No scramble
OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
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Why are 4 hits good dice for me? Your average should have only been 3…
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 9 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 9 infantry in Yunnan, round 3 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Kwangtung to Kiangsi 2 fighters and 1 tactical_bomber moved from Burma to 42 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour and 1 mech_infantry moved from Egypt to Kenya British take Anglo Egyptian Sudan from Italians 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 fighter moved from Malta to Egypt Combat - British Battle in Kiangsi British attack with 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kiangsi British roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British retreated to Kwangtung Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Kenya British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya British roll dice for 1 armour and 1 mech_infantry in Kenya, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kenya Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 42 Sea Zone 1 battleship owned by the British retreated to 41 Sea Zone Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is 13 Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan 2 artilleries and 3 infantry moved from India to Burma 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa 3 submarines placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 0,33 Italians : 2,33 Chinese : -0,83 Japanese : -0,33
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Why are 4 hits good dice for me? Your average should have only been 3…
up untill this round
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I’m trying to figure out how a 2,6,4,2 on the dice for a BB,2F, and one Tac translated into 3 hits on the last round in SZ42. Did you damage the CV and take one fighter, and therefore the other fighter went in the ocean (causing the 3rd hit)? Because if there was truly only 2 hits with that roll, as I think it should be, I would have taken the two fighters and left the CV undamaged.
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But if you saw 3 hits with that dice roll, then we will leave it as is and I will take my turn.
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
I’m trying to figure out how a 2,6,4,2 on the dice for a BB,2F, and one Tac translated into 3 hits on the last round in SZ42. Did you damage the CV and take one fighter, and therefore the other fighter went in the ocean (causing the 3rd hit)? Because if there was truly only 2 hits with that roll, as I think it should be, I would have taken the two fighters and left the CV undamaged.
Indeed 3 hits, that means damaged cv and loose 2 fighters, which results in you keep a damaged carrier
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tobruk 1 submarine moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in 86 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 86 Sea Zone Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits 2 artilleries owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 18 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries, 1 fighter and 2 infantry Battle in Tobruk Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 mech_infantry moved from Libya to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Egypt to Greece Place Units - Italians 1 mech_infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : -1.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 artillery, 1 carrier, 3 infantry and 2 transports ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 43 Casualties for Japanese: 1 artillery, 1 carrier, 3 infantry and 2 transports Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 artillery, 1 carrier, 3 infantry and 2 transports ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 43 Casualties for Japanese: 1 artillery, 1 carrier, 3 infantry and 2 transports Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 57 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 5 aaGuns, 9 artilleries, 17 infantry and 1 tactical_bomber moved from Poland to Eastern Poland 1 infantry moved from Romania to Bulgaria 2 artilleries moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Greece to Yugoslavia 2 bombers moved from Western Germany to Eastern Poland 1 armour moved from Northern Italy to Yugoslavia 8 mech_infantrys moved from Germany to Eastern Poland 8 armour moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern Italy 2 tactical_bombers moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 1 armour moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Egypt Place Units - Germans 1 bomber placed in Western Germany 1 factory_minor placed in Greece 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Bessarabia to Romania 2 fighters moved from Szechwan to Russia 1 tactical_bomber moved from Szechwan to Russia Combat - Russians Battle in Romania Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour, 8 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 2 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Bryansk 1 aaGun moved from Bryansk to Ukraine 9 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -1,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Kwangsi to India 1 bomber moved from Kwangsi to India 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 6 fighters moved from Kwangsi to Burma 5 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Kwangtung Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers British defend with 2 artilleries and 3 infantry; Chinese defend with 1 fighter Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 6/13 hits, 6.67 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 2 : 3/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 fighter owned by the Chinese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for British: 2 artilleries and 3 infantry Casualties for Chinese: 1 fighter Battle in Java Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 fighter; ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Java, round 2 : 3/3 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the British lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 1 fighter Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 6 fighters moved from Burma to Kwangsi 4 tactical_bombers moved from Burma to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 aaGun moved from Chahar to Anhwe 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 2 bombers moved from India to Kwangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : -0.67 ANZAC : 1.33 Chinese : -1.00 UK_Pacific : -0.00 AA fire in India : : -0.33 Japanese : -2.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 cruiser, 1 destroyer and 4 submarines moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Western United States to Southeast Mexico 1 infantry moved from Western United States to Central United States Place Units - Americans 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States 2 submarines and 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 13 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 13 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 13 infantry in Kweichow, round 2 : 2/13 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,83 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 cruiser, 1 destroyer and 4 submarines moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Western United States to Southeast Mexico 1 infantry moved from Western United States to Central United States Place Units - Americans 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States 2 submarines and 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 13 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 13 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 13 infantry in Kweichow, round 2 : 2/13 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 artillery and 1 infantry moved from Yunnan to Shan State 1 destroyer moved from 79 Sea Zone to 38 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 armour moved from French Guiana to Suriname British take Suriname from Dutch 4 infantry moved from Brazil to Suriname 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Madagascar Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 2 destroyers and 3 submarines moved from 106 Sea Zone to 89 Sea Zone 3 aaGuns and 7 infantry moved from Yunnan to Burma Place Units - British 1 factory_minor placed in Persia 1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 29 PUs (1 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,5,4,1,2,1,6 UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -0,33 Chinese : 1,83 Japanese : 0,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Greece to 81 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tobruk to Alexandria 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 submarine moved from 86 Sea Zone to 85 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Cyprus Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 artillery moved from 99 Sea Zone to Syria 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 mech_infantry moved from Algeria to Libya 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 bomber moved from 81 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 submarine placed in 81 Sea Zone 1 airfield and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 57 Sea Zone to 61 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Egypt to 72 Sea Zone 3 tactical_bombers moved from Egypt to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 2 bombers moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 4 armour moved from Eastern Poland to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Yugoslavia to Romania 4 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Bulgaria to Romania Combat - Germans Battle in 72 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Romania Germans attack with 2 armour and 3 infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 4 armour, 3 bombers, 8 mech_infantrys and 5 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 factory_minor, 11 infantry and 2 mech_infantrys AA fire in Ukraine : 2/3 hits, 0.50 expected hits 2 tactical_bombers owned by the Germans lost in Ukraine Germans roll dice for 4 armour, 3 bombers, 8 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 7/18 hits, 7.33 expected hits Russians roll dice for 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys in Ukraine, round 2 : 6/15 hits, 5.33 expected hits 6 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 4 armour, 3 bombers, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 3 : 5/12 hits, 6.33 expected hits Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 3 : 5/9 hits, 3.33 expected hits 5 infantry owned by the Russians, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Ukraine, round 4 : 5/7 hits, 4.17 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 4 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine Germans win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -31 Casualties for Germans: 4 armour, 8 mech_infantrys and 3 tactical_bombers Casualties for Russians: 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys Non Combat Move - Germans 2 tactical_bombers moved from Ukraine to Western Ukraine 3 bombers moved from Ukraine to Western Ukraine 5 aaGuns, 4 armour, 11 artilleries and 24 infantry moved from Eastern Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 fighter moved from Egypt to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 bomber moved from 72 Sea Zone to Egypt Place Units - Germans 1 transport placed in 97 Sea Zone 2 infantry placed in Greece 1 bomber and 2 fighters placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.33 AA fire in Ukraine : : 1.50 Russians : 3.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 3 fighters and 1 tactical_bomber moved from Russia to Belarus 1 artillery, 7 infantry and 1 mech_infantry moved from Russia to Bryansk 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Belarus Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 3 fighters and 1 tactical_bomber moved from Belarus to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,33