Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Southern Italy
            1 artillery moved from Tambov to Rostov
            1 armour moved from Bryansk to Rostov
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,3,3
            Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame



  • TripleA Move Summary: ANZAC round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    

    Savegame



  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 artilleries
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 2 artilleries remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 34 Sea Zone
                ANZAC attack with 1 cruiser and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber and 1 fighter placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
            EDIT: Adding units owned by ANZAC to Burma: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.33
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 artilleries
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 2 artilleries remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 34 Sea Zone
                ANZAC attack with 1 cruiser and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber and 1 fighter placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
            EDIT: Adding units owned by ANZAC to Burma: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.33
    Japanese : 0.67
    

    Savegame



  • @Odonis lovely anzac rolling ๐Ÿ™„


  • 2019 2018 2015 '13

    TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 17x factory_major; Remaining resources: 58 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Russia
            36 armour, 12 artilleries, 4 fighters, 14 infantry, 25 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Samara to Russia
            1 mech_infantry moved from Smolensk to Russia
            4 mech_infantrys moved from Belarus to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Kazakhstan to Russia
            2 fighters moved from Tsinghai to Russia
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 17x factory_major; Remaining resources: 58 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Russia
            36 armour, 12 artilleries, 4 fighters, 14 infantry, 25 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Samara to Russia
            1 mech_infantry moved from Smolensk to Russia
            4 mech_infantrys moved from Belarus to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Kazakhstan to Russia
            2 fighters moved from Tsinghai to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 37 armour, 12 artilleries, 5 bombers, 6 fighters, 15 infantry, 31 mech_infantrys and 4 tactical_bombers
                British defend with 10 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 3 fighters, 62 infantry, 12 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 0/12 hits, 2.00 expected hits
                    Germans roll dice for 37 armour, 12 artilleries, 5 bombers, 6 fighters, 15 infantry, 31 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 45/110 hits, 41.17 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 14 fighters, 62 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 37/104 hits, 40.00 expected hits
                    41 infantry owned by the Russians, 1 artillery owned by the Germans, 15 infantry owned by the Germans, 4 aaGuns owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 37 armour, 11 artilleries, 5 bombers, 6 fighters, 10 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 40/73 hits, 34.50 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 14 fighters, 21 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/63 hits, 26.33 expected hits
                    12 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 7 artilleries owned by the Russians, 11 artilleries owned by the Germans, 6 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 31 armour, 5 bombers, 6 fighters and 4 tactical_bombers in Russia, round 4 : 26/46 hits, 24.50 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 14 fighters and 2 tactical_bombers in Russia, round 4 : 15/23 hits, 13.00 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the ANZAC, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 5 artilleries owned by the Russians, 15 armour owned by the Germans and 10 fighters owned by the British lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 16 armour, 5 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 133
                Casualties for Germans: 21 armour, 12 artilleries, 15 infantry and 31 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 3 fighters, 62 infantry, 12 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter
                Casualties for British: 10 fighters and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            3 aaGuns moved from Bryansk to Rostov
            3 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Ukraine
            2 fighters moved from Russia to Bryansk
            3 tactical_bombers moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Ukraine
            5 bombers moved from Russia to Bryansk
            1 artillery moved from Novgorod to Vyborg
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Novgorod
            2 fighters and 2 infantry placed in Western Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1,5,2
            Germans collect 57 PUs (5 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -2.00
    Germans : 10.83
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            2 fighters moved from Japan to Korea
            1 mech_infantry moved from Siberia to Korea
            1 fighter moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Korea
                Japanese attack with 2 fighters and 1 mech_infantry
                Americans defend with 1 artillery, 1 infantry and 1 marine; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Korea, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Korea, round 2 : 2/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                 retreated to Korea
                Americans win with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Korea to Japan
            3 armour, 3 infantry and 5 mech_infantrys moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Siam to Kwangtung
            2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            1 aaGun moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Jehol
            1 fighter moved from 35 Sea Zone to Kwangtung
            1 fighter moved from 44 Sea Zone to Celebes
    
        Place Units - Japanese
            3 fighters placed in Japan
            6 infantry placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,2,2,5,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,5,6,3,4,6,4
            Japanese collect 28 PUs (23 lost to blockades); end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : 0.33
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 marine moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Korea to Amur
                  Americans take Amur from Japanese
            3 bombers moved from Iwo Jima to Jehol
            2 fighters moved from 6 Sea Zone to Jehol
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
    

    Savegame



  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 marine moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Korea to Amur
                  Americans take Amur from Japanese
            3 bombers moved from Iwo Jima to Jehol
            2 fighters moved from 6 Sea Zone to Jehol
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Jehol
                Americans attack with 3 bombers and 2 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers and 2 fighters in Jehol, round 2 : 1/5 hits, 3.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
                    Americans roll dice for 3 bombers and 1 fighter in Jehol, round 3 : 2/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            3 bombers moved from Jehol to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries moved from 25 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to Tobruk
            3 bombers moved from United Kingdom to Tobruk
            1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 factory_minor placed in Korea
            5 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.17
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.83
    

    Savegame



  • TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Combat Move - British
            1 infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Germans
            3 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            3 armour, 4 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 marine moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Korea to Amur
                  Americans take Amur from Japanese
            3 bombers moved from Iwo Jima to Jehol
            2 fighters moved from 6 Sea Zone to Jehol
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Jehol
                Americans attack with 3 bombers and 2 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers and 2 fighters in Jehol, round 2 : 1/5 hits, 3.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
                    Americans roll dice for 3 bombers and 1 fighter in Jehol, round 3 : 2/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            3 bombers moved from Jehol to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries moved from 25 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to Tobruk
            3 bombers moved from United Kingdom to Tobruk
            1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 factory_minor placed in Korea
            5 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Germans
            3 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            3 armour, 4 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 3 armour, 4 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 3 armour, 3 infantry and 8 mech_infantrys
                    AA fire in Yunnan : 0/3 hits, 0.50 expected hits
                    British roll dice for 3 armour, 4 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/20 hits, 6.83 expected hits
                    Japanese roll dice for 1 aaGun, 3 armour, 3 infantry and 8 mech_infantrys in Yunnan, round 2 : 5/14 hits, 5.17 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 3 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 6/15 hits, 6.00 expected hits
                    Japanese roll dice for 3 armour and 4 mech_infantrys in Yunnan, round 3 : 5/7 hits, 2.83 expected hits
                    4 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 armour owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
                    British roll dice for 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 6/10 hits, 4.50 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 2 artilleries, 3 infantry and 5 mech_infantrys
                Casualties for Japanese: 1 aaGun, 3 armour, 3 infantry and 8 mech_infantrys
            Battle in Caucasus
                British attack with 2 fighters and 3 infantry
                Italians defend with 3 armour and 1 mech_infantry
                    British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                1 infantry owned by the British retreated to Northwest Persia
                Italians win with 3 armour remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Persia to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to United Kingdom
            3 aaGuns moved from Burma to Yunnan
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            3 armour moved from Eastern Persia to Persia
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 2.17
    Italians : 0.17
    Americans : -2.17
    AA fire in Yunnan : : -0.50
    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Kazakhstan
            3 armour moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 4 armour
                British defend with 1 infantry
                    Italians roll dice for 4 armour in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
                Italians win, taking Kazakhstan from British with 3 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,4,5
            Italians collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    

    Savegame



  • TripleA Move Summary: ANZAC round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to Shan State
            2 fighters moved from Burma to Shan State
    

    Savegame



  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to Shan State
            2 fighters moved from Burma to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
            2 fighters moved from Shan State to Yunnan
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Korea to 6 Sea Zone
            1 cruiser moved from 34 Sea Zone to 23 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to Shan State
            2 fighters moved from Burma to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
            2 fighters moved from Shan State to Yunnan
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Korea to 6 Sea Zone
            1 cruiser moved from 34 Sea Zone to 23 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : -0.67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Bryansk to Iraq
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 artillery moved from Vyborg to 115 Sea Zone
            1 artillery and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
            3 mech_infantrys moved from Novgorod to Finland
            1 aaGun moved from Germany to Western Germany
            3 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            3 fighters and 3 tactical_bombers moved from Volgograd to Russia
            13 armour moved from Russia to Volgograd
            3 armour moved from Russia to Kazakhstan
            2 fighters moved from Bryansk to Germany
            4 bombers moved from Bryansk to Western Germany
            2 artilleries and 2 infantry moved from Bryansk to Rostov
            1 aaGun moved from Rostov to Volgograd
            1 artillery moved from Western Germany to France
            1 bomber moved from Iraq to Caucasus
    
        Place Units - Germans
            1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Western Germany
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,1,2
            Germans collect 56 PUs (5 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : 0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 25 Sea Zone
            1 fighter moved from Celebes to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines and 2 transports
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Anhwe to Japan
            2 fighters and 1 tactical_bomber moved from Kwangtung to Japan
            1 fighter moved from 37 Sea Zone to Siam
            1 artillery moved from Siam to French Indo China
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Shensi to Anhwe
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hopei
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Sikang to Szechwan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,5,2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,3,2,3,2,3,5,6,5,3,1,2,4,1
            Japanese collect 25 PUs (20 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese : 0.50
    

    Savegame



  • TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Korea to Kwangsi
            1 bomber moved from Korea to Kwangsi
            2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            3 bombers moved from Tobruk to 95 Sea Zone
            2 fighters moved from Tobruk to 95 Sea Zone
            1 armour moved from Korea to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Korea to Hunan
    

    Savegame



  • @Odonis scramble sz 95?

    Sneaky move hitting my transports like that! ๐Ÿ‘


  • 2019 2018 2015 '13

    @wizmark
    Any turn I save for Japan is a turn longer I get to play! ๐Ÿ™‚



  • @Odonis haha very true!

    Did you see the question about scramble in sz95?


  • 2019 2018 2015 '13

    @wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:

    @Odonis haha very true!

    Did you see the question about scramble in sz95?

    I did not sorry - yes, full scramble!


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