19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            4 fighters moved from Kwangsi to 38 Sea Zone
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to Yunnan
            1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangsi to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser moved from 36 Sea Zone to 38 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            2 bombers, 4 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to Anhwe
            1 artillery moved from Anhwe to Hunan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to Yunnan
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 8 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/21 hits, 10.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            8 tactical_bombers moved from Yunnan to Kwangsi
            5 fighters moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 aaGun, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in Kwangsi
            1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 3.00
    

    Savegame



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone
            1 cruiser and 1 submarine moved from 64 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
            4 bombers moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone
            1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Western United States to 101 Sea Zone
            1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            3 bombers placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    

    Savegame



  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 bomber moved from Malta to Kenya
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone
            1 cruiser and 1 submarine moved from 64 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
            4 bombers moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone
            1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Western United States to 101 Sea Zone
            1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            3 bombers placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield, 8x factory_major; Remaining resources: 21 PUs; 
            British buy 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 bomber moved from Malta to Kenya
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Scotland
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Scotland, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Scotland, round 5 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Kenya
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    British roll dice for 1 bomber and 1 infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kenya to Tanganyika Territory
            2 fighters moved from Scotland to United Kingdom
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            2 armour and 1 mech_infantry moved from Tobruk to Egypt
            3 artilleries moved from Tobruk to Alexandria
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 43 Sea Zone to 37 Sea Zone
    
        Place Units - British
            3 infantry placed in United Kingdom
            3 infantry placed in Union of South Africa
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.00
    Italians : 1.33
    Chinese : 0.17
    Japanese : 0.67
    

    Savegame



  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Greece to Bulgaria
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Southern France to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    

    Savegame



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            3 fighters moved from Java to India
            1 aaGun, 2 artilleries and 5 infantry moved from New South Wales to South Australia
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : -0.17
    

    Savegame



  • TripleA Move Summary: French round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Algeria to Morocco
    

    Savegame



  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            3 fighters moved from Java to India
            1 aaGun, 2 artilleries and 5 infantry moved from New South Wales to South Australia
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Algeria to Morocco
    
        Combat - French
            Battle in French Equatorial Africa
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in French Equatorial Africa
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -0.33
    ANZAC : -0.17
    

    Savegame



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 118 Sea Zone to 109 Sea Zone
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Norway to 113 Sea Zone
            9 armour moved from Western Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            5 infantry moved from Germany to 113 Sea Zone
            9 armour, 8 infantry and 9 transports moved from 113 Sea Zone to 109 Sea Zone
            9 armour and 8 infantry moved from 109 Sea Zone to United Kingdom
            1 carrier moved from 111 Sea Zone to 109 Sea Zone
            1 fighter moved from 111 Sea Zone to Eire
            1 fighter moved from 111 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to Slovakia Hungary
            3 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Eire
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 9 armour, 2 bombers, 9 infantry and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 9 armour, 2 bombers and 9 infantry in United Kingdom, round 2 : 9/20 hits, 7.33 expected hits
                    British roll dice for 5 aaGuns, 1 artillery, 3 fighters and 9 infantry in United Kingdom, round 2 : 4/13 hits, 5.33 expected hits
                    5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 2 bombers and 5 infantry in United Kingdom, round 3 : 7/16 hits, 6.67 expected hits
                    British roll dice for 1 artillery, 3 fighters and 5 infantry in United Kingdom, round 3 : 4/9 hits, 4.00 expected hits
                    4 infantry owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 2 bombers and 1 infantry in United Kingdom, round 4 : 5/12 hits, 6.00 expected hits
                    British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                Germans captures 24PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 8 armour and 2 bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 1 armour, 9 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 7 infantry
                Casualties for French: 1 fighter and 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 fighter moved from Eire to Scotland
            4 infantry moved from Romania to Slovakia Hungary
            3 aaGuns, 3 artilleries and 7 infantry moved from Poland to Slovakia Hungary
            4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 artillery moved from Western Germany to Germany
            3 aaGuns moved from Western Germany to Germany
            4 infantry moved from Finland to Norway
            2 bombers moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
    
        Place Units - Germans
            7 armour, 1 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Germans collect 47 PUs (2 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -1.00
    AA fire in United Kingdom : : 0.50
    

    Savegame



  • Assumed you wouldn’t scramble off UK. Up to you if you want to Roll. But I’m sure you’ll be busy conquering with RUSSIA! Yikes…



  • TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Korea
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Eastern Poland to Poland
            1 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
    

    Savegame



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Korea
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Eastern Poland to Poland
            1 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Romania
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 18 infantry
                Japanese defend with 1 aaGun, 9 infantry and 1 mech_infantry
                    Russians roll dice for 18 infantry in Korea, round 2 : 0/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Korea, round 2 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians lost in Korea
                    Russians roll dice for 14 infantry in Korea, round 3 : 2/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Korea, round 3 : 6/10 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 8 infantry and 1 mech_infantry in Korea, round 4 : 2/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                6 infantry owned by the Russians retreated to Amur
                Japanese win with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -25
                Casualties for Russians: 12 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            2 aaGuns, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
            2 mech_infantrys moved from Ukraine to Eastern Poland
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Karelia to Finland
            3 armour moved from Novgorod to Finland
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -2.33
    Japanese : 2.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 factory_minors and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery and 3 infantry moved from Yunnan to Szechwan
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            4 fighters moved from 38 Sea Zone to Szechwan
            1 battleship moved from 38 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 43 Sea Zone
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Sumatra
            1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 37 Sea Zone to Malaya
            1 carrier moved from 38 Sea Zone to 41 Sea Zone
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 cruiser moved from 38 Sea Zone to 37 Sea Zone
            1 cruiser moved from 37 Sea Zone to 43 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 bomber moved from Kwangsi to Philippines
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            4 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in Celebes
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Celebes from Dutch, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 submarine and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 cruiser owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 4 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 5 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 3 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 4 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Borneo
            Battle in Szechwan
                Japanese attack with 1 artillery, 8 fighters, 3 infantry and 8 tactical_bombers
                Chinese defend with 1 fighter and 15 infantry
                    Japanese roll dice for 1 artillery, 8 fighters, 3 infantry and 8 tactical_bombers in Szechwan, round 2 : 8/20 hits, 10.33 expected hits
                    Chinese roll dice for 1 fighter and 15 infantry in Szechwan, round 2 : 4/16 hits, 5.67 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 8 fighters and 8 tactical_bombers in Szechwan, round 3 : 8/16 hits, 9.33 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 3 : 3/8 hits, 3.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win, taking Borneo from UK_Pacific with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 15 infantry
            Battle in Java
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                UK_Pacific win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Yunnan
            4 fighters and 7 tactical_bombers moved from Szechwan to Kwangsi
            2 fighters moved from Kwangsi to Kiangsi
            1 fighter moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 bomber moved from Philippines to Kwangsi
            1 bomber moved from 37 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Korea
            1 fighter placed in Japan
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    ANZAC : 0.17
    Americans : -1.67
    Chinese : -2.00
    UK_Pacific : 3.33
    Japanese : -8.50
    

    Savegame



  • @Toucan-son-of-sam said in 19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40:

    Japanese : -8.50

    More allied SUPER luck!
    Japanese : -8.50
    UK_Pacific : 3.33

    lol It’s a good thing all my pac battles were outrageously overwhelming. Getting pounded. Good game so far!



  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 carrier, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
            8 bombers moved from Eastern United States to 91 Sea Zone
            8 bombers moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Central United States to 101 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Egypt to Belgian Congo
            1 bomber moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Eastern Persia to West India
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 carrier, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
            8 bombers moved from Eastern United States to 91 Sea Zone
            8 bombers moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Central United States to 101 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Egypt to Belgian Congo
            1 bomber moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Eastern Persia to West India
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Quebec to Alberta Saskatchewan Manitoba
            1 infantry moved from Union of South Africa to Rhodesia
            1 bomber moved from Belgian Congo to Egypt
            1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
            2 artilleries moved from Alexandria to Egypt
    
        Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -0.33
    Americans : -0.33
    Japanese : 0.33
    

    Savegame



  • @Toucan-son-of-sam said in 19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40:

    @Toucan-son-of-sam said in 19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40:

    Japanese : -8.50

    More allied SUPER luck!
    Japanese : -8.50
    UK_Pacific : 3.33

    lol It’s a good thing all my pac battles were outrageously overwhelming. Getting pounded. Good game so far!

    Ya I agree, but my battle in Korea was brutal to me! Good game in deed ☺



  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 artillery moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
            1 fighter moved from Southern Italy to 94 Sea Zone
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Poland
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 1 armour moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Yugoslavia to Western Germany
            1 artillery and 1 infantry moved from Northern Italy to France
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    French : -1.00
    Russians : -0.67
    

    Savegame


Log in to reply
 

Suggested Topics

  • 398
  • 13
  • 43
  • 15
  • 13
  • 139
  • 359
  • 123
I Will Never Grow Up Games

29
Online

13.4k
Users

33.8k
Topics

1.3m
Posts