Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
6 artilleries and 21 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
6 bombers moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 6 bombers
Germans defend with 2 bombers; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 6 bombers in Southern France, round 2 : 5/6 hits, 4.00 expected hits
Italians roll dice for 2 bombers in Southern France, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Germans lost in Southern France
Americans win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Battle in 104 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to Fiji
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
6 bombers moved from Southern France to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 101 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to Central United States
1 infantry and 2 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 armour placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
6 artilleries and 21 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 8.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to West India
1 infantry moved from West India to India
3 aaGuns moved from India to Burma
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Cyprus to Persia
2 artilleries moved from Egypt to Trans-Jordan
1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
British : -1.17
Americans : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to United Kingdom
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Nigeria
ANZAC take Nigeria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Nigeria
ANZAC take Nigeria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Nigeria
ANZAC take Nigeria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
6 armour, 6 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Romania
Germans attack with 2 armour and 7 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 7 infantry in Romania, round 2 : 4/9 hits, 2.17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Germans attack with 3 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/37 hits, 11.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Norway to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 transports moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,2,6,1,5,3,6,1,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 40 PUs (11 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 5.17
French : 0.50
Russians : -0.50
ooops posted from wrong computer :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
6 armour, 6 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Romania
Germans attack with 2 armour and 7 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 7 infantry in Romania, round 2 : 4/9 hits, 2.17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Germans attack with 3 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/37 hits, 11.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Norway to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 transports moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,2,6,1,5,3,6,1,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 40 PUs (11 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 artillery
EDIT: Adding units owned by Germans to United Kingdom: 1 artillery
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from United Kingdom: 1 artillery
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Finland: 1 artillery
EDIT: Adding units owned by Germans to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5.17
French : 0.50
Russians : -0.50
Ok - REPOSTED with minor NCM changes. Maximizing transports etc…
Euro Axis are in the pressure cooker! Everyman counts!
For next allied turn.
If you go full london from 97 - I would scramble 1 tac to Sz109 to stop the 4 bombards.
If you have overwhelming odds on Sz110 - I will not scramble anything. But if you go tight… I just might! (Probably you’ll just send 8 bombers lol).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Finland
3 infantry moved from Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Belarus
2 armour moved from Karelia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
3 armour moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Finland
3 infantry moved from Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Belarus
2 armour moved from Karelia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
3 armour moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
Russians attack with 2 artilleries and 3 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Karelia to Finland
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 armour and 6 mech_infantrys placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
Neutral_Axis : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
7 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Buryatia
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to New Zealand
1 carrier moved from 46 Sea Zone to 63 Sea Zone
1 cruiser moved from 46 Sea Zone to 63 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to Kwangsi
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Gilbert Islands
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Gilbert Islands from UK_Pacific, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Wake Island
Battle in New Zealand
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 fighter in New Zealand, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Wake Island from Americans, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 25 Sea Zone to Marshall Islands
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Scramble sz 109 or and 110?
NO scramble.
aPOLOGIES. Scramble 1 italian fgt Sz 109
APologies again!. If it’s not too late. NO scrambles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Eire
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.67 expected hits
Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 3 transports
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
6 bombers moved from 110 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Fiji to Hawaiian Islands
Place Units - Americans
5 destroyers and 3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Iceland: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33