infantry placed in Kiangsu
            1 infantry placed in French Indo China
            Japanese undo move 8.
            1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
            Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from India: 1 armour, 2 artilleries and 2 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 armour, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.17
    AA fire in New South Wales : : -0.17
    AA fire in Queensland : : -0.50
    Japanese : 2.50
    

    Savegame

  • '19 '17 '16

    I assumed no intercept in Qld.

    Some NCM edits.

    If UK attacks SZ97 with 4 subs and a bomber or less, full scramble of 3 fighters. Lose the DD first.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber, 3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/11 hits, 5.17 expected hits
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 mech_infantrys
            Battle in 42 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            2 fighters placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            1 destroyer placed in 101 Sea Zone
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Hopei
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            23 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Combat Move - British
            1 bomber moved from Russia to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 bombers and 4 submarines
                Italians defend with 1 destroyer
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                British win with 2 bombers and 3 submarines remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            2 bombers moved from 97 Sea Zone to Syria
            3 infantry moved from Trans-Jordan to Syria
            3 mech_infantrys moved from Iraq to Syria
            1 armour moved from Egypt to Syria
            1 artillery and 1 infantry moved from Iraq to Persia
            2 infantry moved from Northwest Persia to Persia
            3 aaGuns, 5 artilleries and 21 infantry moved from Eastern Persia to West India
            2 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
            4 fighters moved from Russia to Persia
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 carrier, 1 destroyer and 2 fighters placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    Italians : 0.67
    Americans : -1.17
    Chinese : -1.83
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Italians
            1 armour moved from Caucasus to Novosibirsk
                  Italians take Kazakhstan from Russians
                  Italians take Novosibirsk from Russians
            1 armour moved from Caucasus to Tsinghai
                  Italians take Tsinghai from Chinese
            1 bomber moved from Southern Italy to 92 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 92 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2,4,1
            Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC repair damage of 6x factory_minor, 4x airfield; Remaining resources: 10 PUs; 
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from New South Wales to Queensland
            3 infantry moved from Queensland to New South Wales
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            2 artilleries moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 armour moved from Belarus to Ukraine
                  Germans take Bryansk from Russians
            1 armour moved from Volgograd to Tambov
                  Germans take Samara from Russians
                  Germans take Tambov from Russians
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            3 bombers moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 7 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 2 mech_infantrys
                British defend with 1 aaGun; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 aaGun and 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 artilleries
                Casualties for British: 1 aaGun
            Battle in Holland Belgium
                Germans attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/7 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            2 tactical_bombers moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from Western Germany to Ukraine
            1 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Western Germany to Southern France
                  Germans take Southern France from Neutral_Axis
            2 aaGuns, 13 artilleries and 25 infantry moved from Rostov to Tambov
            1 infantry moved from Volgograd to Tambov
            3 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
            1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
            1 armour and 6 mech_infantrys moved from Caucasus to Volgograd
            1 fighter moved from Archangel to Volgograd
            1 fighter moved from Holland Belgium to Western Germany
            3 bombers moved from Holland Belgium to Novgorod
            6 mech_infantrys moved from Belarus to Ukraine
            6 mech_infantrys moved from Ukraine to Volgograd
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 artilleries placed in Volgograd
            3 artilleries placed in Ukraine
            1 artillery and 1 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,6,5
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Americans : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
            2 infantry moved from Smolensk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns and 15 infantry moved from Manchuria to Jehol
            45 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,2,5,2,6
            Russians collect 16 PUs (3 lost to blockades); end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 bomber moved from Western Australia to New South Wales
            1 fighter moved from 56 Sea Zone to 61 Sea Zone
            2 tactical_bombers moved from Western Australia to 61 Sea Zone
            1 bomber and 2 fighters moved from Western Australia to Queensland
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 fighters and 6 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Siberia to Korea
                  Japanese take Amur from Russians
                  Japanese take Korea from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 fighters moved from Japan to 25 Sea Zone
            5 artilleries and 13 infantry moved from Kweichow to Hopei
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Air Battle in Queensland
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Intercept in Qld?


  • 3v3? Sure, let’s give it a shot.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 bomber moved from Western Australia to New South Wales
            1 fighter moved from 56 Sea Zone to 61 Sea Zone
            2 tactical_bombers moved from Western Australia to 61 Sea Zone
            1 bomber and 2 fighters moved from Western Australia to Queensland
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 fighters and 6 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Siberia to Korea
                  Japanese take Amur from Russians
                  Japanese take Korea from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 fighters moved from Japan to 25 Sea Zone
            5 artilleries and 13 infantry moved from Kweichow to Hopei
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Air Battle in Queensland
                Japanese attacks with 3 units heading to Queensland
                ANZAC launches 3 interceptors out of Queensland
                    Attackers Fire,  : 0/3 hits, 0.83 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in New South Wales
                    AA fire in New South Wales : 0/1 hits, 0.17 expected hits
                Bombing raid in New South Wales rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in New South Wales causes 6 damage total. 
            Strategic bombing raid in Queensland
                    AA fire in Queensland : 0/1 hits, 0.17 expected hits
                Bombing raid in Queensland rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Queensland causes 4 damage total. 
            Battle in Manchuria
            Battle in 61 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 61 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
                 retreated to 61 Sea Zone
                Americans win, taking Manchuria from Chinese with 1 destroyer remaining. Battle score for attacker is -22
                Casualties for Japanese: 2 tactical_bombers
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 6 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 5 artilleries and 13 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 13 infantry in Hopei, round 2 : 5/18 hits, 4.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 artilleries and 1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Japan to Philippines
            1 fighter moved from Philippines to Western Australia
            1 fighter moved from 61 Sea Zone to Western Australia
            1 bomber and 2 fighters moved from Queensland to Western Australia
            1 bomber moved from New South Wales to Western Australia
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 armour moved from Kweichow to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to India
            1 artillery and 2 infantry moved from Burma to Shan State
            1 armour and 1 artillery moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 aaGun and 1 mech_infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Kweichow to Yunnan
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            3 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to India
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -1.00
    Americans : 2.00
    ANZAC : -0.17
    Chinese : -0.33
    AA fire in New South Wales : : -0.17
    Attackers Fire,  : : -0.83
    AA fire in Queensland : : -0.17
    Japanese : -3.50
    

    Savegame


  • Wow. 3 planes? I’ll take it :D .


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            2 bombers moved from Syria to 97 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble?

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