NO scramble.
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Vologda Germans take Vologda from Russians 1 armour moved from Volgograd to Kazakhstan 2 bombers moved from Novgorod to 110 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Novgorod to 110 Sea Zone Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Kazakhstan Germans attack with 1 armour and 2 fighters British defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Kazakhstan, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports Germans roll dice for 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/16 hits, 8.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 destroyers owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 5 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 8/10 hits, 6.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 7/10 hits, 6.00 expected hits 1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Americans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Germans: 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports Casualties for British: 1 cruiser, 1 destroyer, 3 fighters and 1 transport Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 3 aaGuns, 25 armour, 12 artilleries, 14 infantry and 16 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Volgograd to Bryansk 2 fighters moved from Volgograd to Bryansk 2 fighters moved from Kazakhstan to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Karelia to Belarus 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Poland to Belarus 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from France to Western Germany 2 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,2,4 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.83 Americans : 2.33 Russians : -0.33
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Samara
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@Odonis Very close and expensive battle in the channel! lots of the luftwaffe taken out so I’m not too unhappy
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@wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:
@Odonis Very close and expensive battle in the channel! lots of the luftwaffe taken out so I’m not too unhappy
Yeah, starting to lose faith in the battle calculator since the 75% chance of winning turns out too often like this.
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@Odonis well you did win…1 less hit by you and 1 more by me and it would have gone the other way. :grimacing:
Britain is invulnerable now the german fleet is finally gone and the loss of all your planes and bombers means moscow can hold another few rounds so overall allies not too unhappy. Next american atlantic fleet is on its way as well
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Samara to Russia Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 1.50
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@wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:
@Odonis well you did win…1 less hit by you and 1 more by me and it would have gone the other way. :grimacing:
Britain is invulnerable now the german fleet is finally gone and the loss of all your planes and bombers means moscow can hold another few rounds so overall allies not too unhappy. Next american atlantic fleet is on its way as well
I would say that the UK has been invulnerable for some time, but to eliminate the threat to mainland Europe for 2-3 rounds is worth the losses the luftwaffe (which is already re-building) took.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Buryatia to Amur 1 mech_infantry moved from Manchuria to Amur 2 fighters moved from Japan to Amur 1 fighter moved from Philippines to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 2 fighters and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; ANZAC defend with 1 bomber Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 bomber Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Kansu to Szechwan 2 mech_infantrys moved from Kwangtung to French Indo China 1 artillery moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 2 fighters moved from Amur to Jehol Place Units - Japanese 3 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.50 UK_Pacific : 0.33 Russians : -0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from Marshall Islands to Caroline Islands 1 fighter moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 marine, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from United Kingdom to Scotland 1 bomber moved from Eastern United States to Scotland 4 infantry moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 0.67
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 5 fighters moved from Russia to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour, 4 artilleries and 5 mech_infantrys moved from Burma to Shan State 1 armour moved from India to Shan State 1 armour and 1 mech_infantry moved from Malaya to Shan State
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from Marshall Islands to Caroline Islands 1 fighter moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 marine, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from United Kingdom to Scotland 1 bomber moved from Eastern United States to Scotland 4 infantry moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 5 fighters moved from Russia to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour, 4 artilleries and 5 mech_infantrys moved from Burma to Shan State 1 armour moved from India to Shan State 1 armour and 1 mech_infantry moved from Malaya to Shan State Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakhstan British attack with 5 fighters and 1 infantry Germans defend with 1 armour British roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Shan State British attack with 3 armour, 4 artilleries and 6 mech_infantrys Japanese defend with 1 artillery British roll dice for 3 armour, 4 artilleries and 6 mech_infantrys in Shan State, round 2 : 2/13 hits, 4.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British 5 fighters moved from Kazakhstan to Russia 2 fighters moved from Persia to Russia 3 aaGuns moved from Burma to Shan State 1 infantry moved from India to Burma 1 mech_infantry moved from West India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Place Units - British 1 armour and 2 fighters placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -1.67 Italians : 0.33 Americans : -0.83 Japanese : -0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 artillery and 1 mech_infantry moved from Bryansk to Tambov 1 fighter moved from Ukraine to Tambov Combat - Italians Battle in Tambov Italians attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Tambov to Ukraine 2 armour moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,6,3 Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 2.00
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC retreated to 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Burma to Shan State Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -2.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC retreated to 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Burma to Shan State Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -2.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Scotland 1 armour moved from Volgograd to Kazakhstan 2 fighters moved from Bryansk to Kazakhstan Combat - Germans Air Battle in Scotland Germans attacks with 2 units heading to Scotland British launches 1 interceptors out of Scotland Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Scotland AA fire in Scotland : 0/2 hits, 0.33 expected hits Bombing raid in Scotland rolls: 5,7 and causes: 6 damage to unit: airfield Bombing raid in Scotland causes 6 damage total. Battle in Kazakhstan Germans attack with 1 armour and 2 fighters British defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Kazakhstan to Tsinghai 2 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Bryansk to Samara 5 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Poland to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 bombers moved from Scotland to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 2 infantry moved from Germany to Western Germany 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Finland to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 bombers placed in Western Germany 3 tactical_bombers placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,1,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.50 Defenders Fire, : : -0.33 AA fire in Scotland : : -0.33 Attackers Fire, : : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 2 fighters moved from Jehol to Yunnan 1 fighter moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from ANZAC Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 2 mech_infantrys moved from Kweichow to French Indo China 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hunan 1 fighter moved from 34 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Kiangsu 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,6,1,3,3,2,5,5,5 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.00 Japanese : 0.17
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany