Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Move Summary: ANZAC round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to Shan State
            2 fighters moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to Shan State
            2 fighters moved from Burma to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
            2 fighters moved from Shan State to Yunnan
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Korea to 6 Sea Zone
            1 cruiser moved from 34 Sea Zone to 23 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to Shan State
            2 fighters moved from Burma to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
            2 fighters moved from Shan State to Yunnan
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Korea to 6 Sea Zone
            1 cruiser moved from 34 Sea Zone to 23 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Bryansk to Iraq
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 artillery moved from Vyborg to 115 Sea Zone
            1 artillery and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
            3 mech_infantrys moved from Novgorod to Finland
            1 aaGun moved from Germany to Western Germany
            3 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            3 fighters and 3 tactical_bombers moved from Volgograd to Russia
            13 armour moved from Russia to Volgograd
            3 armour moved from Russia to Kazakhstan
            2 fighters moved from Bryansk to Germany
            4 bombers moved from Bryansk to Western Germany
            2 artilleries and 2 infantry moved from Bryansk to Rostov
            1 aaGun moved from Rostov to Volgograd
            1 artillery moved from Western Germany to France
            1 bomber moved from Iraq to Caucasus
    
        Place Units - Germans
            1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Western Germany
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,1,2
            Germans collect 56 PUs (5 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : 0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 25 Sea Zone
            1 fighter moved from Celebes to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines and 2 transports
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Anhwe to Japan
            2 fighters and 1 tactical_bomber moved from Kwangtung to Japan
            1 fighter moved from 37 Sea Zone to Siam
            1 artillery moved from Siam to French Indo China
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Shensi to Anhwe
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hopei
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Sikang to Szechwan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,5,2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,3,2,3,2,3,5,6,5,3,1,2,4,1
            Japanese collect 25 PUs (20 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Korea to Kwangsi
            1 bomber moved from Korea to Kwangsi
            2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            3 bombers moved from Tobruk to 95 Sea Zone
            2 fighters moved from Tobruk to 95 Sea Zone
            1 armour moved from Korea to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Korea to Hunan
    

    Savegame

  • '20 '19

    @Odonis scramble sz 95?

    Sneaky move hitting my transports like that! :clap:

  • '20 '19 '18 '15 '13

    @wizmark
    Any turn I save for Japan is a turn longer I get to play! :)

  • '20 '19

    @Odonis haha very true!

    Did you see the question about scramble in sz95?

  • '20 '19 '18 '15 '13

    @wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:

    @Odonis haha very true!

    Did you see the question about scramble in sz95?

    I did not sorry - yes, full scramble!

  • '20 '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Korea to Kwangsi
            1 bomber moved from Korea to Kwangsi
            2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            3 bombers moved from Tobruk to 95 Sea Zone
            2 fighters moved from Tobruk to 95 Sea Zone
            1 armour moved from Korea to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Korea to Hunan
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                4 submarines owned by the Americans Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 95 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 2 submarines
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 2 fighters and 2 submarines
                Casualties for Italians: 1 destroyer and 1 fighter
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hunan
                Japanese win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Kwangsi
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
                1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from Kwangsi to Yunnan
            1 marine moved from Manchuria to Korea
            1 battleship, 1 carrier, 2 destroyers, 2 fighters and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from 95 Sea Zone to Gibraltar
            5 bombers moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            3 aaGuns and 1 airfield placed in Korea
            6 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -5.67
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Combat Move - British
            3 fighters moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Siam
            1 fighter and 1 tactical_bomber moved from India to Siam
            2 artilleries moved from Yunnan to Szechwan
            1 fighter moved from India to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Korea to Kwangsi
            1 bomber moved from Korea to Kwangsi
            2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            3 bombers moved from Tobruk to 95 Sea Zone
            2 fighters moved from Tobruk to 95 Sea Zone
            1 armour moved from Korea to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Korea to Hunan
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                4 submarines owned by the Americans Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 95 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 2 submarines
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 2 fighters and 2 submarines
                Casualties for Italians: 1 destroyer and 1 fighter
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hunan
                Japanese win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Kwangsi
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
                1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from Kwangsi to Yunnan
            1 marine moved from Manchuria to Korea
            1 battleship, 1 carrier, 2 destroyers, 2 fighters and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from 95 Sea Zone to Gibraltar
            5 bombers moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            3 aaGuns and 1 airfield placed in Korea
            6 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 42 PUs; 
            British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Siam
            1 fighter and 1 tactical_bomber moved from India to Siam
            2 artilleries moved from Yunnan to Szechwan
            1 fighter moved from India to Szechwan
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters
                Germans defend with 1 bomber
                    British roll dice for 3 fighters in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Caucasus
                British win with 3 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Szechwan
                British attack with 2 artilleries and 1 fighter
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Siam
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 fighter
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter in Siam, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Siam to Yunnan
            1 fighter moved from Szechwan to Yunnan
            3 infantry moved from Burma to Yunnan
            3 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from Caucasus to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 fighter moved from India to Northwest Persia
            4 armour moved from Persia to Northwest Persia
            2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            3 infantry placed in Iraq
            1 armour, 1 fighter and 1 infantry placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 2.83
    Americans : -5.67
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Turkmenistan
            1 armour moved from Kazakhstan to Turkmenistan
    
        Combat - Italians
            Battle in Turkmenistan
                Italians attack with 2 armour
                British defend with 1 artillery
                    Italians roll dice for 2 armour in Turkmenistan, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Turkmenistan
                Italians win, taking Turkmenistan from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 armour moved from Kazakhstan to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            1 artillery and 2 mech_infantrys placed in Southern Italy
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,5,2
            Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in French Indo China
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Combat Move - French
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in French Indo China
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in French Indo China
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 23 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

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