Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid


  • @Odonis

    Game lost my log in so manually posting

    triplea_33542_Ita_7.tsvg


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:23:36 PM
    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Borneo
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to India
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Borneo
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to India
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Libya
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Eastern Poland
            3 bombers moved from Western Germany to Belarus
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 armour and 3 mech_infantrys moved from Karelia to Belarus
            1 bomber moved from Western Germany to Eastern Poland
            1 bomber moved from Western Germany to 99 Sea Zone
            1 mech_infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Poland
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 1 armour, 3 bombers, 1 fighter and 4 mech_infantrys
                Russians defend with 3 artilleries and 3 infantry
                    Germans roll dice for 1 armour, 3 bombers, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 4/9 hits, 3.67 expected hits
                    Russians roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys in Belarus, round 3 : 4/8 hits, 3.50 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 artilleries and 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Novgorod
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Romania
            1 bomber moved from Eastern Poland to Novgorod
            3 bombers moved from Belarus to Novgorod
            3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
            5 infantry moved from Western Germany to Northern Italy
            2 aaGuns and 1 infantry moved from Western Germany to Northern Italy
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            8 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to Northern Italy
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 armour and 5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns and 3 infantry
            EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns and 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 mech_infantry moved from Bryansk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 armour moved from Bryansk to Belarus
            2 artilleries moved from Western Ukraine to Eastern Poland
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Ukraine to Romania
            2 fighters and 1 tactical_bomber moved from Russia to Romania
            1 mech_infantry moved from Archangel to Belarus
            1 mech_infantry moved from Russia to Belarus
            3 infantry moved from Olgiy to Kansu
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 fighter and 4 mech_infantrys
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 4/11 hits, 4.33 expected hits
                    Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 2/8 hits, 3.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 4 mech_infantrys owned by the Italians lost in Romania
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 6/9 hits, 4.00 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Romania, round 3 : 3/4 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys
                Casualties for Italians: 1 fighter and 4 mech_infantrys
                Casualties for Germans: 1 fighter and 2 tactical_bombers
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 2 artilleries
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 2 artilleries
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Ukraine
            2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
            5 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 3.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Siberia to Amur
            1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys moved from Manchuria to Amur
            3 mech_infantrys moved from Central Mongolia to Buyant-Uhaa
            3 mech_infantrys moved from Buyant-Uhaa to Amur
            1 artillery and 1 infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Hopei to Kansu
            2 infantry moved from Shan State to Burma
            2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Japan to 4 Sea Zone
            1 tactical_bomber moved from Japan to Amur
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter and 2 tactical_bombers moved from French Indo China to Burma
            1 bomber moved from French Indo China to Burma
            2 bombers moved from French Indo China to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 4 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 0/4 hits, 2.50 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese roll dice for 2 bombers, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Kansu
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Amur
                Japanese attack with 1 armour, 4 artilleries, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 4/22 hits, 5.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 8 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Sumatra to 42 Sea Zone
            4 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
            2 bombers moved from 43 Sea Zone to French Indo China
            1 battleship and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from 4 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 armour placed in Shantung
            3 mech_infantrys placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : 0.67
    Chinese : 0.00
    UK_Pacific : 2.00
    Russians : 0.67
    Japanese : -6.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Sicily to 95 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
            1 bomber moved from Midway to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yugoslavia
            Battle in Philippines
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Yugoslavia from Germans, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from Midway to 54 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Japan to Soviet Far East
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Sicily to 95 Sea Zone
            1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
            3 artilleries, 2 carriers, 2 destroyers, 4 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
            3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Greece
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 artillery and 1 infantry moved from West India to India
    
        Place Units - Americans
            3 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 5.
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    Americans : -1.67
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Sicily to 95 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
            1 bomber moved from Midway to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yugoslavia
            Battle in Philippines
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Yugoslavia from Germans, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from Midway to 54 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Japan to Soviet Far East
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Sicily to 95 Sea Zone
            1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
            3 artilleries, 2 carriers, 2 destroyers, 4 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
            3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Greece
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 artillery and 1 infantry moved from West India to India
    
        Place Units - Americans
            3 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 5.
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Albania
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to India
            1 artillery moved from Burma to India
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from 97 Sea Zone to Albania
            2 infantry moved from 97 Sea Zone to Albania
            1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Sicily to Greece
            1 fighter and 1 tactical_bomber moved from Egypt to Greece
            1 fighter moved from Egypt to Persia
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            1 artillery and 1 mech_infantry placed in Egypt
            1 factory_minor placed in Greece
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    Americans : -1.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 bomber in Yugoslavia, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Italians lost in Yugoslavia
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6,3,4,4,5,2,5,5,4,2,6,1,6,3,4,4
            Italians collect 1 PU (7 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 fighter
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery
                1 fighter owned by the ANZAC retreated
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from New Guinea to 54 Sea Zone
            1 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            1 artillery and 1 mech_infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Belarus
            3 bombers moved from Novgorod to Bessarabia
            3 mech_infantrys moved from Slovakia Hungary to Bessarabia
            2 fighters moved from Western Germany to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 armour and 3 mech_infantrys moved from Germany to Romania
            1 bomber moved from Southern Italy to Romania
            1 fighter moved from Novgorod to Belarus
            1 mech_infantry moved from Germany to Yugoslavia
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Belarus
            3 bombers moved from Novgorod to Bessarabia
            3 mech_infantrys moved from Slovakia Hungary to Bessarabia
            2 fighters moved from Western Germany to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 armour and 3 mech_infantrys moved from Germany to Romania
            1 bomber moved from Southern Italy to Romania
            1 fighter moved from Novgorod to Belarus
            1 mech_infantry moved from Germany to Yugoslavia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 3 bombers and 4 mech_infantrys
                Russians defend with 2 fighters and 1 tactical_bomber
                    Germans roll dice for 3 bombers and 4 mech_infantrys in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Bessarabia
                    Germans roll dice for 3 bombers and 4 mech_infantrys in Bessarabia, round 3 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 1 fighter in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 27
                Casualties for Russians: 2 fighters and 1 tactical_bomber
                Casualties for Germans: 1 mech_infantry
            Battle in Yugoslavia
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Romania
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 2 armour and 1 artillery
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Romania, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 armour and 1 artillery
            Battle in Belarus
                Germans attack with 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 armour and 3 mech_infantrys
                    Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 3 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 1 armour and 3 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Romania to Western Germany
            3 bombers moved from Bessarabia to Western Germany
            2 infantry moved from Western Germany to Northern Italy
            4 infantry moved from Northern Italy to Southern Italy
            8 infantry moved from France to Northern Italy
            1 bomber moved from Belarus to Western Germany
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 fighter moved from Belarus to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,5,2,4,5,6,6,5,5,3,6,3,5,1,1,5
            Germans collect 46 PUs (5 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.67
    Russians : -1.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 armour and 4 mech_infantrys
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 2 armour and 4 mech_infantrys in Bessarabia, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Samara to Archangel
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Kazakhstan to Volgograd
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            1 aaGun and 11 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            2 artilleries and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.00
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 destroyer moved from 44 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 bombers moved from French Indo China to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 armour and 1 mech_infantry moved from Amur to Siberia
            1 artillery and 1 infantry moved from Amur to Sakha
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 destroyer moved from 44 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 bombers moved from French Indo China to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 armour and 1 mech_infantry moved from Amur to Siberia
            1 artillery and 1 infantry moved from Amur to Sakha
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Soviet Far East
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 bomber
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 bomber in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 artillery and 1 bomber
            Battle in Philippines
                Japanese attack with 1 armour, 3 bombers and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Philippines, round 3 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Sakha
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
            2 battleships, 6 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            3 bombers moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 artillery moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            3 armour moved from Shantung to Manchuria
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            1 armour placed in Shantung
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter and 2 infantry placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            Japanese undo move 1.
            1 artillery and 2 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    ANZAC : -0.33
    UK_Pacific : 0.67
    Russians : -0.17
    Japanese : -3.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Greece to Turkey
            1 armour moved from Greece to Turkey
            1 fighter moved from Greece to Turkey
            4 fighters moved from 97 Sea Zone to Turkey
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 3/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Turkey
                Americans attack with 1 armour, 3 artilleries, 5 fighters and 3 infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 3 infantry in Turkey, round 2 : 3/12 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 3 : 2/11 hits, 4.67 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 4 : 4/11 hits, 4.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Burma
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
                Americans win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 8 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Central America
            2 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Turkey to 98 Sea Zone
            2 carriers, 2 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Turkey to Greece
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.33
    Neutral_True : -2.33
    Japanese : 1.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Greece to Turkey
            1 armour moved from Greece to Turkey
            1 fighter moved from Greece to Turkey
            4 fighters moved from 97 Sea Zone to Turkey
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 3/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Turkey
                Americans attack with 1 armour, 3 artilleries, 5 fighters and 3 infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 3 infantry in Turkey, round 2 : 3/12 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 3 : 2/11 hits, 4.67 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 4 : 4/11 hits, 4.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Burma
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
                Americans win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 8 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Central America
            2 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Turkey to 98 Sea Zone
            2 carriers, 2 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Turkey to Greece
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Saudi Arabia
            1 mech_infantry moved from Egypt to Saudi Arabia
            3 mech_infantrys moved from Iraq to Saudi Arabia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Afghanistan
            1 mech_infantry moved from Persia to Afghanistan
            2 mech_infantrys moved from Persia to Afghanistan
            1 fighter moved from Persia to Saudi Arabia
            2 fighters moved from India to Afghanistan
            1 mech_infantry moved from India to Afghanistan
            2 fighters moved from 97 Sea Zone to Yugoslavia
            1 armour and 1 mech_infantry moved from Albania to Bulgaria
                  British take Bulgaria from Italians
            1 armour and 1 mech_infantry moved from Bulgaria to Romania
            1 tactical_bomber moved from Greece to Romania
            2 fighters moved from Greece to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            2 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Gibraltar to Yugoslavia
    
        Combat - British
            Battle in Southern France
            Battle in Saudi Arabia
                British attack with 1 fighter, 1 infantry and 4 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 fighter, 1 infantry and 4 mech_infantrys in Saudi Arabia, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British roll dice for 1 fighter and 4 mech_infantrys in Saudi Arabia, round 3 : 0/5 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 4 mech_infantrys in Saudi Arabia, round 4 : 1/5 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Southern France from Germans, taking Saudi Arabia from Neutral_True with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Afghanistan
                British attack with 1 armour, 2 fighters and 6 mech_infantrys
                Neutral_True defend with 4 infantry
                    British roll dice for 1 armour, 2 fighters and 6 mech_infantrys in Afghanistan, round 2 : 3/9 hits, 2.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the British and 3 infantry owned by the Neutral_True lost in Afghanistan
                    British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Afghanistan, round 3 : 4/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for British: 4 mech_infantrys
                Casualties for Neutral_True: 4 infantry
            Battle in Yugoslavia
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 5 fighters and 2 infantry in Yugoslavia, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Yugoslavia
                    British roll dice for 5 fighters and 2 infantry in Yugoslavia, round 3 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 fighter and 1 infantry
            Battle in Romania
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Romania
                British win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Romania to Greece
            4 fighters moved from Yugoslavia to Greece
            1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            2 fighters moved from Afghanistan to India
            1 fighter moved from Saudi Arabia to Turkey
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Greece
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Iraq
            1 fighter placed in Persia
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.83
    Americans : -2.33
    Neutral_True : -0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 artillery
                British defend with 1 infantry
                    Italians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
            Italians collect 6 PUs (3 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.67
    

    Savegame


  • @Odonis

    To save us some time on Germany’s turn… 4 German bombers will be hitting sz 92 and its 1 destroyer and 2 transports off Gibraltor. Want to scramble the 2 fighters? Nothing on the other side, sz 91

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