Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1



  • @Odonis scramble sz 6?


  • 2019 2018 2015 '13

    @wizmark
    Nah



  • TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Volgograd
            1 armour moved from Yenisey to Urals
                  Americans take Evenkiyskiy from Japanese
                  Americans take Urals from Japanese
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            2 bombers moved from United Kingdom to Iceland
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to France
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to Iceland
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 2 fighters, 7 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Iceland
                Americans attack with 1 artillery, 3 bombers and 1 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Iceland, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Iceland to Scotland
            2 bombers moved from 110 Sea Zone to United Kingdom
            6 infantry moved from United Kingdom to Scotland
            4 artilleries moved from United Kingdom to Scotland
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            5 bombers moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 fighters moved from Alexandria to Northwest Persia
            8 bombers moved from Iraq to Egypt
            1 bomber moved from Volgograd to Iraq
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Central America
            6 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    AA fire in France : : 0.83
    AA fire in Volgograd : : -0.17
    Americans : -0.83
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: Chinese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            3 infantry moved from Shensi to Sikang
            1 infantry moved from Jehol to Chahar
    

    Savegame



  • TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            3 infantry moved from Shensi to Sikang
            1 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Anhwe
            Battle in Sikang
                Chinese attack with 3 infantry
                Italians defend with 2 armour
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 armour in Sikang, round 3 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Germans, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Chinese : -1.33
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: British round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            2 armour and 1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Eastern Persia to Turkmenistan
                  British take Turkmenistan from Italians
            1 tactical_bomber moved from Yunnan to Chahar
            2 fighters moved from Yunnan to Sikang
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Volgograd
            1 armour moved from Yenisey to Urals
                  Americans take Evenkiyskiy from Japanese
                  Americans take Urals from Japanese
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            2 bombers moved from United Kingdom to Iceland
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to France
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to Iceland
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 2 fighters, 7 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Iceland
                Americans attack with 1 artillery, 3 bombers and 1 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Iceland, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Iceland to Scotland
            2 bombers moved from 110 Sea Zone to United Kingdom
            6 infantry moved from United Kingdom to Scotland
            4 artilleries moved from United Kingdom to Scotland
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            5 bombers moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 fighters moved from Alexandria to Northwest Persia
            8 bombers moved from Iraq to Egypt
            1 bomber moved from Volgograd to Iraq
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Central America
            6 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            3 infantry moved from Shensi to Sikang
            1 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Anhwe
            Battle in Sikang
                Chinese attack with 3 infantry
                Italians defend with 2 armour
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 armour in Sikang, round 3 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Germans, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 38 PUs; 
            British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            2 armour and 1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Eastern Persia to Turkmenistan
                  British take Turkmenistan from Italians
            1 tactical_bomber moved from Yunnan to Chahar
            2 fighters moved from Yunnan to Sikang
    
        Combat - British
            Battle in Chahar
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                British attack with 2 armour, 2 fighters and 1 mech_infantry
                Italians defend with 2 armour
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Sikang, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Italians lost in Sikang
                British win, taking Sikang from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - British
            3 aaGuns and 3 infantry moved from Yunnan to Szechwan
            2 fighters moved from Sikang to Szechwan
            1 tactical_bomber moved from Chahar to Anhwe
            3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 fighters moved from Persia to Northwest Persia
            3 mech_infantrys moved from West India to Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from India to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 aaGuns moved from United Kingdom to Scotland
    
        Place Units - British
            3 infantry placed in United Kingdom
            1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 2.00
    British : 0.50
    AA fire in France : : 0.83
    AA fire in Volgograd : : -0.17
    Americans : -0.83
    Chinese : -1.33
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            1 fighter and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,1,5
            Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2015 '13

    TripleA Manual Gamesave Post: Italians round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            1 fighter and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,1,5
            Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Caucasus: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Rostov: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: ANZAC round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Shan State to Kansu
    

    Savegame



  • TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Shan State to Kansu
    
        Combat - ANZAC
            Battle in Hainan
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kansu
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            3 armour moved from French Indo China to Szechwan
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Shan State to Kansu
    
        Combat - ANZAC
            Battle in Hainan
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kansu
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            3 armour moved from French Indo China to Szechwan
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Shan State to Kansu
    
        Combat - ANZAC
            Battle in Hainan
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kansu
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            3 armour moved from French Indo China to Szechwan
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.67
    

    Savegame



  • @Odonis sorry, missed a bit of non com with the aussies…please use second save file đź‘Ť


  • 2019 2018 2015 '13

    @wizmark
    all good!


  • 2019 2018 2015 '13

    TripleA Move Summary: Germans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; 
            Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 91 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 armour moved from Timguska to Urals
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Americans
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Americans
            1 armour moved from Russia to Urals
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Urals
    

    Savegame


  • 2019 2018 2015 '13

    @Odonis @wizmark

    Scramble off Gibraltar?



  • @Odonis grr…you weren’t meant to do that!
    Full scramble please…max def on order of loss…Anzac plane lost before us ones


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; 
            Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 91 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 armour moved from Timguska to Urals
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Americans
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Americans
            1 armour moved from Russia to Urals
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Urals
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Urals
                Germans attack with 2 armour and 1 bomber
                Americans defend with 1 armour
                    Germans roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Urals
                Germans win, taking Urals from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Iceland
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 airfield; Americans defend with 1 artillery
                    Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iceland
                Germans win, taking Iceland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 4 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 submarine
                Americans defend with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports; ANZAC defend with 1 fighter
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 bombers, 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 4 bombers, 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 10 transports in 91 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    1 fighter owned by the ANZAC, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
                    9 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 4 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 113
                Casualties for Germans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Germans
            4 bombers moved from 91 Sea Zone to Southern France
            3 artilleries and 5 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Caucasus
            6 armour moved from Volgograd to Caucasus
            6 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Western Ukraine to Rostov
            2 armour moved from Russia to Volgograd
            1 bomber moved from Urals to Russia
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
            1 bomber moved from Persia to Caucasus
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            2 bombers placed in Western Germany
            1 destroyer placed in 115 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    AA fire in Persia : : -0.17
    British : -0.33
    Americans : -1.00
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,1,6,3,4,4,3,4,5,6,2,4
            Japanese collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 transport moved from 123 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from Scotland to Iceland
            1 bomber moved from Iraq to Volgograd
            2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 bombers moved from United Kingdom to Iceland
            1 fighter and 1 tactical_bomber moved from Korea to Yenisey
            2 bombers moved from Egypt to Kazakhstan
    

    Savegame



  • TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 transport moved from 123 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from Scotland to Iceland
            1 bomber moved from Iraq to Volgograd
            2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 bombers moved from United Kingdom to Iceland
            1 fighter and 1 tactical_bomber moved from Korea to Yenisey
            2 bombers moved from Egypt to Kazakhstan
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Iceland
                Americans attack with 1 artillery, 5 bombers and 1 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Iceland, round 2 : 2/7 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                    Americans roll dice for 1 artillery and 5 bombers in Iceland, round 3 : 5/6 hits, 3.67 expected hits
                    Germans roll dice for 2 artilleries in Iceland, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 5 bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier and 1 fighter
                    Americans roll dice for 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits
                    Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                Americans win with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Germans: 1 carrier and 1 fighter
            Battle in Yenisey
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Yenisey, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Yenisey
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kazakhstan to Sikang
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Volgograd to Northwest Persia
            6 bombers moved from Egypt to Northwest Persia
            5 bombers moved from Gibraltar to Northwest Persia
            5 bombers moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 123 Sea Zone to United Kingdom
            5 bombers moved from Iceland to Scotland
            1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Siberia to Sakha
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            2 submarines and 7 transports placed in 101 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Italians : -0.33
    AA fire in Volgograd : : -0.17
    Americans : 2.33
    

    Savegame



  • TripleA Move Summary: Chinese round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    

    Savegame



  • TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 6 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            5 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: British round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Combat Move - British
            1 armour moved from Sikang to Kazakhstan
                  British take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Japanese
    

    Savegame


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