@mikawagunichi why even ask lol
Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II
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@simon33 said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Intercept in Moscow?
I assumed no but somehow I didn’t click the battles right. I’ll have to undo the upcoming battle for Moscow and roll some MARTI dice for the other 2 bombers. Order will be: 2x AA Guns, first bomber damage then second bomber damage (if needed). If you decide to intercept, we can use the same procedure.
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Oh did I bring a tank to Moscow? That was a misclick. I’ll undo it.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 armour moved from Rostov to Volgograd Germans take Tambov from Russians 1 infantry moved from Belarus to Archangel 1 artillery and 4 mech_infantrys moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Archangel 1 armour, 2 bombers and 1 fighter moved from Volgograd to Russia 1 bomber and 1 fighter moved from Novgorod to Russia 2 artilleries moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Archangel Germans attack with 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry AA fire in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3.17 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/8 hits, 3.17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Americans: 2 artilleries and 2 infantry Casualties for British: 1 aaGun Battle in Russia Germans attack with 1 armour, 2 bombers and 1 fighter French defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber AA fire in Russia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 armour and 2 bombers in Russia, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 aaGun, 3 fighters, 7 infantry and 1 tactical_bomber in Russia, round 2 : 6/11 hits, 4.83 expected hits 2 bombers owned by the Germans, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Russia Russians win with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -35 Casualties for Germans: 1 armour, 2 bombers and 1 fighter Casualties for Russians: 1 aaGun Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 armour, 2 bombers and 1 fighter EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16 EDIT: Turning off Edit Mode 1 mech_infantry moved from Vologda to Volgograd 1 armour moved from Novosibirsk to Volgograd 1 bomber and 1 fighter moved from Russia to Volgograd 2 aaGuns, 10 artilleries and 20 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 artilleries and 2 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 fighters moved from Normandy Bordeaux to Southern Italy 2 tactical_bombers moved from Archangel to Novgorod 3 infantry moved from Novgorod to Archangel 1 aaGun, 5 artilleries and 3 infantry moved from Ukraine to Bessarabia 1 armour moved from Yenisey to Kansu 1 fighter moved from Southern Italy to Volgograd 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 5 artilleries and 6 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Tsinghai to Volgograd 2 infantry moved from Western Germany to France Place Units - Germans 1 bomber, 2 fighters and 7 mech_infantrys placed in Western Germany 3 infantry placed in Novgorod 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3,5,6 Germans collect 58 PUs (8 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.50 Americans : -1.33 AA fire in Normandy Bordeaux : : 0.50 Russians : 1.83
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Hmmm, that was a bit confusing. Yes, I did want to intercept with the French fighter there. I’ll roll 5 (first 3 at 1) dice, then 3 and edit as appropriate.
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2 hits both sides.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 armour moved from Bryansk to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Bryansk Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 9 PUs; Russians buy 2 infantry; Remaining resources: 3 PUs; Combat - Russians Non Combat Move - Russians 11 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 armour moved from Northern Territory to Queensland Japanese take South Australia from ANZAC Japanese take Queensland from ANZAC 1 bomber moved from Shan State to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 2 artilleries and 1 infantry moved from Kiangsu to Shantung 2 fighters moved from 6 Sea Zone to Manchuria 2 fighters moved from Japan to 25 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Amur to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 8 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Shantung 2 armour, 8 artilleries, 9 infantry and 1 marine moved from Northern Territory to Queensland Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Solomon Islands Battle in Manchuria Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Solomon Islands from ANZAC with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 11 artilleries, 13 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 11 artilleries, 13 infantry and 1 mech_infantry in Shantung, round 2 : 7/25 hits, 7.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 11 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 25 Sea Zone retreated to 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to Philippines 1 fighter moved from Philippines to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Shantung 1 bomber moved from Hopei to Shan State 1 mech_infantry moved from Yunnan to India 6 fighters and 3 tactical_bombers moved from 55 Sea Zone to India 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to India 2 artilleries and 1 infantry moved from Burma to Shan State 5 artilleries and 13 infantry moved from Burma to India 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports moved from 55 Sea Zone to 37 Sea Zone 1 bomber moved from Java to Philippines 1 artillery moved from Yakut S.S.R. to Buryatia Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,6,4,1,4,2,2,6,6,3,5,5,5,5,1,6,6,4,4,4,1,4,1,4,3,2,4,2,3,1,2,2,6,6,2,6,3,6,6,2,3,2,5,5,5,1,5,3,2,5,3,3,3,4,2,3,5,1,2,4,1,3,1,5,5,5,2,3,4,5,5 Japanese collect 64 PUs (6 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 1.00 Japanese : -2.33
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 2 infantry EDIT: Adding units owned by Americans to 54 Sea Zone: 2 infantry EDIT: Turning off Edit Mode 2 infantry moved from Persia to Northwest Persia 2 tactical_bombers moved from Persia to Northwest Persia 2 bombers moved from Persia to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Purchase Units - British British buy 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat - British
Combat Hit Differential Summary :
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Scramble?
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Yeah, scramble sz97. I want those subs gone.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 1 fighter moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 30 Sea Zone to 49 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/7 hits, 3.17 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 2 artilleries and 2 mech_infantrys Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 110 Sea Zone to 91 Sea Zone 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to New South Wales 1 fighter moved from 49 Sea Zone to New South Wales 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to 30 Sea Zone 1 artillery moved from Central United States to Western United States 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Combat Move - Chinese 3 infantry moved from Jehol to Chahar 1 fighter and 2 infantry moved from Jehol to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Jehol Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 2 infantry EDIT: Adding units owned by Americans to 54 Sea Zone: 2 infantry EDIT: Turning off Edit Mode 2 infantry moved from Persia to Northwest Persia 2 tactical_bombers moved from Persia to Northwest Persia 2 bombers moved from Persia to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Purchase Units - British British buy 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 2 bombers and 4 submarines Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 destroyer British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone 4 submarines owned by the British retreated to 95 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 destroyer Casualties for Germans: 1 tactical_bomber Battle in Northwest Persia British attack with 2 infantry and 2 tactical_bombers Italians defend with 1 mech_infantry British roll dice for 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 tactical_bombers moved from Northwest Persia to Persia 6 fighters moved from Persia to Russia 2 fighters moved from 110 Sea Zone to United Kingdom 2 armour and 6 mech_infantrys moved from Eastern Persia to Persia 3 aaGuns, 5 artilleries and 22 infantry moved from West India to Eastern Persia 2 bombers moved from 97 Sea Zone to Syria 2 infantry moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 submarine placed in 98 Sea Zone 2 artilleries and 1 infantry placed in Persia 1 artillery and 1 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 British : 1.00 Italians : -1.50 Americans : -5.67 Chinese : 0.67 Japanese : -1.33
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Huh… I always thought subs could retreat in place if they started in the combat space and it got cleared of ships. Looks like I’ve been playing that one wrong in person!
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@BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:
Huh… I always thought subs could retreat in place if they started in the combat space and it got cleared of ships. Looks like I’ve been playing that one wrong in person!
Yeah, if you continue the combat, they can submerge but if you want to immediately retreat then there is no option to remain in the current SZ, AIUI.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 1 bomber moved from Bulgaria to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Holland Belgium Americans win with 1 artillery remaining. Battle score for attacker is -14 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 bomber and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Western Germany 1 armour moved from Nenetsia to Novgorod Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : 2.33 Russians : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 6 artilleries, 3 fighters and 12 infantry moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat - ANZAC Battle in Queensland ANZAC attack with 6 artilleries, 3 fighters and 12 infantry Japanese defend with 1 airfield, 3 armour, 8 artilleries, 1 harbour, 9 infantry and 1 marine ANZAC roll dice for 6 artilleries, 3 fighters and 12 infantry in Queensland, round 2 : 4/21 hits, 6.50 expected hits Japanese roll dice for 3 armour, 8 artilleries, 9 infantry and 1 marine in Queensland, round 2 : 7/21 hits, 7.50 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the ANZAC lost in Queensland 5 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales Japanese win with 3 armour, 8 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is -9 Casualties for ANZAC: 7 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to New South Wales 1 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.50 Japanese : -0.50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Rostov Germans take Tambov from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine 3 bombers and 1 fighter moved from Volgograd to Ukraine 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Ukraine Germans attack with 3 bombers, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Ukraine, round 2 : 4/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers and 1 fighter moved from Ukraine to Volgograd 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Volgograd to Rostov 2 aaGuns, 5 armour, 18 artilleries, 26 infantry and 16 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Tsinghai to Volgograd 1 armour moved from Kansu to Tsinghai 2 mech_infantrys moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Holland Belgium to Novgorod 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 mech_infantrys placed in Volgograd 10 infantry placed in Germany 5 artilleries, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 armour moved from Bryansk to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Smolensk 4 artilleries and 30 infantry moved from Bryansk to Smolensk Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 17 PUs; Russians buy 5 infantry; Remaining resources: 2 PUs; Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 4 artilleries and 30 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries and 30 infantry in Smolensk, round 2 : 9/35 hits, 7.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 4 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Smolensk 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 4 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Russia 24 infantry moved from Bryansk to Smolensk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 2.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 artillery and 1 infantry moved from Hopei to Chahar 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Amur to Manchuria 11 artilleries and 12 infantry moved from Shantung to Anhwe 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 bomber moved from Shan State to Chahar 1 bomber moved from Japan to Manchuria 9 fighters and 6 tactical_bombers moved from India to 42 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 37 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 6 artilleries, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery and 1 bomber in Chahar, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Chahar retreated to Chahar Chinese win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 10 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/20 hits, 11.17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 12 artilleries and 14 infantry Chinese defend with 2 infantry Japanese roll dice for 12 artilleries and 14 infantry in Anhwe, round 2 : 3/26 hits, 8.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 12 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Hopei 1 bomber moved from Chahar to Kiangsu 1 fighter moved from Kiangsu to Philippines 1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 4 artilleries and 4 infantry moved from Shan State to 37 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 42 Sea Zone to Java 2 fighters moved from Philippines to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 aaGun moved from Shantung to Anhwe 1 bomber moved from Manchuria to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Buryatia to Amur Place Units - Japanese 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,3,4,4,1,2,5,4,3,1,1,4,5,4,1,1,4,4,4,3,5,6,3,3,4,1,4,5,4,4,4,1,1,6,3,5,4,1,4,6,1,2,4,2,3,2,6,6,4,4,6,4,5,6,6,6,5,3,6,2,5,1,5,3,5,5,4,1,4,5,3,3,5,5,2,5,5,2 Japanese collect 66 PUs (5 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 1.33 Japanese : -8.33
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers and 2 destroyers EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 30 Sea Zone: 2 carriers and 1 destroyer EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 30 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery, 4 fighters and 1 infantry EDIT: Adding units owned by Americans to 30 Sea Zone: 1 artillery, 4 fighters and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 3 destroyers and 1 submarine moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from United Kingdom to 113 Sea Zone 2 bombers moved from Syria to 113 Sea Zone 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 4 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Purchase Units - British British buy 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat - British
Combat Hit Differential Summary :
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I saw this sequence going better in my head ;) . Scramble 97 and 113?