Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    @Odonis sorry bud…totally missed the fact I hadnt hit the button! :face_with_rolling_eyes: … good job I still had the game up on the computer!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Western Ukraine
            2 fighters moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Western Ukraine
                Italians attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Southern Italy to Yugoslavia
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:

    @Odonis sorry bud…totally missed the fact I hadnt hit the button! :face_with_rolling_eyes: … good job I still had the game up on the computer!

    all good brother!

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 44 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 carrier owned by the Japanese lost in 44 Sea Zone
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 31
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
                2 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Combat Move - French
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Bryansk: 1 fighter
            EDIT: Adding units owned by ANZAC to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Savegame

  • '20 '19

    @Odonis sorry, missed a non com with anzacs :fearful:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Urals to Archangel
            1 fighter moved from Novgorod to Archangel
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 armour moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 bomber moved from Ukraine to Belarus
            13 armour, 13 artilleries, 19 infantry and 18 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Belarus
            3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 11 damage total.  Damaged units is as follows: factory_major = 7, airfield = 4
            Battle in Bryansk
                Germans attack with 16 armour, 13 artilleries, 19 infantry and 23 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 13 artilleries, 19 infantry and 23 mech_infantrys in Bryansk, round 2 : 16/71 hits, 21.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 16 armour, 13 artilleries, 19 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 fighter in Archangel, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Novgorod
            1 fighter moved from Archangel to Novgorod
            2 armour moved from Novgorod to Bryansk
            3 aaGuns moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            2 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 113 Sea Zone to Novgorod
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Southern Italy to Western Germany
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 armour placed in Novgorod
            2 bombers and 1 fighter placed in Western Germany
            3 mech_infantrys placed in Germany
            1 artillery and 1 infantry placed in France
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.00
    Russians : -1.00
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Yakut S.S.R. to Yenisey
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yenisey
                Russians attack with 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Germans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            1 fighter moved from Novosibirsk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 artillery moved from Tambov to Russia
            1 artillery moved from Vologda to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -1.17
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Yunnan to Burma
            2 mech_infantrys moved from French Indo China to Shan State
            1 tactical_bomber moved from Anhwe to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Shan State
            1 infantry moved from Kazakhstan to Volgograd
                  Japanese take Volgograd from Russians
            1 mech_infantry moved from Tsinghai to Caucasus
            1 infantry moved from Buryatia to Amur
            2 fighters moved from Japan to Amur
            1 fighter moved from Anhwe to Shan State
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in Iwo Jima
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Siberia from Russians, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Amur
                Japanese attack with 2 fighters and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Burma
                Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Japanese attack with 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese retreated to Kazakhstan
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 fighter moved from Anhwe to French Indo China
            1 artillery moved from Yunnan to Hunan
            1 mech_infantry moved from Kweichow to Anhwe
            1 armour moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            2 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            2 fighters moved from Celebes to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Amur to Jehol
            1 aaGun moved from Buryatia to Amur
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 artillery and 1 infantry placed in Kiangsu
            1 destroyer placed in 19 Sea Zone
            Japanese undo move 3.
            1 artillery placed in Kiangsu
            1 destroyer placed in 19 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
            Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 0.00
    Russians : -0.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 68 Sea Zone
            1 bomber moved from Gibraltar to 68 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from Midway to 5 Sea Zone
            1 fighter moved from 25 Sea Zone to 17 Sea Zone
            4 infantry moved from Midway to 25 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 68 Sea Zone
            1 bomber moved from Gibraltar to 68 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from Midway to 5 Sea Zone
            1 fighter moved from 25 Sea Zone to 17 Sea Zone
            4 infantry moved from Midway to 25 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 68 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 cruiser
                    Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 68 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 cruiser in 68 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 68 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Volgograd
                Americans attack with 1 bomber
                Japanese defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Volgograd
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Russia
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from 68 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from 5 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from Western United States to Midway
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            2 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            2 infantry and 1 mech_infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Caucasus to Volgograd
                  Russians take Volgograd from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 68 Sea Zone
            1 bomber moved from Gibraltar to 68 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from Midway to 5 Sea Zone
            1 fighter moved from 25 Sea Zone to 17 Sea Zone
            4 infantry moved from Midway to 25 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 68 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 cruiser
                    Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 68 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 cruiser in 68 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 68 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Volgograd
                Americans attack with 1 bomber
                Japanese defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Volgograd
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Russia
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from 68 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from 5 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from Western United States to Midway
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            2 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            2 infantry and 1 mech_infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Caucasus to Volgograd
                  Russians take Volgograd from Japanese
    
        Combat - British
            Battle in Borneo
            Battle in Burma
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Borneo from Japanese, taking Burma from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Eastern Persia to Turkmenistan
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            3 fighters moved from Persia to Russia
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 82 Sea Zone to 87 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 armour moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.83
    Americans : 0.33
    Japanese : -1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 2 fighters and 2 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 4 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Ukraine
            1 armour moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            2 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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