Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
            2 infantry moved from Volgograd to Rostov
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            2 fighters moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 airfield, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 armour, 3 artilleries, 4 fighters and 11 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 7 armour, 3 artilleries, 4 fighters and 13 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 7 armour, 3 artilleries, 4 fighters and 13 mech_infantrys in Burma, round 2 : 11/27 hits, 9.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 3 artilleries, 4 fighters and 12 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Burma to Yunnan
            2 aaGuns moved from Yunnan to Burma
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Hopei to Szechwan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kwangsi to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to Yunnan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in French Indo China
            2 destroyers and 1 transport placed in 20 Sea Zone
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Japanese : 1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            2 bombers moved from New Zealand to 54 Sea Zone
            6 bombers moved from India to Burma
    
        Combat - Americans
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Tunisia
            Battle in Algeria
                Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Northern Italy from Italians, taking Tunisia from Italians, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 54 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Burma
                Americans attack with 6 bombers
                Japanese defend with 2 aaGuns, 7 armour, 4 artilleries, 1 infantry and 12 mech_infantrys
                    AA fire in Burma : 0/6 hits, 1,00 expected hits
                    Americans roll dice for 6 bombers in Burma, round 2 : 3/6 hits, 4,00 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    AA fire in Burma : : -1,00
    Americans : -1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Algeria: 1 aaGun
                EDIT: Removing units owned by Americans from Morocco: 1 aaGun
                EDIT: Turning off Edit Mode
            1 mech_infantry moved from Persia to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour, 3 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
            1 bomber moved from Persia to Burma
            1 mech_infantry moved from Belgian Congo to Nigeria
                  British take Nigeria from Italians
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Burma
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys
                    AA fire in Burma : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Burma
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/28 hits, 7,33 expected hits
    

    Combat Hit Differential Summary :

    British : -1,33
    AA fire in Burma : : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            2 bombers moved from New Zealand to 54 Sea Zone
            6 bombers moved from India to Burma
    
        Combat - Americans
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Tunisia
            Battle in Algeria
                Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Northern Italy from Italians, taking Tunisia from Italians, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 54 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Burma
                Americans attack with 6 bombers
                Japanese defend with 2 aaGuns, 7 armour, 4 artilleries, 1 infantry and 12 mech_infantrys
                    AA fire in Burma : 0/6 hits, 1,00 expected hits
                    Americans roll dice for 6 bombers in Burma, round 2 : 3/6 hits, 4,00 expected hits
                    Japanese roll dice for 2 aaGuns, 7 armour, 4 artilleries, 1 infantry and 12 mech_infantrys in Burma, round 2 : 10/24 hits, 9,17 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 bombers owned by the Americans lost in Burma
                Japanese win with 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys remaining. Battle score for attacker is -61
                Casualties for Americans: 6 bombers
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            2 bombers moved from 54 Sea Zone to Queensland
            1 armour moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 mech_infantry moved from 62 Sea Zone to New South Wales
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from Algeria to Gibraltar
    
        Place Units - Americans
            4 destroyers and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 armour and 3 infantry placed in Central United States
            1 artillery and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6,3,5,4,1
            Americans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 29 PUs; 
            British buy 1 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Algeria: 1 aaGun
                EDIT: Removing units owned by Americans from Morocco: 1 aaGun
                EDIT: Turning off Edit Mode
            1 mech_infantry moved from Persia to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour, 3 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
            1 bomber moved from Persia to Burma
            1 mech_infantry moved from Belgian Congo to Nigeria
                  British take Nigeria from Italians
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Burma
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys
                    AA fire in Burma : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Burma
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/28 hits, 7,33 expected hits
                    Japanese roll dice for 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys in Burma, round 2 : 12/21 hits, 8,17 expected hits
                    4 mech_infantrys owned by the Japanese, 2 aaGuns owned by the Japanese and 12 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 3/16 hits, 5,33 expected hits
                    Japanese roll dice for 7 armour, 4 artilleries and 6 mech_infantrys in Burma, round 3 : 4/17 hits, 6,83 expected hits
                    3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
                2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British retreated to India
                Japanese win with 7 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -20
                Casualties for British: 1 fighter and 16 infantry
                Casualties for Japanese: 2 aaGuns and 7 mech_infantrys
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
            1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
            1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from India to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 aaGun moved from India to West India
    
        Place Units - British
            1 armour and 2 infantry placed in Persia
            3 infantry placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    British : -3,67
    AA fire in Burma : : -0,67
    Americans : -1,00
    Japanese : 1,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 armour moved from Gold Coast to Nigeria
            1 artillery moved from Libya to Tunisia
            3 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 armour moved from Egypt to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Italians attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northern Italy
                Italians attack with 5 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 infantry in Northern Italy, round 4 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 infantry in Northern Italy, round 5 : 2/5 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Nigeria
                Italians attack with 1 armour
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Nigeria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Nigeria
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
                Italians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Egypt
            1 artillery and 1 fighter placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : 2.00
    Americans : -2.00
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            2 bombers moved from Bryansk to Russia
            3 bombers moved from Western Germany to Russia
            5 fighters moved from Bryansk to Russia
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Vologda
            2 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 infantry moved from Egypt to Trans-Jordan
                  Germans take Trans-Jordan from British
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13


  • @Odonis no thank you.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            2 bombers moved from Bryansk to Russia
            3 bombers moved from Western Germany to Russia
            5 fighters moved from Bryansk to Russia
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Vologda
            2 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 infantry moved from Egypt to Trans-Jordan
                  Germans take Trans-Jordan from British
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 10 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                Bombing raid in Russia rolls: 6,4,6,6,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Rostov
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Vologda to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            3 armour moved from Ukraine to Bryansk
            2 artilleries moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Tambov
            2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from 110 Sea Zone to Western Germany
            2 mech_infantrys moved from France to Germany
            1 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
            2 bombers moved from Russia to Ukraine
            3 bombers moved from Russia to Bryansk
            4 fighters moved from Russia to Bryansk
            1 fighter moved from Russia to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 fighter and 2 tactical_bombers placed in Novgorod
            3 armour placed in Western Ukraine
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : 0.17
    British : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Rostov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Rostov
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                1 armour owned by the Russians retreated to Volgograd
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,67
    Japanese : 0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Hopei to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            7 armour, 4 artilleries and 3 mech_infantrys moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            2 fighters moved from Yunnan to India
            1 fighter moved from Yunnan to India
            2 fighters moved from Yunnan to Tsinghai
            3 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 fighters moved from 37 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 3 destroyers, 2 fighters and 1 submarine
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 3 submarines
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 3 destroyers and 2 fighters in 54 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 destroyer and 3 submarines
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 fighters in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in India
                Japanese attack with 7 armour, 4 artilleries, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 7 armour, 4 artilleries, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/23 hits, 10.83 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/14 hits, 5.33 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 7 armour, 2 artilleries, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 12/20 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in India, round 3 : 4/6 hits, 2.67 expected hits
                    2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 7 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 4 artilleries and 3 mech_infantrys
                Casualties for British: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Tsinghai to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 carrier moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Yunnan
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Chinese : 1.33
    UK_Pacific : -1.00
    AA fire in India : : -1.00
    Japanese : -0.17
    

    Savegame


  • @Odonis GG, Japan is through now and can do whatever they pleases.

    I concede here.

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