scramble in holland ? factor in that i could also include the bombardment
19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 49 Sea Zone 6 bombers moved from Gibraltar to Southern France 2 bombers moved from Gibraltar to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Southern France Americans attack with 6 bombers Germans defend with 2 bombers; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 6 bombers in Southern France, round 2 : 5/6 hits, 4.00 expected hits Italians roll dice for 2 bombers in Southern France, round 2 : 0/2 hits, 0.33 expected hits 2 bombers owned by the Germans lost in Southern France Americans win with 6 bombers remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 104 Sea Zone Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 49 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 fighter moved from 49 Sea Zone to Fiji 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 6 bombers moved from Southern France to Gibraltar 2 bombers moved from 104 Sea Zone to Gibraltar 2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 101 Sea Zone 2 aaGuns moved from Western United States to British Columbia 1 mech_infantry moved from Western United States to Central United States 1 infantry and 2 mech_infantrys moved from Western United States to British Columbia Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 armour placed in Western United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 6 artilleries and 21 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 8.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to West India 1 infantry moved from West India to India 3 aaGuns moved from India to Burma 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 bomber moved from Egypt to Persia 1 fighter and 1 tactical_bomber moved from Cyprus to Persia 2 artilleries moved from Egypt to Trans-Jordan 1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 British : -1.17 Americans : 1.17 Japanese : 0.33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to United Kingdom 1 armour moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in Eastern Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 11 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : 0.33
-
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to Nigeria ANZAC take Nigeria from Italians
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to Nigeria ANZAC take Nigeria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from India to Burma 3 fighters moved from India to Burma 2 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to Nigeria ANZAC take Nigeria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from India to Burma 3 fighters moved from India to Burma 2 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Slovakia Hungary to Romania 6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Romania 6 armour, 6 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Germany to Romania 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Poland 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Poland 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Poland 2 mech_infantrys moved from Western Germany to Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Romania Germans attack with 2 armour and 7 infantry Russians defend with 1 armour Germans roll dice for 2 armour and 7 infantry in Romania, round 2 : 4/9 hits, 2.17 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 114 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Poland Germans attack with 3 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for French: 1 cruiser Battle in Eastern Poland Germans attack with 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/37 hits, 11.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Romania 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Norway to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 3 transports moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom 3 mech_infantrys placed in Western Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,2,6,1,5,3,6,1,4,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Germans collect 40 PUs (11 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 5.17 French : 0.50 Russians : -0.50
-
ooops posted from wrong computer :p
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Slovakia Hungary to Romania 6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Romania 6 armour, 6 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Germany to Romania 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Poland 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Poland 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Poland 2 mech_infantrys moved from Western Germany to Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Romania Germans attack with 2 armour and 7 infantry Russians defend with 1 armour Germans roll dice for 2 armour and 7 infantry in Romania, round 2 : 4/9 hits, 2.17 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 114 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Poland Germans attack with 3 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for French: 1 cruiser Battle in Eastern Poland Germans attack with 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/37 hits, 11.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Romania 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 1 armour and 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Norway to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 3 transports moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom 3 mech_infantrys placed in Western Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,2,6,1,5,3,6,1,4,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Germans collect 40 PUs (11 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 artillery EDIT: Adding units owned by Germans to United Kingdom: 1 artillery EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport EDIT: Removing units owned by Germans from United Kingdom: 1 artillery EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Finland: 1 artillery EDIT: Adding units owned by Germans to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5.17 French : 0.50 Russians : -0.50
-
Ok - REPOSTED with minor NCM changes. Maximizing transports etc…
Euro Axis are in the pressure cooker! Everyman counts!
-
For next allied turn.
If you go full london from 97 - I would scramble 1 tac to Sz109 to stop the 4 bombards.
If you have overwhelming odds on Sz110 - I will not scramble anything. But if you go tight… I just might! (Probably you’ll just send 8 bombers lol).
-
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Karelia to Finland 3 infantry moved from Persia to Iraq 2 artilleries moved from Northwest Persia to Iraq 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 2 infantry moved from Novgorod to Belarus 2 armour moved from Karelia to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 1 artillery moved from Rostov to Bryansk 3 armour moved from Ukraine to Belarus 1 infantry moved from Rostov to Bryansk
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Karelia to Finland 3 infantry moved from Persia to Iraq 2 artilleries moved from Northwest Persia to Iraq 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 2 infantry moved from Novgorod to Belarus 2 armour moved from Karelia to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 1 artillery moved from Rostov to Bryansk 3 armour moved from Ukraine to Belarus 1 infantry moved from Rostov to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Finland Russians attack with 1 armour and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Iraq Russians attack with 2 artilleries and 3 infantry Neutral_Axis defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Karelia to Finland Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 armour and 6 mech_infantrys placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.67 Neutral_Axis : -0.67
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 7 infantry and 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Buryatia 1 armour moved from Korea to Siberia Japanese take Siberia from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Shan State to French Indo China 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 46 Sea Zone to New Zealand 1 carrier moved from 46 Sea Zone to 63 Sea Zone 1 cruiser moved from 46 Sea Zone to 63 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to Gilbert Islands 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Shensi to Kwangsi 1 bomber moved from Anhwe to Kwangsi 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Kwangsi 1 infantry moved from Yunnan to Shan State 1 infantry moved from Szechwan to Yunnan 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Gilbert Islands Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Gilbert Islands from UK_Pacific, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in New Zealand Japanese attack with 1 artillery and 1 fighter ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 fighter in New Zealand, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking Wake Island from Americans, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from 25 Sea Zone to Marshall Islands 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 bomber placed in Japan 1 factory_minor placed in Kwangtung 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : 0.67 Japanese : -0.67
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 104 Sea Zone to 110 Sea Zone 6 bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
-
Scramble sz 109 or and 110?
-
NO scramble.
-
aPOLOGIES. Scramble 1 italian fgt Sz 109
-
APologies again!. If it’s not too late. NO scrambles.
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 104 Sea Zone to 110 Sea Zone 6 bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Eire Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Scotland Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 3 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.67 expected hits Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Germans: 1 destroyer and 3 transports Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 6 bombers moved from 110 Sea Zone to Gibraltar 2 bombers moved from 109 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Fiji to Hawaiian Islands Place Units - Americans 5 destroyers and 3 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Iceland: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33
-
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 artillery and 1 infantry moved from Burma to Shan State 5 artilleries and 20 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Alberta Saskatchewan Manitoba to British Columbia