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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
5 artilleries and 20 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Eire
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.67 expected hits
Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 3 transports
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
6 bombers moved from 110 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Fiji to Hawaiian Islands
Place Units - Americans
5 destroyers and 3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Iceland: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
5 artilleries and 20 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
Combat - British
Battle in Yunnan
British attack with 5 artilleries, 20 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries, 20 infantry and 1 mech_infantry in Yunnan, round 2 : 6/26 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Yunnan
2 fighters moved from West India to India
1 tactical_bomber moved from West India to India
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 bomber moved from Persia to Bessarabia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
2 artilleries moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.33
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to United Kingdom
2 infantry moved from Yugoslavia to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from Burma to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from Burma to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Eire
4 fighters and 1 tactical_bomber moved from United Kingdom to Eire
2 armour and 2 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
1 armour and 1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
1 armour and 2 mech_infantrys moved from Poland to 114 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from 115 Sea Zone to Finland
1 armour moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
2 armour moved from Romania to Bessarabia
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 2 armour and 3 infantry
British defend with 1 bomber; Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the British lost in Bessarabia
Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eire
Germans attack with 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 2 artilleries and 5 infantry
Germans roll dice for 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eire, round 2 : 4/11 hits, 4.67 expected hits
Americans roll dice for 3 armour, 3 artilleries and 6 infantry in Eire, round 2 : 3/12 hits, 4.50 expected hits
2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
Germans roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Eire, round 3 : 5/8 hits, 4.00 expected hits
Americans roll dice for 3 armour, 3 artilleries and 2 infantry in Eire, round 3 : 2/8 hits, 3.17 expected hits
2 fighters owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eire
Germans roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Eire, round 4 : 5/6 hits, 3.00 expected hits
Americans roll dice for 3 armour in Eire, round 4 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 3 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Eire
Germans win, taking Eire from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 armour, 2 artilleries and 5 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Scotland
Germans attack with 2 armour and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Germans roll dice for 2 armour in Scotland, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 3 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 5 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Finland, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 armour and 5 infantry in Finland, round 2 : 2/6 hits, 2.17 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 3 armour and 1 mech_infantry in Finland, round 4 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 armour remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour and 5 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters moved from Eire to United Kingdom
1 aaGun and 4 infantry moved from Romania to Eastern Poland
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 carrier moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
1 carrier placed in 113 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,6,3,2,5,6,1,5,2,5,5,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 44 PUs (9 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 4.33
Americans : -1.17
Russians : 0.33
And the dice finally show up for the Axis!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to 115 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to 115 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in 115 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser and 5 transports
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 5 transports in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
2 fighters owned by the Russians lost in 115 Sea Zone
Russians roll dice for 1 tactical_bomber in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser and 5 transports remaining. Battle score for attacker is -31
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Baltic States
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Ukraine
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 armour placed in Novgorod
2 armour and 2 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 artilleries and 2 infantry
EDIT: Adding units owned by Russians to Northwest Persia: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50
Russians : 3.17
Japanese : 0.33
@Toucan-son-of-sam and the hot dice for the allies are gone…
@Toucan-son-of-sam If you send everything to Hawaii, please do not scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Kwangsi to Shan State
1 carrier and 1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Marshall Islands to 25 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Gilbert Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Hawaiian Islands, round 2 : 3/7 hits, 1.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 31 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Midway
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers moved from Kwangsi to French Indo China
1 bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Korea
2 transports placed in 6 Sea Zone
2 artilleries, 1 bomber and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Eire
1 fighter moved from 109 Sea Zone to Scotland
8 bombers moved from Gibraltar to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
@Toucan-son-of-sam do you scramble sz 109?
NO scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Eire
1 fighter moved from 109 Sea Zone to Scotland
8 bombers moved from Gibraltar to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 submarine and 2 transports
Germans defend with 2 transports
2 transports owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 119 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Eire
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Eire, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Scotland
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield and 2 armour
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 armour in Scotland, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
6 transports moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Eire to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
2 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns, 1 infantry and 2 mech_infantrys moved from British Columbia to Western United States
8 bombers moved from 109 Sea Zone to Iceland
Place Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Shan State
3 fighters and 2 tactical_bombers moved from India to Shan State
1 armour moved from British Columbia to Western United States