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19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40



  • Scramble sz 109 or and 110?



  • NO scramble.



  • aPOLOGIES. Scramble 1 italian fgt Sz 109



  • APologies again!. If it’s not too late. NO scrambles.



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            6 bombers moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 109 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Eire
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Scotland
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 3 transports
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.67 expected hits
                    Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 1 destroyer and 3 transports
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            6 bombers moved from 110 Sea Zone to Gibraltar
            2 bombers moved from 109 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Brazil to British Guiana
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Fiji to Hawaiian Islands
    
        Place Units - Americans
            5 destroyers and 3 submarines placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Iceland: 1 fighter
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.33
    

    Savegame



  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery and 1 infantry moved from Burma to Shan State
            5 artilleries and 20 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Belgian Congo to French Equatorial Africa
            1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            6 bombers moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 109 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Eire
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Scotland
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 3 transports
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.67 expected hits
                    Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 1 destroyer and 3 transports
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            6 bombers moved from 110 Sea Zone to Gibraltar
            2 bombers moved from 109 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Brazil to British Guiana
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Fiji to Hawaiian Islands
    
        Place Units - Americans
            5 destroyers and 3 submarines placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Iceland: 1 fighter
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Burma to Shan State
            5 artilleries and 20 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Belgian Congo to French Equatorial Africa
            1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
    
        Combat - British
            Battle in Yunnan
                British attack with 5 artilleries, 20 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 artilleries, 20 infantry and 1 mech_infantry in Yunnan, round 2 : 6/26 hits, 6.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Yunnan
            2 fighters moved from West India to India
            1 tactical_bomber moved from West India to India
            2 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 bomber moved from Persia to Bessarabia
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 cruiser moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 89 Sea Zone to 106 Sea Zone
            2 artilleries moved from Trans-Jordan to Iraq
            2 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.33
    Americans : -0.33
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to United Kingdom
            2 infantry moved from Yugoslavia to Romania
            1 armour moved from Slovakia Hungary to Eastern Poland
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Shan State
            3 fighters moved from Burma to Shan State
    

    Savegame



  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Shan State
            3 fighters moved from Burma to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
            EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
    

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Shan State
            3 fighters moved from Burma to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
            EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Western Germany to Eire
            4 fighters and 1 tactical_bomber moved from United Kingdom to Eire
            2 armour and 2 infantry moved from United Kingdom to Scotland
            1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Finland
            1 armour and 1 infantry moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Finland
            1 armour and 2 mech_infantrys moved from Poland to 114 Sea Zone
            1 armour, 2 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from 115 Sea Zone to Finland
            1 armour moved from 115 Sea Zone to Finland
            1 artillery and 2 infantry moved from Eastern Poland to Baltic States
            2 armour moved from Romania to Bessarabia
            1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Germans attack with 2 armour and 3 infantry
                British defend with 1 bomber; Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the British lost in Bessarabia
                    Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 2 infantry
                Casualties for British: 1 bomber
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Eire
                Germans attack with 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 2 artilleries and 5 infantry
                    Germans roll dice for 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eire, round 2 : 4/11 hits, 4.67 expected hits
                    Americans roll dice for 3 armour, 3 artilleries and 6 infantry in Eire, round 2 : 3/12 hits, 4.50 expected hits
                    2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
                    Germans roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Eire, round 3 : 5/8 hits, 4.00 expected hits
                    Americans roll dice for 3 armour, 3 artilleries and 2 infantry in Eire, round 3 : 2/8 hits, 3.17 expected hits
                    2 fighters owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eire
                    Germans roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Eire, round 4 : 5/6 hits, 3.00 expected hits
                    Americans roll dice for 3 armour in Eire, round 4 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 3 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Eire
                Germans win, taking Eire from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
                Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 3 armour, 2 artilleries and 5 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Scotland
                Germans attack with 2 armour and 2 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Germans roll dice for 2 armour in Scotland, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 2 armour remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Finland
                Germans attack with 3 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 armour and 5 infantry
                    Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Finland, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Finland, round 2 : 2/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                    Germans roll dice for 3 armour and 1 mech_infantry in Finland, round 4 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 3 armour remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 armour and 5 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Baltic States
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Eire to United Kingdom
            1 aaGun and 4 infantry moved from Romania to Eastern Poland
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 carrier moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,6,3,2,5,6,1,5,2,5,5,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 44 PUs (9 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Americans : -1.17
    Russians : 0.33
    

    Savegame



  • And the dice finally show up for the Axis!



  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to 115 Sea Zone
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Belarus to Baltic States
            1 armour moved from Belarus to Baltic States
            1 mech_infantry moved from Belarus to Baltic States
    

    Savegame



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to 115 Sea Zone
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Belarus to Baltic States
            1 armour moved from Belarus to Baltic States
            1 mech_infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Novosibirsk
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in 115 Sea Zone
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 carrier, 1 cruiser and 5 transports
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser and 5 transports in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    2 fighters owned by the Russians lost in 115 Sea Zone
                    Russians roll dice for 1 tactical_bomber in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Russians lost in 115 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 5 transports remaining. Battle score for attacker is -31
                Casualties for Russians: 2 fighters and 1 tactical_bomber
            Battle in Baltic States
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 3 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Ukraine
            2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 armour placed in Novgorod
            2 armour and 2 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
            1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Russians to Northwest Persia: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 3.17
    Japanese : 0.33
    

    Savegame



  • @Toucan-son-of-sam and the hot dice for the allies are gone…



  • @Toucan-son-of-sam If you send everything to Hawaii, please do not scramble.



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 armour, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 carrier and 1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 63 Sea Zone to 26 Sea Zone
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Marshall Islands to 25 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Gilbert Islands to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 1 artillery and 5 infantry
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Hawaiian Islands, round 2 : 3/7 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 31 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Midway
            1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers moved from Kwangsi to French Indo China
            1 bomber moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Korea
            2 transports placed in 6 Sea Zone
            2 artilleries, 1 bomber and 1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame



  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 destroyers and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
            1 fighter moved from 109 Sea Zone to Eire
            1 fighter moved from 109 Sea Zone to Scotland
            8 bombers moved from Gibraltar to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 10 Sea Zone to 9 Sea Zone
    

    Savegame



  • @Toucan-son-of-sam do you scramble sz 109?



  • NO scramble.



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 destroyers and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
            1 fighter moved from 109 Sea Zone to Eire
            1 fighter moved from 109 Sea Zone to Scotland
            8 bombers moved from Gibraltar to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 10 Sea Zone to 9 Sea Zone
    
        Combat - Americans
            Battle in 119 Sea Zone
                Americans attack with 1 submarine and 2 transports
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 119 Sea Zone
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 119 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Eire
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Eire, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Eire
                Americans win, taking Eire from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Scotland
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 2 armour
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Scotland, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 mech_infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
            6 transports moved from 109 Sea Zone to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Eire to 109 Sea Zone
            1 fighter moved from Iceland to 109 Sea Zone
            2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns, 1 infantry and 2 mech_infantrys moved from British Columbia to Western United States
            8 bombers moved from 109 Sea Zone to Iceland
    
        Place Units - Americans
            5 destroyers and 5 submarines placed in 10 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : -0.17
    

    Savegame



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Shan State
            3 fighters and 2 tactical_bombers moved from India to Shan State
            1 armour moved from British Columbia to Western United States
    

    Savegame


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