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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 54 Sea Zone
7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from Tobruk to Tunisia
Place Units - Americans
4 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
2 carriers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Persia to Ukraine
2 infantry moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Persia to Caucasus
Purchase Units - British
British buy 1 bomber, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Ukraine to Russia
4 fighters moved from Persia to Russia
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Persia
1 bomber and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17
British : -0.67
Americans : -1.00
AA fire in Ukraine : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Caucasus to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,5,5,4,4
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Non Combat Move - ANZAC
1 aaGun, 2 artilleries and 7 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Iraq to Persia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from Tambov to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Belarus
Germans take Smolensk from Russians
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 fighters moved from Novgorod to 125 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Belarus
2 infantry and 3 mech_infantrys moved from Bryansk to Belarus
2 mech_infantrys moved from Ukraine to Caucasus
3 armour and 5 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Rostov
2 infantry and 6 mech_infantrys moved from Bryansk to Ukraine
3 bombers moved from Bryansk to Western Germany
1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
2 aaGuns, 2 armour, 10 artilleries, 25 infantry and 3 mech_infantrys moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
3 mech_infantrys placed in Novgorod
4 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,3,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Russia
17 infantry moved from Korea to Manchuria
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 aaGuns, 8 artilleries and 60 infantry moved from Russia to Smolensk
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,2,4,3,4
Russians collect 20 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians : 1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber moved from Western Australia to New South Wales
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to Queensland
3 artilleries and 9 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in Queensland
Japanese attacks with 5 units heading to Queensland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
AA fire in New South Wales : 0/1 hits, 0.17 expected hits
Bombing raid in New South Wales rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in New South Wales causes 6 damage total.
Strategic bombing raid in Queensland
AA fire in Queensland : 0/1 hits, 0.17 expected hits
AA fire in Queensland : 0/2 hits, 0.33 expected hits
Bombing raid in Queensland rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Queensland rolls: 2,6 and causes: 6 damage to unit: airfield
Bombing raid in Queensland causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 56 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber, 2 fighters and 2 tactical_bombers moved from Queensland to Western Australia
1 bomber moved from New South Wales to Western Australia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 airfield placed in Western Australia
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
1 armour and 1 artillery placed in India
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
1 infantry placed in Kiangsu
Japanese undo move 6.
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in French Indo China
Japanese undo move 8.
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.17
AA fire in New South Wales : : -0.17
AA fire in Queensland : : -0.50
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber moved from Western Australia to New South Wales
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to Queensland
3 artilleries and 9 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in Queensland
Japanese attacks with 5 units heading to Queensland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
AA fire in New South Wales : 0/1 hits, 0.17 expected hits
Bombing raid in New South Wales rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in New South Wales causes 6 damage total.
Strategic bombing raid in Queensland
AA fire in Queensland : 0/1 hits, 0.17 expected hits
AA fire in Queensland : 0/2 hits, 0.33 expected hits
Bombing raid in Queensland rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Queensland rolls: 2,6 and causes: 6 damage to unit: airfield
Bombing raid in Queensland causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 56 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber, 2 fighters and 2 tactical_bombers moved from Queensland to Western Australia
1 bomber moved from New South Wales to Western Australia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 airfield placed in Western Australia
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
1 armour and 1 artillery placed in India
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
1 infantry placed in Kiangsu
Japanese undo move 6.
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in French Indo China
Japanese undo move 8.
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from India: 1 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to Burma: 1 armour, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.17
AA fire in New South Wales : : -0.17
AA fire in Queensland : : -0.50
Japanese : 2.50
I assumed no intercept in Qld.
Some NCM edits.
If UK attacks SZ97 with 4 subs and a bomber or less, full scramble of 3 fighters. Lose the DD first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/11 hits, 5.17 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
2 fighters placed in Western United States
2 artilleries and 2 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
23 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 bomber moved from Russia to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - British
Battle in 97 Sea Zone
British attack with 2 bombers and 4 submarines
Italians defend with 1 destroyer
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win with 2 bombers and 3 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 bombers moved from 97 Sea Zone to Syria
3 infantry moved from Trans-Jordan to Syria
3 mech_infantrys moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
3 aaGuns, 5 artilleries and 21 infantry moved from Eastern Persia to West India
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
4 fighters moved from Russia to Persia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier, 1 destroyer and 2 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : 0.67
Italians : 0.67
Americans : -1.17
Chinese : -1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 armour moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
1 bomber moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2,4,1
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC repair damage of 6x factory_minor, 4x airfield; Remaining resources: 10 PUs;
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
3 infantry moved from Queensland to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
1 armour moved from Volgograd to Tambov
Germans take Samara from Russians
Germans take Tambov from Russians
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 fighter and 2 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 56 PUs;
Germans buy 7 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 aaGun; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 aaGun and 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 artilleries
Casualties for British: 1 aaGun
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/7 hits, 3.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 tactical_bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to Ukraine
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
2 aaGuns, 13 artilleries and 25 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
3 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 6 mech_infantrys moved from Caucasus to Volgograd
1 fighter moved from Archangel to Volgograd
1 fighter moved from Holland Belgium to Western Germany
3 bombers moved from Holland Belgium to Novgorod
6 mech_infantrys moved from Belarus to Ukraine
6 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,6,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
2 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 3 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 15 infantry moved from Manchuria to Jehol
45 infantry moved from Smolensk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,2,5,2,6
Russians collect 16 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 bomber moved from Western Australia to New South Wales
1 fighter moved from 56 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from Western Australia to 61 Sea Zone
1 bomber and 2 fighters moved from Western Australia to Queensland
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 fighters and 6 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Korea
Japanese take Amur from Russians
Japanese take Korea from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters moved from Japan to 25 Sea Zone
5 artilleries and 13 infantry moved from Kweichow to Hopei
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in Queensland
Combat Hit Differential Summary :
Intercept in Qld?
3v3? Sure, let’s give it a shot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 bomber moved from Western Australia to New South Wales
1 fighter moved from 56 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from Western Australia to 61 Sea Zone
1 bomber and 2 fighters moved from Western Australia to Queensland
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 fighters and 6 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Korea
Japanese take Amur from Russians
Japanese take Korea from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters moved from Japan to 25 Sea Zone
5 artilleries and 13 infantry moved from Kweichow to Hopei
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in Queensland
Japanese attacks with 3 units heading to Queensland
ANZAC launches 3 interceptors out of Queensland
Attackers Fire, : 0/3 hits, 0.83 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
AA fire in New South Wales : 0/1 hits, 0.17 expected hits
Bombing raid in New South Wales rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in New South Wales causes 6 damage total.
Strategic bombing raid in Queensland
AA fire in Queensland : 0/1 hits, 0.17 expected hits
Bombing raid in Queensland rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Queensland causes 4 damage total.
Battle in Manchuria
Battle in 61 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 61 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
retreated to 61 Sea Zone
Americans win, taking Manchuria from Chinese with 1 destroyer remaining. Battle score for attacker is -22
Casualties for Japanese: 2 tactical_bombers
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 5 artilleries and 13 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 13 infantry in Hopei, round 2 : 5/18 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Philippines
1 fighter moved from Philippines to Western Australia
1 fighter moved from 61 Sea Zone to Western Australia
1 bomber and 2 fighters moved from Queensland to Western Australia
1 bomber moved from New South Wales to Western Australia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from Kweichow to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to India
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 1 artillery moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 aaGun and 1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Yunnan
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to India
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -1.00
Americans : 2.00
ANZAC : -0.17
Chinese : -0.33
AA fire in New South Wales : : -0.17
Attackers Fire, : : -0.83
AA fire in Queensland : : -0.17
Japanese : -3.50
Wow. 3 planes? I’ll take it :D .
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 bombers moved from Syria to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - British
Combat Hit Differential Summary :
Scramble?