scramble in holland ? factor in that i could also include the bombardment
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 2 fighters moved from Burma to Shan State
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 2 fighters moved from Burma to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Shan State to India 2 fighters moved from Shan State to Yunnan 1 fighter moved from Queensland to Sumatra 1 fighter moved from Korea to 6 Sea Zone 1 cruiser moved from 34 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 2 fighters moved from Burma to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Shan State to India 2 fighters moved from Shan State to Yunnan 1 fighter moved from Queensland to Sumatra 1 fighter moved from Korea to 6 Sea Zone 1 cruiser moved from 34 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Bryansk to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 artillery moved from Vyborg to 115 Sea Zone 1 artillery and 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Novgorod to Finland 1 aaGun moved from Germany to Western Germany 3 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 3 fighters and 3 tactical_bombers moved from Volgograd to Russia 13 armour moved from Russia to Volgograd 3 armour moved from Russia to Kazakhstan 2 fighters moved from Bryansk to Germany 4 bombers moved from Bryansk to Western Germany 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Rostov to Volgograd 1 artillery moved from Western Germany to France 1 bomber moved from Iraq to Caucasus Place Units - Germans 1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Western Germany 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,1,2 Germans collect 56 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : 0.33 AA fire in Iraq : : -0.17
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 25 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 2 transports 2 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Japan 2 fighters and 1 tactical_bomber moved from Kwangtung to Japan 1 fighter moved from 37 Sea Zone to Siam 1 artillery moved from Siam to French Indo China 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Shensi to Anhwe 1 mech_infantry moved from Tsinghai to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Hopei 1 armour moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan Place Units - Japanese 1 carrier placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,5,2,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,3,2,3,2,3,5,6,5,3,1,2,4,1 Japanese collect 25 PUs (20 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Japanese : 0.50
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Korea to Kwangsi 1 bomber moved from Korea to Kwangsi 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 3 bombers moved from Tobruk to 95 Sea Zone 2 fighters moved from Tobruk to 95 Sea Zone 1 armour moved from Korea to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Korea to Hunan
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@Odonis scramble sz 95?
Sneaky move hitting my transports like that! :clap:
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@wizmark
Any turn I save for Japan is a turn longer I get to play! :) -
@Odonis haha very true!
Did you see the question about scramble in sz95?
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@wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:
@Odonis haha very true!
Did you see the question about scramble in sz95?
I did not sorry - yes, full scramble!
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Korea to Kwangsi 1 bomber moved from Korea to Kwangsi 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 3 bombers moved from Tobruk to 95 Sea Zone 2 fighters moved from Tobruk to 95 Sea Zone 1 armour moved from Korea to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Korea to Hunan Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 95 Sea Zone Americans attack with 3 bombers, 2 fighters and 2 submarines Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 2 fighters and 2 submarines Casualties for Italians: 1 destroyer and 1 fighter Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Kwangsi to Yunnan 1 marine moved from Manchuria to Korea 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 8 transports moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from 95 Sea Zone to Gibraltar 5 bombers moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 3 aaGuns and 1 airfield placed in Korea 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -5.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - British 3 fighters moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from India to Siam 2 artilleries moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Korea to Kwangsi 1 bomber moved from Korea to Kwangsi 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 3 bombers moved from Tobruk to 95 Sea Zone 2 fighters moved from Tobruk to 95 Sea Zone 1 armour moved from Korea to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Korea to Hunan Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 95 Sea Zone Americans attack with 3 bombers, 2 fighters and 2 submarines Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 2 fighters and 2 submarines Casualties for Italians: 1 destroyer and 1 fighter Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Kwangsi to Yunnan 1 marine moved from Manchuria to Korea 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 8 transports moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from 95 Sea Zone to Gibraltar 5 bombers moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 3 aaGuns and 1 airfield placed in Korea 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 42 PUs; British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from India to Siam 2 artilleries moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan Combat - British Battle in Caucasus British attack with 3 fighters Germans defend with 1 bomber British roll dice for 3 fighters in Caucasus, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Caucasus British win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Szechwan British attack with 2 artilleries and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Siam British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Siam, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 1 fighter moved from Szechwan to Yunnan 3 infantry moved from Burma to Yunnan 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Caucasus to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 fighter moved from India to Northwest Persia 4 armour moved from Persia to Northwest Persia 2 mech_infantrys moved from India to Yunnan Place Units - British 1 submarine placed in 98 Sea Zone 3 infantry placed in Iraq 1 armour, 1 fighter and 1 infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.50 British : 2.83 Americans : -5.67 Japanese : 0.00
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Turkmenistan 1 armour moved from Kazakhstan to Turkmenistan Combat - Italians Battle in Turkmenistan Italians attack with 2 armour British defend with 1 artillery Italians roll dice for 2 armour in Turkmenistan, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Turkmenistan Italians win, taking Turkmenistan from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus Place Units - Italians 1 artillery and 2 mech_infantrys placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,5,2 Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - French
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 23 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33