19 BM3 Lyonsj AX vs Giallo ALL


  • @Giallo I want to edit my purchase before I roll combat just for an FYI! I am changing my air base to a minor factory and an infantry. Just didn’t want you to think I changed my purchase based upon battle outcomes!


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 marine moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 artillery and 1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Sikang to Szechwan
            1 armour moved from Tsinghai to Szechwan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 armour moved from Kiangsu to Hopei
            1 infantry moved from Kwangsi to Hunan
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            3 fighters and 3 tactical_bombers moved from Kwangtung to Szechwan
            2 bombers moved from Kwangtung to Szechwan
            1 fighter moved from Japan to Korea
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 fighter moved from 36 Sea Zone to Szechwan
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 21 Sea Zone
            1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Szechwan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 4 artilleries and 8 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 2 : 9/15 hits, 7.50 expected hits
                    Chinese roll dice for 4 artilleries and 8 infantry in Szechwan, round 2 : 5/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Chinese win, taking Guam from Americans with 3 artilleries remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 8 infantry
            Battle in Philippines
                Japanese attack with 3 artilleries and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to Kwangtung
            3 artilleries moved from Kwangsi to Kwangtung
            1 aaGun and 4 infantry moved from Kwangsi to Kwangtung
            2 mech_infantrys moved from Kwangsi to Kweichow
            4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow
            1 fighter moved from Korea to Japan
            1 fighter moved from Japan to Kwangtung
            1 fighter moved from Japan to Kwangtung
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 2.
            1 infantry and 1 mech_infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 airfield placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
            EDIT: Removing units owned by Japanese from Kiangsu: 1 airfield
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -0.33
    Chinese : 1.00
    Japanese : 2.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Suriname to Gibraltar
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Americans : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 artilleries moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Yunnan
                Chinese attack with 3 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Suriname to Gibraltar
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 artilleries moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Yunnan
                Chinese attack with 3 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 infantry moved from Siam to French Indo China
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 artillery moved from Union of South Africa to Rhodesia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Egypt to Alexandria
            1 bomber moved from Nigeria to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Combat - British
            Battle in Sumatra
            Battle in Alexandria
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 4/5 hits, 2,33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in 37 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 submarines
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in French Indo China
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Suriname to Gibraltar
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 bomber and 2 fighters moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 aaGun, 5 artilleries and 6 infantry moved from Burma to Yunnan
            4 mech_infantrys moved from Burma to Yunnan
            1 infantry moved from Malaya to Shan State
            1 armour and 3 infantry moved from Brazil to French Guiana
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Persia
            1 fighter and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2,5,4,3,3,5,1,4
            British collect 32 PUs (3 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 mech_infantrys
            EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
            EDIT: Removing units owned by British from Burma: 1 aaGun
            EDIT: Adding units owned by British to Yunnan: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 1,50
    British : 4,50
    Americans : -1,17
    Chinese : 0,00
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Syria to Southern Italy
            2 fighters moved from 98 Sea Zone to Southern Italy
            1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from British Somaliland to Italian Somaliland
                  Italians take Italian Somaliland from British
            3 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Romania to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Romania to Ukraine
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Bryansk
                Italians attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            4 infantry, 2 marines and 3 mech_infantrys placed in Northern Italy
            Italians undo move 1.
            1 infantry, 2 marines and 3 mech_infantrys placed in Northern Italy
            3 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Western Germany to Novgorod
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Ukraine to Novgorod
            1 infantry moved from Syria to Iraq
                  Germans take Iraq from British
            1 marine moved from Syria to 98 Sea Zone
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 96 Sea Zone
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Syria to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            2 infantry moved from Ukraine to Bryansk
            3 armour moved from Ukraine to Bryansk
            5 mech_infantrys moved from Ukraine to Bryansk
            1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Morocco to Algeria
            1 artillery moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Novgorod to Bryansk
            2 aaGuns, 8 armour, 11 artilleries, 2 fighters, 21 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 marine moved from 97 Sea Zone to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 armour and 5 mech_infantrys placed in Germany
            1 fighter and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 96 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.17
    

    Savegame


  • @Giallo Had to shuffle a couple of Italian and German boats around, sorry for the mixup. I only did so because nobody on that side of the world had gone yet. Let me know if it is a problem!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            2 fighters, 1 infantry and 1 tactical_bomber moved from Vologda to Archangel
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 2 artilleries, 32 infantry and 2 mech_infantrys moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 armour moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            2 aaGuns and 18 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:

    @Giallo Had to shuffle a couple of Italian and German boats around, sorry for the mixup. I only did so because nobody on that side of the world had gone yet. Let me know if it is a problem!

    no problem


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            2 mech_infantrys moved from Kweichow to Kiangsi
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kiangsi
            3 mech_infantrys moved from Shantung to Manchuria
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Hopei to Kiangsi
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 carrier and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Kwangtung to 6 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            2 bombers moved from Kwangtung to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from Kweichow to Kwangtung
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                British defend with 1 destroyer
                    Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from 37 Sea Zone to Kwangtung
            1 artillery and 1 marine moved from 20 Sea Zone to Kwangtung
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to Kiangsi
            1 aaGun moved from Kwangtung to Kiangsi
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    ANZAC : -0.33
    UK_Pacific : -0.33
    Japanese : 1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 10 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            5 transports moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 battleships moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            3 carriers, 5 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            8 infantry placed in Western United States
            2 infantry placed in Central United States
            1 carrier and 4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 10 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            5 transports moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 battleships moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            3 carriers, 5 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            8 infantry placed in Western United States
            2 infantry placed in Central United States
            1 carrier and 4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Shensi
            1 tactical_bomber moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Yunnan to Hunan
            3 artilleries and 3 infantry moved from Persia to Iraq
            1 artillery moved from Alexandria to Egypt
            2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery moved from Rhodesia to Belgian Congo
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Kweichow
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 3 artilleries and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 3 artilleries and 3 infantry in Iraq, round 2 : 0/6 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Iraq, round 3 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Shensi
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Shensi to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 aaGun moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Central United States to Southeast Mexico
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 infantry placed in Egypt
            2 fighters placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
            EDIT: Adding units owned by British to Egypt: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tanganyika Territory: 2 mech_infantrys
            EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 marine
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -1,83
    Americans : 0,00
    Chinese : 0,33
    Japanese : -0,83
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            3 armour and 2 mech_infantrys moved from Bryansk to Rostov
            2 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            2 marines moved from Northern Italy to 97 Sea Zone
            6 infantry moved from Southern Italy to 97 Sea Zone
            6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
            2 cruisers and 2 marines moved from 97 Sea Zone to 92 Sea Zone
            1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 artillery, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
    

    Savegame


  • @Giallo Scramble?

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:

    @Giallo Scramble?

    scramble one fighter


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            3 armour and 2 mech_infantrys moved from Bryansk to Rostov
            2 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            2 marines moved from Northern Italy to 97 Sea Zone
            6 infantry moved from Southern Italy to 97 Sea Zone
            6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
            2 cruisers and 2 marines moved from 97 Sea Zone to 92 Sea Zone
            1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 artillery, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 4 transports
                Americans defend with 1 fighter
                    Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 4 transports in 92 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber, 7 infantry and 2 marines
                British defend with 1 airfield, 3 fighters and 1 harbour; Americans defend with 4 fighters, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber, 7 infantry and 2 marines in Gibraltar, round 2 : 4/11 hits, 3.00 expected hits
                    British roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/9 hits, 5.33 expected hits
                    2 fighters owned by the Americans, 1 infantry owned by the Americans, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Gibraltar, round 3 : 0/5 hits, 2.00 expected hits
                    British roll dice for 5 fighters in Gibraltar, round 3 : 5/5 hits, 3.33 expected hits
                    2 marines owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                British win with 5 fighters remaining. Battle score for attacker is -20
                Casualties for Italians: 1 artillery, 1 bomber, 7 infantry and 2 marines
                Casualties for Americans: 2 fighters, 1 infantry and 1 mech_infantry
            Battle in Rostov
                Italians attack with 3 armour and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 3 armour and 4 mech_infantrys in Rostov, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Algeria
            3 mech_infantrys moved from Northern Italy to Romania
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 2.33
    Americans : -0.67
    Russians : 0.33
    

    Savegame

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