Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 35 PUs; 
            Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Novosibirsk to Kazakhstan
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                1 infantry owned by the Russians retreated to Timguska
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 fighter moved from Smolensk to Bryansk
            5 infantry moved from Russia to Bryansk
            3 infantry moved from Samara to Russia
            2 infantry moved from Timguska to Novosibirsk
            1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.50
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 tactical_bomber moved from Amur to Yakut S.S.R.
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 marine moved from Manchuria to 19 Sea Zone
            1 cruiser and 1 marine moved from 19 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Caroline Islands
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 2 artilleries and 1 tactical_bomber in Yakut S.S.R., round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Yakut S.S.R., round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 tactical_bomber in Yakut S.S.R., round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 6 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 tactical_bomber
            Battle in Celebes
                Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Celebes, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                ANZAC win with no units remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 artillery, 1 marine and 1 tactical_bomber
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kweichow to French Indo China
            1 armour and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier and 1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Sakha to Buryatia
            1 aaGun moved from Amur to Buryatia
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
            Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Russians : 1.00
    Japanese : -3.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @wizmark
    Just reminding myself this game is still active! Hope the vacation is good!

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 armour moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 1 artillery moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            4 bombers moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 armour moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 1 artillery moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            4 bombers moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 bombers and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            4 bombers moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 32 Sea Zone to 25 Sea Zone
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from 32 Sea Zone to Marshall Islands
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to Midway
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.50
    Americans : 2.50
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - British
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            2 tactical_bombers moved from Iraq to Trans-Jordan
            2 fighters moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
            1 fighter moved from Union of South Africa to South West Africa
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 armour moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
            1 fighter moved from Iraq to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 armour moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 1 artillery moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            4 bombers moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 bombers and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            4 bombers moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 32 Sea Zone to 25 Sea Zone
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from 32 Sea Zone to Marshall Islands
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to Midway
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            2 tactical_bombers moved from Iraq to Trans-Jordan
            2 fighters moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
            1 fighter moved from Union of South Africa to South West Africa
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 armour moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
            1 fighter moved from Iraq to Trans-Jordan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 3 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 2 artilleries and 3 infantry
                    British roll dice for 3 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/9 hits, 4.50 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 3 : 3/8 hits, 4.33 expected hits
                    Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for British: 2 armour and 1 mech_infantry
                Casualties for Italians: 2 artilleries and 3 infantry
            Battle in South West Africa
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 marine
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in South West Africa, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 marine in South West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in South West Africa
                British win, taking South West Africa from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - British
            1 fighter moved from South West Africa to Union of South Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 fighter moved from Gibraltar to French West Africa
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Yunnan to India
            3 infantry moved from India to Burma
            1 artillery and 1 mech_infantry moved from India to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 armour and 1 infantry placed in Union of South Africa
            2 infantry placed in Egypt
            1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.17
    British : -3.83
    Americans : 2.50
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame

  • '20 '19

    @Odonis Holiday was very good thanks…seems to have invigorated the allied war effort as well!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 armour moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 armour moved from Rhodesia to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 artillery moved from Syria to Trans-Jordan
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Trans-Jordan
                Italians attack with 1 artillery
                British defend with 1 armour
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 70 Sea Zone to 71 Sea Zone
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            2 fighters and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Bryansk
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Bryansk
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Archangel to Smolensk
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 armour moved from Novgorod to Nenetsia
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns, 10 armour, 13 artilleries, 19 infantry and 18 mech_infantrys moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            2 infantry moved from Normandy Bordeaux to France
            2 infantry moved from France to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 bomber placed in Western Germany
            3 armour placed in Novgorod
            7 mech_infantrys placed in Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Smolensk
            5 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Smolensk
            5 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 6 infantry
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Smolensk, round 2 : 1/8 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Smolensk to Bryansk
            1 fighter moved from Vologda to Bryansk
            1 infantry moved from Timguska to Urals
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Bryansk to Rostov
    
        Place Units - Russians
            1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Russians : -0.17
    Japanese : -1.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            2 fighters moved from 36 Sea Zone to Java
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 fighter moved from French Indo China to Shan State
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Battle in Celebes
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Celebes from ANZAC, taking 42 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Kweichow to Szechwan
            1 mech_infantry moved from Anhwe to Suiyuyan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            2 artilleries and 1 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
            Japanese collect 63 PUs (6 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : -0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Kenya
            1 bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 destroyer moved from 32 Sea Zone to 33 Sea Zone
            1 fighter moved from Marshall Islands to 33 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Midway to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to Nigeria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Kenya
            1 bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 destroyer moved from 32 Sea Zone to 33 Sea Zone
            1 fighter moved from Marshall Islands to 33 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Midway to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to Nigeria
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Nigeria
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Nigeria, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Nigeria, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Nigeria, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Nigeria
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kenya
                Americans attack with 1 armour
                Germans defend with 1 tactical_bomber
                    Americans roll dice for 1 armour in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 tactical_bomber in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Kenya, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Kenya
                Italians win with no units remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 tactical_bomber
            Battle in Trans-Jordan
                Americans attack with 1 artillery and 1 bomber
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Nigeria to French West Africa
            1 bomber moved from Trans-Jordan to Egypt
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 33 Sea Zone to Marshall Islands
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            4 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Midway
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    Americans : -1.17
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Combat Move - British
            1 armour moved from French West Africa to French Equatorial Africa
                  British take Nigeria from Italians
                  British take French Equatorial Africa from Italians
            1 armour moved from Union of South Africa to Belgian Congo
                  British take Rhodesia from Italians
                  British take Belgian Congo from Italians
            1 armour and 1 mech_infantry moved from South West Africa to Tanganyika Territory
            1 fighter moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 artillery and 2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
    

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