Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II

  • '19 '17 '16

    @simon33 said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:

    Intercept in Moscow?

    I assumed no but somehow I didn’t click the battles right. I’ll have to undo the upcoming battle for Moscow and roll some MARTI dice for the other 2 bombers. Order will be: 2x AA Guns, first bomber damage then second bomber damage (if needed). If you decide to intercept, we can use the same procedure.

  • '19 '17 '16

    Oh did I bring a tank to Moscow? That was a misclick. I’ll undo it.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Kansu to Suiyuyan
                  Germans take Suiyuyan from Chinese
            1 armour moved from Rostov to Volgograd
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Archangel
            1 artillery and 4 mech_infantrys moved from Novgorod to Archangel
            2 tactical_bombers moved from Novgorod to Archangel
            1 armour, 2 bombers and 1 fighter moved from Volgograd to Russia
            1 bomber and 1 fighter moved from Novgorod to Russia
            2 artilleries moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3.17 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/8 hits, 3.17 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 fighter and 1 mech_infantry
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for British: 1 aaGun
            Battle in Russia
                Germans attack with 1 armour, 2 bombers and 1 fighter
                French defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 1 armour and 2 bombers in Russia, round 2 : 1/3 hits, 1.83 expected hits
                    Russians roll dice for 1 aaGun, 3 fighters, 7 infantry and 1 tactical_bomber in Russia, round 2 : 6/11 hits, 4.83 expected hits
                    2 bombers owned by the Germans, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                Russians win with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -35
                Casualties for Germans: 1 armour, 2 bombers and 1 fighter
                Casualties for Russians: 1 aaGun
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 1 armour, 2 bombers and 1 fighter
            EDIT: Adding units owned by Russians to Russia: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Vologda to Volgograd
            1 armour moved from Novosibirsk to Volgograd
            1 bomber and 1 fighter moved from Russia to Volgograd
            2 aaGuns, 10 artilleries and 20 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            2 artilleries and 2 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 fighters moved from Normandy Bordeaux to Southern Italy
            2 tactical_bombers moved from Archangel to Novgorod
            3 infantry moved from Novgorod to Archangel
            1 aaGun, 5 artilleries and 3 infantry moved from Ukraine to Bessarabia
            1 armour moved from Yenisey to Kansu
            1 fighter moved from Southern Italy to Volgograd
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            5 artilleries and 6 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Tsinghai to Volgograd
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 bomber, 2 fighters and 7 mech_infantrys placed in Western Germany
            3 infantry placed in Novgorod
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3,5,6
            Germans collect 58 PUs (8 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -0.50
    Americans : -1.33
    AA fire in Normandy Bordeaux : : 0.50
    Russians : 1.83
    

    Savegame


  • Hmmm, that was a bit confusing. Yes, I did want to intercept with the French fighter there. I’ll roll 5 (first 3 at 1) dice, then 3 and edit as appropriate.


  • 2 hits both sides.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Bryansk
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 9 PUs; 
            Russians buy 2 infantry; Remaining resources: 3 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            11 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 armour moved from Northern Territory to Queensland
                  Japanese take South Australia from ANZAC
                  Japanese take Queensland from ANZAC
            1 bomber moved from Shan State to Hopei
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            2 artilleries and 1 infantry moved from Kiangsu to Shantung
            2 fighters moved from 6 Sea Zone to Manchuria
            2 fighters moved from Japan to 25 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Amur to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            8 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Shantung
            2 armour, 8 artilleries, 9 infantry and 1 marine moved from Northern Territory to Queensland
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in Manchuria
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Solomon Islands from ANZAC with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 11 artilleries, 13 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 11 artilleries, 13 infantry and 1 mech_infantry in Shantung, round 2 : 7/25 hits, 7.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 11 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to Philippines
            1 fighter moved from Philippines to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Shantung
            1 bomber moved from Hopei to Shan State
            1 mech_infantry moved from Yunnan to India
            6 fighters and 3 tactical_bombers moved from 55 Sea Zone to India
            1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Manchuria to Kiangsu
            1 fighter moved from Manchuria to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to India
            2 artilleries and 1 infantry moved from Burma to Shan State
            5 artilleries and 13 infantry moved from Burma to India
            2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports moved from 55 Sea Zone to 37 Sea Zone
            1 bomber moved from Java to Philippines
            1 artillery moved from Yakut S.S.R. to Buryatia
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery, 1 bomber and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,6,4,1,4,2,2,6,6,3,5,5,5,5,1,6,6,4,4,4,1,4,1,4,3,2,4,2,3,1,2,2,6,6,2,6,3,6,6,2,3,2,5,5,5,1,5,3,2,5,3,3,3,4,2,3,5,1,2,4,1,3,1,5,5,5,2,3,4,5,5
            Japanese collect 64 PUs (6 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 1.00
    Japanese : -2.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New South Wales: 2 infantry
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Northwest Persia
            2 bombers moved from Persia to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble?

  • '19 '17 '16

    Yeah, scramble sz97. I want those subs gone.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 30 Sea Zone to 49 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/7 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 2 artilleries and 2 mech_infantrys
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 30 Sea Zone to New South Wales
            1 fighter moved from 49 Sea Zone to New South Wales
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            4 fighters moved from Western United States to 30 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            4 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
            3 infantry moved from Jehol to Chahar
            1 fighter and 2 infantry moved from Jehol to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Jehol
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New South Wales: 2 infantry
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Northwest Persia
            2 bombers moved from Persia to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 2 bombers and 4 submarines
                Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 destroyer
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    1 destroyer owned by the Italians and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                4 submarines owned by the British retreated to 95 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 tactical_bomber
            Battle in Northwest Persia
                British attack with 2 infantry and 2 tactical_bombers
                Italians defend with 1 mech_infantry
                    British roll dice for 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            2 tactical_bombers moved from Northwest Persia to Persia
            6 fighters moved from Persia to Russia
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 armour and 6 mech_infantrys moved from Eastern Persia to Persia
            3 aaGuns, 5 artilleries and 22 infantry moved from West India to Eastern Persia
            2 bombers moved from 97 Sea Zone to Syria
            2 infantry moved from Trans-Jordan to Syria
            1 armour and 1 mech_infantry moved from Egypt to Syria
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 submarine placed in 98 Sea Zone
            2 artilleries and 1 infantry placed in Persia
            1 artillery and 1 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.00
    Italians : -1.50
    Americans : -5.67
    Chinese : 0.67
    Japanese : -1.33
    

    Savegame


  • Huh… I always thought subs could retreat in place if they started in the combat space and it got cleared of ships. Looks like I’ve been playing that one wrong in person!

  • '19 '17 '16

    @BobbaRossa said in Bobbarossa (Allies) vs Simon33 (Axis) BM3 Game II:

    Huh… I always thought subs could retreat in place if they started in the combat space and it got cleared of ships. Looks like I’ve been playing that one wrong in person!

    Yeah, if you continue the combat, they can submerge but if you want to immediately retreat then there is no option to remain in the current SZ, AIUI.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 bomber moved from Bulgaria to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 artillery remaining. Battle score for attacker is -14
                Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 armour moved from Nenetsia to Novgorod
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : 2.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            6 artilleries, 3 fighters and 12 infantry moved from New South Wales to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 6 artilleries, 3 fighters and 12 infantry
                Japanese defend with 1 airfield, 3 armour, 8 artilleries, 1 harbour, 9 infantry and 1 marine
                    ANZAC roll dice for 6 artilleries, 3 fighters and 12 infantry in Queensland, round 2 : 4/21 hits, 6.50 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 9 infantry and 1 marine in Queensland, round 2 : 7/21 hits, 7.50 expected hits
                    4 infantry owned by the Japanese and 7 infantry owned by the ANZAC lost in Queensland
                5 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
                Japanese win with 3 armour, 8 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is -9
                Casualties for ANZAC: 7 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to New South Wales
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 armour moved from Volgograd to Rostov
                  Germans take Tambov from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
            3 bombers and 1 fighter moved from Volgograd to Ukraine
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Ukraine
                Germans attack with 3 bombers, 1 fighter and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Ukraine, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers and 1 fighter moved from Ukraine to Volgograd
            2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Volgograd to Rostov
            2 aaGuns, 5 armour, 18 artilleries, 26 infantry and 16 mech_infantrys moved from Caucasus to Rostov
            1 mech_infantry moved from Tsinghai to Volgograd
            1 armour moved from Kansu to Tsinghai
            2 mech_infantrys moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Holland Belgium to Novgorod
            1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            10 infantry placed in Germany
            5 artilleries, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 armour moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Belarus to Smolensk
            4 artilleries and 30 infantry moved from Bryansk to Smolensk
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 17 PUs; 
            Russians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 4 artilleries and 30 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 4 artilleries and 30 infantry in Smolensk, round 2 : 9/35 hits, 7.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 4 artilleries and 29 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Smolensk
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            4 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Russia
            24 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hopei to Chahar
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Manchuria
            11 artilleries and 12 infantry moved from Shantung to Anhwe
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 bomber moved from Shan State to Chahar
            1 bomber moved from Japan to Manchuria
            9 fighters and 6 tactical_bombers moved from India to 42 Sea Zone
            2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 artillery and 1 bomber in Chahar, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                 retreated to Chahar
                Chinese win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 10 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/20 hits, 11.17 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 12 artilleries and 14 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 12 artilleries and 14 infantry in Anhwe, round 2 : 3/26 hits, 8.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 12 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shantung to Hopei
            1 bomber moved from Chahar to Kiangsu
            1 fighter moved from Kiangsu to Philippines
            1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            4 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
            4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Philippines to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 aaGun moved from Shantung to Anhwe
            1 bomber moved from Manchuria to Japan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Buryatia to Amur
    
        Place Units - Japanese
            1 factory_minor placed in Queensland
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,3,4,4,1,2,5,4,3,1,1,4,5,4,1,1,4,4,4,3,5,6,3,3,4,1,4,5,4,4,4,1,1,6,3,5,4,1,4,6,1,2,4,2,3,2,6,6,4,4,6,4,5,6,6,6,5,3,6,2,5,1,5,3,5,5,4,1,4,5,3,3,5,5,2,5,5,2
            Japanese collect 66 PUs (5 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 1.33
    Japanese : -8.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 30 Sea Zone: 2 carriers and 1 destroyer
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery, 4 fighters and 1 infantry
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 artillery, 4 fighters and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 3 destroyers and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
            3 fighters moved from United Kingdom to 113 Sea Zone
            2 bombers moved from Syria to 113 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            4 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • I saw this sequence going better in my head ;) . Scramble 97 and 113?

Suggested Topics

  • 5
  • 140
  • 26
  • 22
  • 67
  • 214
  • 287
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts