Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 6 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 artillery and 1 infantry moved from Burma to Shan State 5 artilleries and 20 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 104 Sea Zone to 110 Sea Zone 6 bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Eire Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Scotland Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 3 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.67 expected hits Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 6 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Germans: 1 destroyer and 3 transports Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 6 bombers moved from 110 Sea Zone to Gibraltar 2 bombers moved from 109 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Fiji to Hawaiian Islands Place Units - Americans 5 destroyers and 3 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Iceland: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Burma to Shan State 5 artilleries and 20 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Alberta Saskatchewan Manitoba to British Columbia Combat - British Battle in Yunnan British attack with 5 artilleries, 20 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 5 artilleries, 20 infantry and 1 mech_infantry in Yunnan, round 2 : 6/26 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Yunnan 2 fighters moved from West India to India 1 tactical_bomber moved from West India to India 2 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 bomber moved from Persia to Bessarabia 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 106 Sea Zone 2 artilleries moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.33 Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Southern Italy to United Kingdom 2 infantry moved from Yugoslavia to Romania 1 armour moved from Slovakia Hungary to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Western Germany to Eire 4 fighters and 1 tactical_bomber moved from United Kingdom to Eire 2 armour and 2 infantry moved from United Kingdom to Scotland 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from Poland to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Finland 1 armour and 1 infantry moved from Poland to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Finland 1 armour and 2 mech_infantrys moved from Poland to 114 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from 115 Sea Zone to Finland 1 armour moved from 115 Sea Zone to Finland 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 2 armour moved from Romania to Bessarabia 1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Baltic States Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 2 armour and 3 infantry British defend with 1 bomber; Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the British lost in Bessarabia Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for British: 1 bomber Casualties for Russians: 1 artillery and 1 infantry Battle in Eire Germans attack with 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 2 artilleries and 5 infantry Germans roll dice for 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eire, round 2 : 4/11 hits, 4.67 expected hits Americans roll dice for 3 armour, 3 artilleries and 6 infantry in Eire, round 2 : 3/12 hits, 4.50 expected hits 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire Germans roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Eire, round 3 : 5/8 hits, 4.00 expected hits Americans roll dice for 3 armour, 3 artilleries and 2 infantry in Eire, round 3 : 2/8 hits, 3.17 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eire Germans roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Eire, round 4 : 5/6 hits, 3.00 expected hits Americans roll dice for 3 armour in Eire, round 4 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 3 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Eire Germans win, taking Eire from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 3 armour, 2 artilleries and 5 infantry Casualties for British: 1 artillery and 1 infantry Battle in Scotland Germans attack with 2 armour and 2 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Germans roll dice for 2 armour in Scotland, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 2 armour remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Finland Germans attack with 3 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 armour and 5 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Finland, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 armour and 5 infantry in Finland, round 2 : 2/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 3 armour and 1 mech_infantry in Finland, round 4 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 3 armour remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Russians: 1 armour and 5 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Baltic States Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters moved from Eire to United Kingdom 1 aaGun and 4 infantry moved from Romania to Eastern Poland 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 carrier moved from 114 Sea Zone to 115 Sea Zone Place Units - Germans 1 carrier placed in 113 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,6,3,2,5,6,1,5,2,5,5,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 44 PUs (9 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 4.33 Americans : -1.17 Russians : 0.33
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And the dice finally show up for the Axis!
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to 115 Sea Zone 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Belarus to Baltic States 1 armour moved from Belarus to Baltic States 1 mech_infantry moved from Belarus to Baltic States
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to 115 Sea Zone 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Belarus to Baltic States 1 armour moved from Belarus to Baltic States 1 mech_infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novosibirsk Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in 115 Sea Zone Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser and 5 transports Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser and 5 transports in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 fighters owned by the Russians lost in 115 Sea Zone Russians roll dice for 1 tactical_bomber in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 carrier, 1 cruiser and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser and 5 transports remaining. Battle score for attacker is -31 Casualties for Russians: 2 fighters and 1 tactical_bomber Battle in Baltic States Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour and 3 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Ukraine 2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 armour placed in Novgorod 2 armour and 2 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 2 artilleries and 2 infantry EDIT: Adding units owned by Russians to Northwest Persia: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50 Russians : 3.17 Japanese : 0.33
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@Toucan-son-of-sam and the hot dice for the allies are gone…
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@Toucan-son-of-sam If you send everything to Hawaii, please do not scramble.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 bomber, 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 artillery and 2 infantry moved from Malaya to Shan State 1 bomber moved from Kwangsi to Shan State 1 carrier and 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 63 Sea Zone to 26 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Marshall Islands to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 26 Sea Zone 1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Gilbert Islands to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery and 5 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Hawaiian Islands, round 2 : 3/7 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 31 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Midway 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers moved from Kwangsi to French Indo China 1 bomber moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Korea 2 transports placed in 6 Sea Zone 2 artilleries, 1 bomber and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : -0.33 Japanese : -0.67
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 fighter moved from 109 Sea Zone to Eire 1 fighter moved from 109 Sea Zone to Scotland 8 bombers moved from Gibraltar to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone
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@Toucan-son-of-sam do you scramble sz 109?
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NO scramble.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 fighter moved from 109 Sea Zone to Eire 1 fighter moved from 109 Sea Zone to Scotland 8 bombers moved from Gibraltar to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone Combat - Americans Battle in 119 Sea Zone Americans attack with 1 submarine and 2 transports Germans defend with 2 transports 2 transports owned by the Germans lost in 119 Sea Zone Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 119 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Eire Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eire, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Eire Americans win, taking Eire from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Scotland Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield and 2 armour Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 armour in Scotland, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone 6 transports moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Eire to 109 Sea Zone 1 fighter moved from Iceland to 109 Sea Zone 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 aaGuns, 1 infantry and 2 mech_infantrys moved from British Columbia to Western United States 8 bombers moved from 109 Sea Zone to Iceland Place Units - Americans 5 destroyers and 5 submarines placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Shan State 3 fighters and 2 tactical_bombers moved from India to Shan State 1 armour moved from British Columbia to Western United States