I assumed no intercept in London.
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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@Odonis scrambles to sz 112 and sz 6?
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@wizmark
No thanks -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Russia to Greece 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 31 Sea Zone to 32 Sea Zone 2 bombers moved from Wake Island to 32 Sea Zone 1 bomber and 1 fighter moved from Wake Island to 23 Sea Zone 1 bomber moved from Western United States to Siberia 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from Alaska to Siberia 2 bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Iwo Jima 5 fighters moved from 31 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Greece Americans attack with 1 bomber Germans defend with 1 bomber Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Greece, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Greece Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Siberia Americans attack with 2 bombers and 1 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Siberia Americans roll dice for 2 bombers in Siberia, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Americans roll dice for 1 bomber in Siberia, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Siberia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers and 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 23 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 32 Sea Zone to Wake Island 1 bomber moved from 32 Sea Zone to Wake Island 1 bomber moved from 23 Sea Zone to Wake Island 1 battleship, 3 carriers, 3 destroyers and 5 submarines moved from 31 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 2 bombers moved from 112 Sea Zone to United Kingdom 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Greece to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 submarine moved from 87 Sea Zone to 92 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -4.00 Japanese : 2.00
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Russia to Greece 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 31 Sea Zone to 32 Sea Zone 2 bombers moved from Wake Island to 32 Sea Zone 1 bomber and 1 fighter moved from Wake Island to 23 Sea Zone 1 bomber moved from Western United States to Siberia 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from Alaska to Siberia 2 bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Iwo Jima 5 fighters moved from 31 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Greece Americans attack with 1 bomber Germans defend with 1 bomber Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Greece, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Greece Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Siberia Americans attack with 2 bombers and 1 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Siberia Americans roll dice for 2 bombers in Siberia, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Americans roll dice for 1 bomber in Siberia, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Siberia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers and 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 23 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 32 Sea Zone to Wake Island 1 bomber moved from 32 Sea Zone to Wake Island 1 bomber moved from 23 Sea Zone to Wake Island 1 battleship, 3 carriers, 3 destroyers and 5 submarines moved from 31 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 2 bombers moved from 112 Sea Zone to United Kingdom 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Greece to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 submarine moved from 87 Sea Zone to 92 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 32 PUs; British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from Persia to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 3 artilleries and 6 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 124 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to Norway Place Units - British 1 fighter placed in Persia 3 infantry placed in Iraq 1 mech_infantry placed in Persia 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.50 British : -0.50 Americans : -4.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 2 fighters moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 2 fighters and 1 mech_infantry British defend with 2 armour Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 4 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2 Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.17 Russians : 0.50
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:04:28 PM
Savegame -
TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Western Australia to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Western Australia to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Sumatra 2 submarines moved from 54 Sea Zone to 61 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Western Australia to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Sumatra 2 submarines moved from 54 Sea Zone to 61 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Novgorod to Archangel 1 fighter moved from Volgograd to Archangel 1 bomber moved from Volgograd to Smolensk Combat - Germans Battle in Archangel Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 bomber moved from Smolensk to Novgorod 3 bombers moved from Bryansk to Novgorod 3 fighters moved from Bryansk to Novgorod 1 fighter moved from Volgograd to Novgorod 3 aaGuns, 22 armour, 12 artilleries, 14 infantry and 20 mech_infantrys moved from Bryansk to Ukraine 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to Germany 2 artilleries and 3 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 mech_infantrys placed in Novgorod 3 armour placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 armour EDIT: Adding units owned by Germans to Ukraine: 3 armour EDIT: Turning off Edit Mode 1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 fighters moved from Russia to Vologda
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 fighters moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Vologda to Russia Place Units - Russians 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Russians : -0.83 Japanese : -0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 4 carriers, 5 destroyers, 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 3 mech_infantrys moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 mech_infantry moved from Kansu to Evenkiyskiy 1 tactical_bomber moved from Tsinghai to Evenkiyskiy 1 armour moved from Kazakhstan to Urals Japanese take Urals from Russians 1 mech_infantry moved from Hunan to Burma 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to 43 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 2 artilleries and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 7 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 43 Sea Zone Japanese attack with 2 fighters French defend with 1 destroyer Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 43 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 17 Sea Zone Japanese attack with 4 carriers, 6 destroyers, 9 fighters and 1 tactical_bomber Americans defend with 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 submarines and 2 transports Japanese roll dice for 4 carriers, 6 destroyers, 9 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 9/16 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 17 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 6 fighters and 2 transports in 17 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 5 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 destroyers owned by the Japanese lost in 17 Sea Zone Japanese roll dice for 3 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 6 fighters and 2 transports in 17 Sea Zone, round 3 : 5/13 hits, 6.67 expected hits 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 carrier, 9 fighters and 1 tactical_bomber in 17 Sea Zone, round 4 : 7/10 hits, 5.17 expected hits Americans roll dice for 1 battleship, 6 fighters and 2 transports in 17 Sea Zone, round 4 : 7/7 hits, 4.67 expected hits 5 fighters owned by the Japanese, 1 carrier owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone 2 transports owned by the Americans lost in 17 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Japanese: 4 carriers, 6 destroyers and 5 fighters Casualties for Americans: 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 submarines and 2 transports Battle in Burma Japanese attack with 1 armour and 4 mech_infantrys British defend with 3 infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 1/5 hits, 1.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 3 : 2/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Evenkiyskiy Japanese attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 fighter could not land in 17 Sea Zone and was removed 1 tactical_bomber moved from Evenkiyskiy to Yenisey 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from Kweichow to Yunnan 2 fighters moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from 17 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 destroyer and 1 transport placed in 20 Sea Zone 1 artillery placed in Kwangtung 2 armour and 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
French : -0.33 ANZAC : -2.00 Americans : 0.17 UK_Pacific : -1.67 Russians : -0.33 Japanese : 4.83
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 20 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 1 transport Battle in Caucasus Americans attack with 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 1 armour Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 bomber moved from Caucasus to Iraq 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 bomber moved from 20 Sea Zone to Guam 1 bomber moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 25 Sea Zone to 31 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 1 battleship and 2 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -0.67 Japanese : 0.67
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - British 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 1 armour moved from Northwest Persia to Rostov Russians take Rostov from Italians 3 infantry and 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 93 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 20 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 1 transport Battle in Caucasus Americans attack with 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 1 armour Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 bomber moved from Caucasus to Iraq 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 bomber moved from 20 Sea Zone to Guam 1 bomber moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 25 Sea Zone to 31 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 1 battleship and 2 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 35 PUs; British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 1 armour moved from Northwest Persia to Rostov Russians take Rostov from Italians 3 infantry and 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - British Battle in Cyprus Battle in Burma British attack with 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 4 mech_infantrys British roll dice for 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 2.50 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 1/5 hits, 1.83 expected hits 4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Cyprus from Italians, taking Burma from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 4 mech_infantrys Non Combat Move - British 3 aaGuns, 2 armour, 4 artilleries and 4 mech_infantrys moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Persia to West India 1 armour, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 2 fighters moved from Norway to United Kingdom 1 infantry and 1 marine moved from Norway to 112 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 81 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : -0.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from France to Holland Belgium 1 fighter moved from Ukraine to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Rostov Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 4 mech_infantrys moved from Romania to Ukraine 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,4,4 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 1.00 Russians : -0.50