Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 6 infantry moved from Karelia to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            4 artilleries and 21 infantry moved from Eastern Poland to Bessarabia
            3 artilleries moved from Poland to Baltic States
            3 mech_infantrys moved from Eastern Poland to Baltic States
            1 bomber moved from Syria to Western Ukraine
            1 bomber moved from Germany to Belarus
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            2 fighters moved from 112 Sea Zone to 114 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 6 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 0/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 3 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 4 artilleries and 21 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 4 artilleries and 21 infantry in Bessarabia, round 2 : 7/25 hits, 5.50 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 4 artilleries and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 114 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 3 artilleries and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Baltic States, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Baltic States, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Poland to Baltic States
            7 artilleries moved from Poland to Eastern Poland
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from 114 Sea Zone to Western Germany
            1 infantry moved from Tunisia to Algeria
            1 armour moved from Tunisia to Tobruk
            2 tactical_bombers moved from Algeria to Egypt
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 fighter and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : -1.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Timguska
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 7 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 artilleries placed in Russia
            5 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 20 Sea Zone to 5 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 5 Sea Zone to Amur
            3 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            2 artilleries moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
            2 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 bombers moved from French Indo China to Tsinghai
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Amur
                Japanese attack with 3 artilleries, 1 fighter, 8 infantry and 1 marine
                Russians defend with 2 aaGuns and 7 infantry
                    AA fire in Amur : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter, 8 infantry and 1 marine in Amur, round 2 : 4/13 hits, 3.67 expected hits
                    Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry and 1 marine in Amur, round 3 : 4/12 hits, 3.50 expected hits
                    Russians roll dice for 5 infantry in Amur, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 marine in Amur, round 4 : 5/9 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 16
                Casualties for Japanese: 5 infantry
                Casualties for Russians: 2 aaGuns and 7 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Burma to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Manchuria to Amur
            1 fighter moved from Amur to Manchuria
            2 bombers moved from Tsinghai to Kweichow
            2 infantry moved from French Indo China to Yunnan
            1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
            2 carriers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -0.17
    Americans : 0.33
    Chinese : 1.33
    UK_Pacific : -0.67
    Russians : 0.67
    Japanese : 2.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 30 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 30 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Eastern United States to United Kingdom
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -0.50
    AA fire in Caroline Islands : : -0.50
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 battleship moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
            1 fighter and 1 tactical_bomber moved from British Somaliland to Iraq
            3 infantry moved from India to Burma
            1 fighter moved from India to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 30 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Eastern United States to United Kingdom
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.83 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 battleship moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
            1 fighter and 1 tactical_bomber moved from British Somaliland to Iraq
            3 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Ethiopia
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 bomber
                    British roll dice for 1 fighter and 1 tactical_bomber in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Ethiopia
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 5 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3.33 expected hits
                    Italians roll dice for 5 infantry in Iraq, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Italians lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/9 hits, 3.33 expected hits
                    Italians roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 5 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Ethiopia to Persia
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            2 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Burma to India
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            1 fighter and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.50
    Italians : -1.50
    Americans : -0.50
    AA fire in Caroline Islands : : -0.50
    Chinese : -0.17
    Japanese : 2.17
    

    Savegame

  • '20 '19

    @Odonis Hey there, all ok? Been a few days now…

  • '20 '19 '18 '15 '13

    @wizmark
    Sorry - on vacation - will be another few days

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 marine moved from Egypt to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 marine moved from Egypt to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to Tanganyika Territory
            1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 armour moved from Eastern Poland to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
            Battle in French Madagascar
            Battle in Tanganyika Territory
            Battle in 80 Sea Zone
                Italians attack with 2 destroyers and 1 submarine
                British defend with 1 battleship and 1 transport
                    Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 2 destroyers in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Italians lost in 80 Sea Zone
                    Italians roll dice for 2 destroyers in 80 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the British and 1 battleship owned by the British lost in 80 Sea Zone
                Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 battleship and 1 transport
    
        Non Combat Move - Italians
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 fighter placed in 97 Sea Zone
            1 factory_minor placed in Egypt
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from India to 80 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from India to 80 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 80 Sea Zone
                ANZAC attack with 1 fighter
                Italians defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 80 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 80 Sea Zone to Iraq
            3 fighters moved from 46 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : 0.83
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from India to 80 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 80 Sea Zone
                ANZAC attack with 1 fighter
                Italians defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 80 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 80 Sea Zone to Iraq
            3 fighters moved from 46 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : 0.83
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Algeria to Morocco
            2 tactical_bombers moved from Egypt to Belgian Congo
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 2 infantry moved from Novgorod to Belarus
            2 bombers moved from Eastern Poland to Russia
            1 artillery moved from Baltic States to Belarus
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Morocco
                Germans attack with 4 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 infantry in Morocco, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 4 infantry in Morocco, round 3 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    Germans roll dice for 3 infantry in Morocco, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Morocco, round 5 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Germans roll dice for 3 infantry in Morocco, round 6 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Morocco, round 7 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    Germans roll dice for 2 infantry in Morocco, round 8 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 9 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    Germans roll dice for 1 infantry in Morocco, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 infantry
            Battle in Belgian Congo
                Germans attack with 2 tactical_bombers
                British defend with 2 armour
                    Germans roll dice for 2 tactical_bombers in Belgian Congo, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 armour in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the British lost in Belgian Congo
                    Germans roll dice for 2 tactical_bombers in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Belgian Congo
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
            1 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
            3 aaGuns, 9 armour, 7 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 artilleries and 20 infantry moved from Bessarabia to Western Ukraine
            2 artilleries moved from Baltic States to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Russia to Western Ukraine
            1 artillery moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from Belgian Congo to Egypt
            1 armour moved from Tobruk to Egypt
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Novgorod
            3 armour and 3 mech_infantrys placed in Germany
            3 infantry placed in France
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -2.50
    British : -1.50
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:36:07 PM
    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 31 PUs; 
            Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 mech_infantrys moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            2 infantry moved from Buyant-Uhaa to Manchuria
            2 infantry moved from Olgiy to Kansu
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 31 PUs; 
            Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 mech_infantrys moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            2 infantry moved from Buyant-Uhaa to Manchuria
            2 infantry moved from Olgiy to Kansu
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 2 infantry
                Japanese defend with 1 fighter
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Manchuria, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Archangel
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 infantry moved from Novosibirsk to Samara
            2 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Yenisey to Timguska
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 mech_infantry moved from Volgograd to Bryansk
            5 artilleries and 3 mech_infantrys moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 3.67
    Japanese : -0.33
    

    Savegame

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